acdream/tests/AcDream.App.Tests/Rendering/TerrainParticleCellVisibilityTests.cs
Erik 94a6b5ef39 feat(overhaul): port S5 particle cell visibility
Publish the exact completed walk landscape set as the typed retained particle-view product. Apply retail CLandCell membership versus constant-true non-null CEnvCell eligibility while preserving the x87 distance and AP-116 behavior.

Delete the null-root terrain visibility reconstruction and the dead drawable-cell point-light feedback chain. Retire AP-117, correct AP-85 and AD-21, and keep directional shadows, building degrade, AP-232, probes, RHI, shaders, and DAT outside this chunk.

Automated return: Release 0 warnings/0 errors; Core VFX 111/111; App particle/frame/renderer/terrain 146/146; warmed production allocation 1/1 at 0 B. First official hermetic artifact s5-c1-hermetic-20260904 is preserved at 16759/16760 with only the stale 162-row assertion; after the bounded 161 correction, exact pin 1/1 and fresh s5-c1-hermetic-corrected-20260904 16760/16760. InstalledDat 385 pass, 10 documented failures, 1 documented skip, no new identity.

Mutation 1: making EnvCell eligibility set-dependent first failed ParticleSystemTests.cs:553 Assert.True, expected true actual false. Mutation 2: making outdoor eligibility constant true first failed ParticleSystemTests.cs:559 Assert.False, expected false actual true.

Mutation 3: feeding the diagnostic union first failed WorldSceneRendererTests.cs:279 HashSet equality, expected [16842755], actual [16843008, 16842755]. Mutation 4: restoring CollectVisibleCells first failed TerrainParticleCellVisibilityTests.cs:37 and named TerrainModernRenderer.cs.

Mutation 5: restoring ObserveDrawableCells first failed TerrainParticleCellVisibilityTests.cs:37 and named WorldRenderFrameBuilder.cs. Mutation 6: changing the inclusive boundary from <= to < first failed ParticleSystemTests.cs:519 Assert.True, expected true actual false.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-09-04 17:09:51 +02:00

42 lines
1.4 KiB
C#

using AcDream.App.Tests.Rendering.Walk;
namespace AcDream.App.Tests.Rendering;
/// <summary>
/// Campaign OVERHAUL S5-c1: the null-root terrain path remains a safety draw,
/// but it may not reconstruct or publish a competing cell-visibility answer.
/// The same architecture pin protects the deleted point-light feedback seam.
/// </summary>
public sealed class TerrainParticleCellVisibilityTests
{
[Fact]
public void ProductionRetainsNoReconstructedVisibilityOrLightFeedbackSymbols()
{
string sourceRoot = Path.Combine(WalkOracleTraceRepoRoot.Find(), "src");
string[] production = Directory.GetFiles(
sourceRoot,
"*.cs",
SearchOption.AllDirectories);
string[] forbidden =
[
"CollectVisibleCells",
"TerrainVisibleCellIds",
"ObserveDrawableCells",
"ClearDrawableCells",
];
foreach (string symbol in forbidden)
{
string[] owners = production
.Where(path => File.ReadAllText(path).Contains(
symbol,
StringComparison.Ordinal))
.Select(path => Path.GetRelativePath(sourceRoot, path))
.OrderBy(path => path, StringComparer.Ordinal)
.ToArray();
Assert.True(
owners.Length == 0,
$"Production symbol {symbol} remains in: {string.Join(", ", owners)}");
}
}
}