Lands the codex-worktree D.2b stream plus the extraction the 2026-07-02 UI architecture review mandated before commit: - ItemInteractionController: single owner of double-click use/equip/ container-open, targeted-use mode (health kits), drag-out drop; toolbar shortcut drags don't drop the real item. ItemEquipRules for multi-slot (coat) coverage via equip masks. - Cursor phase: CursorFeedbackController (semantic priority chain: drag > resize > window-move > target-mode > text) + RetailCursorCatalog (enums 0x27/0x28/0x29, hotspot 14,14; ClientUISystem::UpdateCursorState 0x00564630) resolved through the portal EnumIDMap chain by RetailCursorResolver; RetailCursorManager applies dat cursor art to the OS cursor. Register row AP-72 covers the OS standard-cursor fallback. - Character window goes live: CharacterSheetProvider owns sheet assembly, XP-curve/raise-cost math and the raise flow — extracted out of GameWindow per Code Structure Rule 1 instead of committing the ~430-line feature body there. Optimistic XP/credit debits go through eventful store APIs (new ClientObjectTable.UpdateInt64Property + LocalPlayerState.DebitIntProperty/DebitInt64Property) instead of raw property-dictionary writes; register row AP-73 covers the still-missing raise ledger (#163). - RetailWindowFrame: the shared nine-slice window mount recipe; the character window uses it, remaining windows migrate via #164. - Status-bar buttons toggle inventory/character windows; retail row-major backpack ordering; WorldSession.SendUseWithTarget + raise/train sends. GameWindow shrinks 14,214 -> 13,877 lines despite the new features; the sheet/raise logic is unit-tested in CharacterSheetProviderTests instead of trapped in the god object. Build green; full suite 3,286 tests pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
155 lines
5.3 KiB
C#
155 lines
5.3 KiB
C#
using AcDream.App.UI;
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using AcDream.Core.Items;
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namespace AcDream.App.Tests.UI;
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public sealed class CursorFeedbackControllerTests
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{
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private const uint Player = 0x50000001u;
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private const uint Pack = 0x50000010u;
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private const uint Source = 0x50000020u;
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private const uint Target = 0x50000021u;
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private const uint HealthKitUseability = 0x000A0008u;
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[Fact]
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public void DragState_winsOverResizeAndUsesAcceptRejectCursors()
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{
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var c = new CursorFeedbackController();
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var accept = c.Resolve(new CursorFeedbackSnapshot(
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DragPayload: new object(),
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DragAccept: UiItemSlot.DragAcceptState.Accept,
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HoverResizeEdges: ResizeEdges.Right));
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var reject = c.Resolve(new CursorFeedbackSnapshot(
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DragPayload: new object(),
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DragAccept: UiItemSlot.DragAcceptState.Reject,
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HoverResizeEdges: ResizeEdges.Right));
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Assert.Equal(CursorFeedbackKind.DragAccept, accept.Kind);
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Assert.Equal(CursorFeedbackKind.DragReject, reject.Kind);
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}
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[Theory]
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[InlineData(ResizeEdges.Right, CursorFeedbackKind.ResizeHorizontal)]
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[InlineData(ResizeEdges.Bottom, CursorFeedbackKind.ResizeVertical)]
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[InlineData(ResizeEdges.Right | ResizeEdges.Bottom, CursorFeedbackKind.ResizeDiagonalNwse)]
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[InlineData(ResizeEdges.Left | ResizeEdges.Bottom, CursorFeedbackKind.ResizeDiagonalNesw)]
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public void ResizeEdges_chooseExpectedCursor(ResizeEdges edges, CursorFeedbackKind expected)
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{
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var c = new CursorFeedbackController();
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var feedback = c.Resolve(new CursorFeedbackSnapshot(HoverResizeEdges: edges));
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Assert.Equal(expected, feedback.Kind);
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}
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[Fact]
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public void MoveAndTextHover_useDedicatedCursorsWhenNoHigherPriorityState()
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{
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var c = new CursorFeedbackController();
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Assert.Equal(CursorFeedbackKind.WindowMove,
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c.Resolve(new CursorFeedbackSnapshot(HoverWindowMove: true)).Kind);
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Assert.Equal(CursorFeedbackKind.Text,
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c.Resolve(new CursorFeedbackSnapshot(HoverTextEdit: true)).Kind);
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}
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[Fact]
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public void TargetMode_reportsValidInvalidAndPendingTargets()
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{
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var objects = SeedTargetObjects();
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var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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nowMs: () => 1_000);
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var c = new CursorFeedbackController(interaction);
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Assert.True(interaction.ActivateItem(Source));
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Assert.Equal(CursorFeedbackKind.TargetValid,
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c.Resolve(new CursorFeedbackSnapshot(HoverUi: true, HoverTargetGuid: Player)).Kind);
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Assert.Equal(CursorFeedbackKind.TargetInvalid,
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c.Resolve(new CursorFeedbackSnapshot(HoverUi: true, HoverTargetGuid: 0x5000BADu)).Kind);
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Assert.Equal(CursorFeedbackKind.TargetInvalid,
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c.Resolve(new CursorFeedbackSnapshot(HoverUi: true)).Kind);
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Assert.Equal(CursorFeedbackKind.TargetPending,
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c.Resolve(new CursorFeedbackSnapshot()).Kind);
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}
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[Fact]
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public void UpdateFromRoot_usesUseTargetGuidProviderBeforeSlotItem()
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{
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var objects = SeedTargetObjects();
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var interaction = new ItemInteractionController(
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objects,
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playerGuid: () => Player,
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sendUse: null,
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sendUseWithTarget: null,
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sendWield: null,
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sendDrop: null,
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nowMs: () => 1_000);
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var root = new UiRoot { Width = 800, Height = 600 };
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var slot = new UiItemSlot
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{
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Left = 10,
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Top = 10,
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Width = 32,
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Height = 32,
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UseTargetGuidProvider = () => Player,
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};
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var acceptCursor = new UiCursorMedia(0x06009999u, 11, 12);
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slot.SetStateCursors(new Dictionary<string, UiCursorMedia>
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{
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["Drag_rollover_accept"] = acceptCursor,
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});
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slot.SetItem(Target, iconTexture: 1u);
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root.AddChild(slot);
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root.OnMouseMove(20, 20);
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var c = new CursorFeedbackController(interaction);
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Assert.True(interaction.ActivateItem(Source));
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var feedback = c.Update(root);
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Assert.Equal(CursorFeedbackKind.TargetValid, feedback.Kind);
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Assert.Equal(acceptCursor, feedback.Cursor);
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}
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private static ClientObjectTable SeedTargetObjects()
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{
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var objects = new ClientObjectTable();
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Player,
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Name = "Player",
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Type = ItemType.Creature,
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});
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Pack,
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Name = "Backpack",
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Type = ItemType.Container,
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ItemsCapacity = 24,
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});
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objects.MoveItem(Pack, Player, 0);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Source,
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Name = "Health Kit",
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Type = ItemType.Misc,
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Useability = HealthKitUseability,
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});
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objects.MoveItem(Source, Pack, 0);
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objects.AddOrUpdate(new ClientObject
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{
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ObjectId = Target,
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Name = "Target",
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Type = ItemType.Misc,
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});
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objects.MoveItem(Target, Pack, 1);
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return objects;
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}
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}
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