..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(ui): complete live targeted healing flow
2026-07-11 07:58:59 +02:00
Combat
fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum
2026-07-04 09:08:11 +02:00
Items
feat(ui): preserve exact retail shortcut records
2026-07-11 09:17:33 +02:00
Lighting
feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177)
2026-07-09 10:34:15 +02:00
Meshing
fix(#79/#93): mesh-empty hydration gate was dropping light-only fixtures
2026-07-09 11:11:16 +02:00
Physics
feat( #188 ): fading-wall + sliding-door translucency; hold open past animation settle
2026-07-09 09:17:50 +02:00
Player
feat(ui): D.2b item interaction + retail cursors + live character sheet
2026-07-03 09:18:43 +02:00
Plugins
fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default
2026-04-18 15:01:32 +02:00
Rendering
feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177)
2026-07-09 10:34:15 +02:00
Selection
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Spells
fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
2026-04-25 18:15:20 +02:00
Terrain
refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
2026-05-25 21:37:53 +02:00
Textures
fix(textures): DecodeSolidColor null-safe against null ColorValue
2026-06-14 14:36:07 +02:00
Ui
feat(ui): port retail radar and compass
2026-07-10 16:14:37 +02:00
Vfx
perf(pipeline): MP-Alloc Task 2 - reuse particle draw-list + iterator
2026-07-05 23:43:14 +02:00
World
fix #203 : preserve animation on appearance updates
2026-07-11 00:25:29 +02:00
AcDream.Core.csproj
chore(O-T7): code-review housekeeping after WB extraction
2026-05-21 17:29:06 +02:00