acdream/tests/AcDream.App.Tests/Streaming
Erik b60cb67009 fix(streaming): block login on complete world reveal
Make initial login and portal arrival consume one WorldRevealReadinessBarrier that joins near-tier mesh publication, destination composite uploads, and collision residency before normal world geometry becomes visible. This ports retail SmartBox's blocking-cell completion edge into the asynchronous client instead of exposing a ground-only login.

Add focused outdoor, indoor, texture, and invalid-claim tests; update the retail pseudocode, architecture, divergence record, issue ledger, roadmap baseline, and synchronized agent guidance.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 16:08:08 +02:00
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GpuWorldStateActivatorTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
GpuWorldStateAnimatedIndexTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
GpuWorldStateVisibilityTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LandblockRetirementCoordinatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
StreamingControllerReadinessTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
TeleportLandblockTransitionTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
TeleportTransitCoordinatorTests.cs fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
WorldRevealReadinessBarrierTests.cs fix(streaming): block login on complete world reveal 2026-07-20 16:08:08 +02:00