acdream/tests/AcDream.App.Tests/Rendering/Walk
Erik b6b0156045 fix(render): retain surfaceless particle metadata
Preserve a successfully decoded GfxObj ParticleGfxInfo when SurfaceId is zero and condition only texture acquisition. Missing/no-Gfx descriptors retain Default behavior; material, additive, routing, and untextured drawing remain unchanged.

Add a production-path GfxObj-backed synthetic no-surface pin with distinct authored/AABB centers, non-unit size, nonidentity orientation, object/particle merge order, visual center, and unassigned texture-slot assertions. Correct the synthetic-DAT evidence wording and advance only the S4-c3a ledger row.

Final F2 source audit found no defect: preparation holds reconstruction inputs only; Append reserves once; false and exception roll back the exact tail once; first-use rejection remains registered; accepted tokens stay stable; independent 3000-entry caps preserve row-2 immediate duplicates; flush/end/abort/next-preparation cleanup converges; retained capacity/bytes remain bounded; warmed production paths remain 0 B.

Gates: no-surface target 1/1; unchanged section 19 baseline 95/95; AP boundary/count 1/1; real allocations 2/2 at 0 B; shader/manifest 32/32; Release solution 0 warnings/0 errors; diff-check pass. No graphical client.

Mutation: restoring eea5793d2's SurfaceId-zero-to-Default ternary first failed CellTurn_GfxObjBillboardWithoutSurfaceRetainsAuthoredSortCenterAndUntexturedFallback at the authored-distance assertion, expected 40 actual 100.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-09-04 14:37:31 +02:00
..
LandWalkOrderTests.cs feat(render) Campaign FW1: port the retail landscape draw-order machinery 2026-08-30 09:35:26 +02:00
OrderedDrawStreamTests.cs feat(render) Campaign FW2: OrderedDrawStream + walk-order submitter 2026-08-30 12:31:31 +02:00
OrderPreservingSubmitterTests.cs fix(render) Campaign FW3.4a: rebind sections per DrawOrderedRange - the device-lost fix 2026-08-30 17:07:29 +02:00
RetailFrameWalkTests.cs feat(render): S4 chunk 2 — retail's two-list alpha FIFO cutover 2026-09-04 11:52:40 +02:00
WalkAlphaDepthTrace.cs fix(render): complete S4 chunk 2 final alpha parity round 2026-09-04 11:53:24 +02:00
WalkBuildingJoinDiagnosticTests.cs feat(render) Campaign FW1: look-in adjudication - the GetVisible load gate 2026-08-30 10:43:27 +02:00
WalkBuildingPortalTests.cs feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm 2026-08-30 11:34:45 +02:00
WalkBuildingRegistryTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkCopyViewTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkFrameDriverClipSealTests.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
WalkFrameDriverTests.cs fix(render): retain surfaceless particle metadata 2026-09-04 14:37:31 +02:00
WalkFrameDriverTranscriptTests.cs fix(render): S3 chunk 4 round 2 — draw-gate condition pinned, scissor and terrain-clip stacks deleted, one outside-view slice constructor 2026-09-03 16:18:27 +02:00
WalkLandCellOrderTests.cs feat(render): S3 chunk 3 — draw terrain per land cell in retail's interleave 2026-09-03 09:57:34 +02:00
WalkLandscapeAssemblerTests.cs checkpoint: preserve user-gated FW closeout fixes 2026-08-31 08:27:37 +02:00
WalkLandscapeDatBuilder.cs fix(render): S3 chunk 1 round 1 — SC at DrawSortCell entry, the weather OC, real pins with mutation checks 2026-09-03 11:49:42 +02:00
WalkLookInGateSweepTests.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkOraclePartsTrace.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
WalkOraclePartsTraceTests.cs fix(render): S3 chunk 1 round 1 — SC at DrawSortCell entry, the weather OC, real pins with mutation checks 2026-09-03 11:49:42 +02:00
WalkOracleTrace.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
WalkOracleTraceTests.cs fix(render): S3 chunk 1 round 1 — SC at DrawSortCell entry, the weather OC, real pins with mutation checks 2026-09-03 11:49:42 +02:00
WalkPortalGateDumpTests.cs feat(render) Campaign FW1: doorway-still conformant - deg_mul is dynamic 2026-08-30 11:49:27 +02:00
WalkProductionFrameContextTests.cs refactor(render): S3 chunk 4 — delete the clip rules retail does not have and the cathedral discriminators 2026-09-03 13:32:36 +02:00
WalkProductionWorldConformanceTests.cs checkpoint(render): preserve pre-overhaul investigation state 2026-09-01 18:04:24 +02:00
WalkProductionWorldDataTests.cs feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner 2026-09-03 01:01:47 +02:00
WalkPViewFloodTests.cs feat(render): S3 chunk 2 — gate the interior turn on the real outside-view count 2026-09-03 07:46:11 +02:00
WalkScreenClipTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkStaticStreamPopulatorTests.cs fix(render): restore retail per-cell alpha order 2026-09-04 14:36:48 +02:00
WalkTraceConformanceTests.AlphaDepthTranscript.cs fix(render): restore retail per-cell alpha order 2026-09-04 14:36:48 +02:00
WalkTraceConformanceTests.cs fix(render): S4 chunk 1 round 1 — the ±12 guard with retail's quantifier, seal count order, the PM/PC depth-event transcript gate 2026-09-03 23:38:52 +02:00
WalkTraceReplay.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
WalkTranscriptSignatureDiff.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
WalkVisibilityMathTests.cs fix(render): S4 chunk 1 round 2 (LAST) - honest PM/PC gate, seeded portalsDrawnCount, the SOME-vs-SAME-plane pin, sixth pose, comment truth 2026-09-03 23:38:52 +02:00
WalkWorldDatAdapter.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkWorldDatAdapterTests.cs feat(render) Campaign FW1: the landscape replay world + first outdoor diff 2026-08-30 10:36:09 +02:00