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C3cF2AutoEntryWiringTests.cs
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test: replace input and physics source freezes
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2026-08-18 15:31:57 +02:00 |
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CameraPointerInputControllerTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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DispatcherCameraInputSourceTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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DispatcherMovementInputSourceTests.cs
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fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
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2026-08-11 05:30:26 +02:00 |
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GameplayInputActionRouterTests.cs
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feat(input): assess world objects on right click
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2026-07-24 05:42:28 +02:00 |
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GameplayInputCommandControllerTests.cs
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feat(app): FA2 -- fellowship/allegiance command routing for graphical + headless hosts
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2026-08-12 01:32:18 +02:00 |
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GameplayInputFrameControllerTests.cs
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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LocalPlayerProjectionControllerTests.cs
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refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
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2026-08-05 14:11:31 +02:00 |
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MouseLookControllerTests.cs
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refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
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2026-08-05 14:11:31 +02:00 |
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PlayerMovementPlacementTransactionTests.cs
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refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
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2026-08-05 14:11:31 +02:00 |
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QuiescentInputContextTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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RetailLocalPlayerFrameControllerTests.cs
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refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
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2026-08-05 14:11:31 +02:00 |
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RetainedUiGameplayBindingTests.cs
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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RuntimeLocalPlayerMovementStateTests.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |
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SilkInputSourceLifetimeTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |