Movement: CommitSetPosition's RefreshPositionRows/ReplacePositionRows and the staged apply publish the retail render product from the exact cell list collision just used, the transition's cell_array retail feeds add_shadows_to_cells in CPhysicsObj::SetPositionInternal @0x00515330 (pseudo-C 283526-283539); the separate move-path bbox recompute is deleted. calc_cross_cells @0x00515230 stays the distinct full-recompute path (PhysicsShadowCommitAction.Recalculate). Children (Contract B recursion): ShadowObjectRegistry.AttachChild/DetachChild give an attached object the root's current cells as part entries only, republished whenever the root's array changes, detached at withdrawal and cascaded from the root's Deregister; nested attachment resolves to the root with a bounded, cycle-safe chain. EquippedChildRenderController attaches at realization (FromSetupRenderParts over the child's Setup) and detaches at its single removal funnel. WalkProductionWorldData's dynamic sweep reads TryGetRetailCellArray directly; the 64-hop parent-chain walk and its FindParentLocalId plumbing are deleted. CollisionWorldState.Clear now also clears the retail products. Gates (implementer's isolated worktree at identical content): Release build 0/0; Core 4,970/4,970; App hermetic 6,761/6,761; targeted walk/child/live-entity/placement/comparator 166/166; Runtime 1,884/1,884. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
870 lines
39 KiB
C#
870 lines
39 KiB
C#
using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Numerics;
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using AcDream.Core.Physics;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// Campaign OVERHAUL S2 chunk 1
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/// (<c>docs/research/2026-09-01-overhaul/s2-membership-ownership-map.md</c>
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/// §3): the retail CELLARRAY and per-cell part-entry SIDE PRODUCT
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/// <see cref="ShadowObjectRegistry"/> now computes from an optional whole
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/// part array, beside the existing collision flood. Retail anchors:
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/// <c>CPhysicsObj::calc_cross_cells_static</c> 0x00515160 (Contract A branch
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/// table), <c>CPhysicsObj::find_bbox_cell_list</c> 0x00510fc0,
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/// <c>CPartArray::AddPartsShadow</c> 0x00517e40 (Contract B),
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/// <c>CPhysicsObj::remove_shadows_from_cells</c> 0x00511230,
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/// <c>CEnvCell::find_transit_cells</c> 0x0052cae0 — all re-verified
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/// 2026-09-01 through the live Ghidra bridge against <c>patchmem.gpr</c>
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/// (<c>docs/research/2026-09-01-overhaul/oh1-construction-landscape-contract.md</c>).
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///
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/// <para>
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/// A bare <see cref="ShadowObjectRegistry"/> (no installed DAT) floods
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/// against an empty <c>PhysicsDataCache</c>: an outdoor seed still produces
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/// the real overlapped landcells from pure LandDefs math (the same fixture
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/// style <see cref="BuildShadowCellSetTests"/> and
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/// <c>ShadowObjectRegistryMultiPartTests</c> already use), so every fixture
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/// here stays synthetic — no installed-DAT dependency.
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/// </para>
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/// </summary>
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public class ShadowObjectRegistryRetailCellArrayTests
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{
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private const uint LbId = 0xA9B40000u;
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private const float OffX = 0f;
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private const float OffY = 0f;
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// World (12, 12, 50) -> local cell (cx=0, cy=0) -> id = LbId | 1.
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private const uint CellA = LbId | 1u;
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// World (42, 12, 50), 30 m away in X -> local cell (cx=1, cy=0) -> id = LbId | 9.
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private const uint CellB = LbId | 9u;
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private static readonly Vector3 Pos = new(12f, 12f, 50f);
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private static ShadowShape Bsp(uint gfxObjId, Vector3 localPosition = default, float radius = 1f)
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=> ShadowShape.Bsp(
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gfxObjId,
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localPosition,
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Quaternion.Identity,
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scale: 1f,
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localGeometry: ShadowPartGeometry.Create(
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new FlatCollisionSphere(Vector3.Zero, radius), null));
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private static ShadowShape Cyl(uint gfxObjId, Vector3 localPosition = default, float radius = 1f)
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=> ShadowShape.Cylinder(
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gfxObjId, localPosition, Quaternion.Identity, scale: 1f,
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radius: radius, cylHeight: 1f);
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// -------------------------------------------------------------------
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// Item E: existing callers (no partArray) are byte-for-byte unaffected.
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// -------------------------------------------------------------------
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[Fact]
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public void RegisterMultiPart_WithoutPartArray_NoRetailProduct()
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{
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x10u;
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var shapes = new[] { Bsp(0x0100_0001u) };
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, shapes,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId);
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Assert.False(reg.TryGetRetailCellArray(entityId, out var cells));
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Assert.Empty(cells);
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Assert.Equal(RetailCellArrayRoute.None, reg.GetRetailCellArrayRoute(entityId));
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foreach (uint cellId in reg.GetOwnerCells(entityId))
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Assert.Empty(reg.GetRetailPartEntriesInCell(cellId));
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}
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[Fact]
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public void Register_SingleShapeWithoutPartArray_NoRetailProduct()
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{
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x11u;
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reg.Register(entityId, 0x0100_0002u, Pos, Quaternion.Identity, 1f, OffX, OffY, LbId);
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Assert.False(reg.TryGetRetailCellArray(entityId, out var cells));
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Assert.Empty(cells);
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Assert.Equal(RetailCellArrayRoute.None, reg.GetRetailCellArrayRoute(entityId));
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}
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// -------------------------------------------------------------------
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// The bbox route (find_bbox_cell_list 0x00510fc0) is the SAME primitive
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// the collision flood uses for a single BSP-shape part array fed as both
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// `shapes` and `partArray`, and supplying a part array never touches the
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// existing collision product.
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// -------------------------------------------------------------------
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[Fact]
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public void RegisterMultiPart_WithPartArray_BoundingBoxRouteMatchesCollisionFloodForTheSamePartArray()
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{
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var withPartArray = new ShadowObjectRegistry();
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var withoutPartArray = new ShadowObjectRegistry();
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const uint entityId = 0x12u;
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IReadOnlyList<ShadowShape> parts = new[] { Bsp(0x0100_0044u, radius: 2f) };
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withPartArray.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
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seedCellId: CellA, isStatic: true, partArray: parts);
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withoutPartArray.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
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seedCellId: CellA, isStatic: true);
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Assert.Equal(RetailCellArrayRoute.BoundingBox, withPartArray.GetRetailCellArrayRoute(entityId));
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Assert.True(withPartArray.TryGetRetailCellArray(entityId, out var retailCells));
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Assert.NotEmpty(retailCells); // the fixture must actually exercise a flood
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// Retail's bbox route and RegisterMultiPart's own BSP collision
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// dispatch share one primitive (CPhysicsObj::find_bbox_cell_list
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// 0x00510fc0) when fed the identical single-part array as both
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// `shapes` and `partArray`, so the two products agree exactly. This
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// is the independent ground truth now that ComputeStaticRenderCells
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// (Campaign OVERHAUL S2 chunk 2) is deleted along with its only
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// production consumer.
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Assert.Equal(withPartArray.GetOwnerCells(entityId), retailCells);
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// Supplying a part array must not perturb the pre-existing collision
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// product — same registration, same result either way.
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Assert.Equal(withoutPartArray.GetOwnerCells(entityId), withPartArray.GetOwnerCells(entityId));
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}
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// -------------------------------------------------------------------
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// Contract A branch table: (state & 0x10000) == 0 && has a Cylinder
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// shape -> cylsphere route; otherwise (including the same part array
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// with the state bit set) -> bbox route.
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// -------------------------------------------------------------------
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[Fact]
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public void RegisterMultiPart_PartArrayRoute_DispatchesOnStateBitAndCylinderPresence()
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{
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x13u;
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IReadOnlyList<ShadowShape> mixed = new[]
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{
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Cyl(0x3001u), // part 0: at the entity origin (CellA)
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Bsp(0x3002u, new Vector3(30f, 0f, 0f)), // part 1: 30 m away in X (CellB)
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};
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// State bit clear + a Cylinder present -> cylsphere route
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// (CObjCell::find_cell_list 0x0052b9f0), flooded from the cylinder
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// only — the bsp part 30 m away must not pull in CellB.
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, mixed,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: mixed);
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Assert.Equal(RetailCellArrayRoute.Cylsphere, reg.GetRetailCellArrayRoute(entityId));
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Assert.True(reg.TryGetRetailCellArray(entityId, out var cylCells));
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Assert.Equal(new[] { CellA }, cylCells);
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var cylEntries = reg.GetRetailPartEntriesInCell(CellA)
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.Where(e => e.EntityId == entityId)
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.OrderBy(e => e.PartIndex)
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.ToList();
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// AddPartsShadow registers EVERY part per cell, not just the ones
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// that contributed to crossing it (Contract B).
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Assert.Equal(2, cylEntries.Count);
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Assert.Equal(0, cylEntries[0].PartIndex);
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Assert.Equal(0x3001u, cylEntries[0].GfxObjId);
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Assert.Equal(1, cylEntries[1].PartIndex);
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Assert.Equal(0x3002u, cylEntries[1].GfxObjId);
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Assert.False(cylEntries[0].ClipPlanesRequired); // single-cell CELLARRAY
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Assert.False(cylEntries[1].ClipPlanesRequired);
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// Re-register the SAME part array with the HAS_PHYSICS_BSP_PS state
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// bit set -> bbox route (CPhysicsObj::find_bbox_cell_list 0x00510fc0)
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// regardless of the cylinder's presence, flooded from the surviving
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// bsp part -> pulls in CellB too.
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, mixed,
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state: 0x10000u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: mixed);
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Assert.Equal(RetailCellArrayRoute.BoundingBox, reg.GetRetailCellArrayRoute(entityId));
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Assert.True(reg.TryGetRetailCellArray(entityId, out var bboxCells));
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Assert.Equal(new[] { CellA, CellB }, bboxCells);
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foreach (uint cellId in bboxCells)
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{
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var entries = reg.GetRetailPartEntriesInCell(cellId)
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.Where(e => e.EntityId == entityId)
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.OrderBy(e => e.PartIndex)
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.ToList();
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Assert.Equal(2, entries.Count);
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Assert.Equal(0, entries[0].PartIndex);
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Assert.Equal(1, entries[1].PartIndex);
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// More than one CELLARRAY member -> clip planes required (Contract B).
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Assert.True(entries[0].ClipPlanesRequired);
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Assert.True(entries[1].ClipPlanesRequired);
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}
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}
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[Fact]
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public void RegisterMultiPart_RouteIsDecidedByCollisionCylspheres_NotByTheVisualPartArray()
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{
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// Contract A: GetNumCylsphere() reads the Setup's authored CylSpheres,
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// which acdream carries as the Cylinder shapes of the COLLISION
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// dispatch. A visual part array (chunk 1b passes visual parts, which
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// are never cylinders) must not change the route.
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x14u;
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IReadOnlyList<ShadowShape> collision = new[] { Cyl(0x3001u) };
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IReadOnlyList<ShadowShape> visualParts = new[]
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{
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Bsp(0x3002u, new Vector3(30f, 0f, 0f)), // a visual part 30 m away (CellB)
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};
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, collision,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: visualParts);
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// Cylsphere route: flooded from the authored cylsphere at the origin,
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// not from the far visual part.
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Assert.Equal(RetailCellArrayRoute.Cylsphere, reg.GetRetailCellArrayRoute(entityId));
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Assert.True(reg.TryGetRetailCellArray(entityId, out var cells));
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Assert.Equal(new[] { CellA }, cells);
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// ...but the entries are the VISUAL parts (AddPartsShadow walks the part array).
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var entries = reg.GetRetailPartEntriesInCell(CellA).Where(e => e.EntityId == entityId).ToList();
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Assert.Single(entries);
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Assert.Equal(0x3002u, entries[0].GfxObjId);
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// No cylsphere in the collision dispatch -> bbox route over the visual parts.
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IReadOnlyList<ShadowShape> bspCollision = new[] { Bsp(0x3001u, Vector3.Zero) };
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, bspCollision,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: visualParts);
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Assert.Equal(RetailCellArrayRoute.BoundingBox, reg.GetRetailCellArrayRoute(entityId));
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}
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// -------------------------------------------------------------------
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// Deregister is the exact inverse transaction.
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// -------------------------------------------------------------------
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[Fact]
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public void Deregister_ClearsRetailCellArrayAndEveryPerCellEntry()
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{
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x14u;
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IReadOnlyList<ShadowShape> parts = new[]
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{
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Cyl(0x4001u),
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Bsp(0x4002u, new Vector3(30f, 0f, 0f)),
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};
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
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state: 0x10000u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: parts);
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Assert.True(reg.TryGetRetailCellArray(entityId, out var cellsBeforeRemoval));
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Assert.NotEmpty(cellsBeforeRemoval);
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var trackedCells = cellsBeforeRemoval.ToArray();
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reg.Deregister(entityId);
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Assert.False(reg.TryGetRetailCellArray(entityId, out var cellsAfterRemoval));
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Assert.Empty(cellsAfterRemoval);
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Assert.Equal(RetailCellArrayRoute.None, reg.GetRetailCellArrayRoute(entityId));
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foreach (uint cellId in trackedCells)
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Assert.Empty(reg.GetRetailPartEntriesInCell(cellId));
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}
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// -------------------------------------------------------------------
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// UpdatePosition / CommitSetPosition recompute the retained product at
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// the new seed/position — the same flood rules, run again.
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// -------------------------------------------------------------------
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[Fact]
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public void UpdatePosition_WithRetainedPartArray_RecomputesRetailCellArray()
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{
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x15u;
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IReadOnlyList<ShadowShape> parts = new[] { Cyl(0x5001u) };
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: parts);
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Assert.True(reg.TryGetRetailCellArray(entityId, out var before));
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Assert.Equal(new[] { CellA }, before);
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var moved = new Vector3(42f, 12f, 50f); // 30 m away in X -> CellB
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reg.UpdatePosition(entityId, moved, Quaternion.Identity, OffX, OffY, LbId);
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Assert.True(reg.TryGetRetailCellArray(entityId, out var after));
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Assert.Equal(new[] { CellB }, after);
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var movedEntries = reg.GetRetailPartEntriesInCell(CellB)
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.Where(e => e.EntityId == entityId).ToList();
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Assert.Single(movedEntries);
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Assert.Equal(0x5001u, movedEntries[0].GfxObjId);
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Assert.DoesNotContain(
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reg.GetRetailPartEntriesInCell(CellA),
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e => e.EntityId == entityId);
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}
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// -------------------------------------------------------------------
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// Campaign OVERHAUL S2 chunk 4: "one array, two products" on the move
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// path too. Retail's SetPositionInternal (pc:283399) republishes BOTH
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// the collision CShadowObj list and the retail render product from the
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// SAME transition cell_array (pc:283536-283537) — never a second,
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// independently-flooded array. The retail array must therefore equal
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// GetOwnerCells after every CommitSetPosition variant.
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// -------------------------------------------------------------------
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[Fact]
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public void CommitSetPosition_NoneAction_PublishesRetailProductFromTheRetainedCells()
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{
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x16u;
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IReadOnlyList<ShadowShape> parts = new[] { Cyl(0x6001u) };
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
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isStatic: false, partArray: parts);
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Assert.True(reg.TryGetRetailCellArray(entityId, out var before));
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Assert.Equal(new[] { CellA }, before);
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// A .None commit carries no transition cell_array of its own (it
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// maps to retail's "cell did not change" branch, e.g. ForceIntoCell
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// with changedCell == false) — CommitSetPosition's None action
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// republishes at the RETAINED cells (CellA), not a fresh flood from
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// the new world position, even though (42,12,50) would geometrically
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// resolve to CellB. Both products must agree either way.
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var moved = new Vector3(42f, 12f, 50f);
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reg.CommitSetPosition(
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entityId,
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moved,
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Quaternion.Identity,
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seedCellId: CellB,
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worldOffsetX: OffX,
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worldOffsetY: OffY,
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action: PhysicsShadowCommitAction.None,
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crossCellIds: ImmutableArray<uint>.Empty);
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Assert.Equal(new[] { CellA }, reg.GetOwnerCells(entityId));
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Assert.True(reg.TryGetRetailCellArray(entityId, out var after));
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Assert.Equal(reg.GetOwnerCells(entityId), after);
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}
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[Fact]
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public void CommitSetPosition_ReplaceAction_PublishesRetailProductFromTheTransitionCellArray()
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{
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x18u;
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IReadOnlyList<ShadowShape> parts = new[] { Cyl(0x6101u) };
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
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isStatic: false, partArray: parts);
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Assert.True(reg.TryGetRetailCellArray(entityId, out var before));
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Assert.Equal(new[] { CellA }, before);
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// .Replace supplies the transition's own crossCellIds — retail's
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// arg2->cell_array. Both products move to it directly; there is no
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// second, independently-computed cell array to disagree with it.
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var moved = new Vector3(42f, 12f, 50f);
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reg.CommitSetPosition(
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entityId,
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moved,
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Quaternion.Identity,
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seedCellId: CellB,
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worldOffsetX: OffX,
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worldOffsetY: OffY,
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action: PhysicsShadowCommitAction.Replace,
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crossCellIds: [CellB]);
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Assert.Equal(new[] { CellB }, reg.GetOwnerCells(entityId));
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Assert.True(reg.TryGetRetailCellArray(entityId, out var after));
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Assert.Equal(reg.GetOwnerCells(entityId), after);
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}
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[Fact]
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public void CommitSetPosition_KeepWhenEmpty_LeavesBothProductsUntouched()
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{
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var reg = new ShadowObjectRegistry();
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const uint entityId = 0x19u;
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IReadOnlyList<ShadowShape> parts = new[] { Cyl(0x6201u) };
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reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
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state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
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isStatic: false, partArray: parts);
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Assert.True(reg.TryGetRetailCellArray(entityId, out var before));
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Assert.Equal(new[] { CellA }, before);
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// Retail's num_cells > 0 gate (pc:283534/pc:283540): an EMPTY
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// transition cell_array leaves the previous shadows exactly as they
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// were for BOTH products — no republish of either.
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reg.CommitSetPosition(
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entityId,
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Pos,
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Quaternion.Identity,
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seedCellId: CellA,
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worldOffsetX: OffX,
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worldOffsetY: OffY,
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action: PhysicsShadowCommitAction.Preserve,
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crossCellIds: ImmutableArray<uint>.Empty);
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Assert.Equal(new[] { CellA }, reg.GetOwnerCells(entityId));
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Assert.True(reg.TryGetRetailCellArray(entityId, out var after));
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Assert.Equal(new[] { CellA }, after);
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// ReplaceMultiPartPayload is retail's SetPart: it swaps which parts
|
|
// occupy the CURRENT CELLARRAY without re-flooding.
|
|
// -------------------------------------------------------------------
|
|
|
|
[Fact]
|
|
public void ReplaceMultiPartPayload_SwapsPartArrayWithoutReflooding()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint entityId = 0x17u;
|
|
IReadOnlyList<ShadowShape> initial = new[] { Cyl(0x7001u) };
|
|
|
|
reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, initial,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: initial);
|
|
Assert.True(reg.TryGetRetailCellArray(entityId, out var before));
|
|
Assert.Equal(new[] { CellA }, before);
|
|
Assert.Equal(RetailCellArrayRoute.Cylsphere, reg.GetRetailCellArrayRoute(entityId));
|
|
|
|
IReadOnlyList<ShadowShape> replacement = new[] { Cyl(0x7002u), Cyl(0x7003u) };
|
|
reg.ReplaceMultiPartPayload(entityId, Pos, Quaternion.Identity, replacement,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: replacement);
|
|
|
|
Assert.True(reg.TryGetRetailCellArray(entityId, out var after));
|
|
// No reflood: the CELLARRAY is unchanged (still CellA only).
|
|
Assert.Equal(before, after);
|
|
// The route stays whatever the LAST recompute (at registration)
|
|
// decided; ReplaceMultiPartPayload does not re-run the dispatch.
|
|
Assert.Equal(RetailCellArrayRoute.Cylsphere, reg.GetRetailCellArrayRoute(entityId));
|
|
|
|
var entries = reg.GetRetailPartEntriesInCell(CellA)
|
|
.Where(e => e.EntityId == entityId)
|
|
.OrderBy(e => e.PartIndex)
|
|
.ToList();
|
|
Assert.Equal(2, entries.Count);
|
|
Assert.Equal(0x7002u, entries[0].GfxObjId);
|
|
Assert.Equal(0x7003u, entries[1].GfxObjId);
|
|
Assert.DoesNotContain(entries, e => e.GfxObjId == 0x7001u);
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Campaign OVERHAUL S2 chunk 3: one flood per registration. Both
|
|
// _entityToCells/_cells (collision) and the retail render product now
|
|
// come from the SAME CELLARRAY when a caller supplies partArray — a
|
|
// decorative non-BSP-colliding visual part widens COLLISION membership
|
|
// too, not just the retail product. The BSP test still decides contact
|
|
// at query time; only membership (which cells hold a row at all) widens.
|
|
// -------------------------------------------------------------------
|
|
|
|
[Fact]
|
|
public void RegisterMultiPart_DecorativePartArrayEntry_WidensCollisionRowsToo()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint entityId = 0x20u;
|
|
const uint collidingGfxObj = 0xAAAA0001u;
|
|
const uint decorativeGfxObj = 0xBBBB0001u;
|
|
|
|
// The entity's actual COLLISION geometry is a single BSP part at the
|
|
// entity's own origin (CellA only, on its own — AP-152's exclusive
|
|
// collision dispatch).
|
|
IReadOnlyList<ShadowShape> collisionShapes = new[] { Bsp(collidingGfxObj) };
|
|
// Its WHOLE VISUAL part array (chunk 1b's partArray input) additionally
|
|
// carries a decorative part 30 m away with no collision of its own.
|
|
// ShadowShapeBuilder.FromStaticRenderParts/FromSetupRenderParts tag
|
|
// EVERY visual part CollisionType.BSP as a pure geometry carrier
|
|
// regardless of whether its GfxObj has a real physics BSP, so this
|
|
// mirrors production exactly.
|
|
IReadOnlyList<ShadowShape> partArray = new[]
|
|
{
|
|
Bsp(collidingGfxObj),
|
|
Bsp(decorativeGfxObj, new Vector3(30f, 0f, 0f)),
|
|
};
|
|
|
|
reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, collisionShapes,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
partArray: partArray);
|
|
|
|
// Retail CELLARRAY reaches both cells — the decorative part's box
|
|
// pulls in CellB even though it cannot collide.
|
|
Assert.True(reg.TryGetRetailCellArray(entityId, out var retailCells));
|
|
Assert.Equal(new[] { CellA, CellB }, retailCells);
|
|
Assert.Equal(RetailCellArrayRoute.BoundingBox, reg.GetRetailCellArrayRoute(entityId));
|
|
|
|
// Chunk 3: the SAME array now drives collision. Retail == collision
|
|
// by construction, not coincidence.
|
|
Assert.Equal(retailCells, reg.GetOwnerCells(entityId));
|
|
|
|
foreach (uint cellId in new[] { CellA, CellB })
|
|
{
|
|
var collisionRows = reg.GetObjectsInCell(cellId)
|
|
.Where(e => e.EntityId == entityId)
|
|
.ToList();
|
|
Assert.Single(collisionRows);
|
|
Assert.Equal(collidingGfxObj, collisionRows[0].GfxObjId);
|
|
|
|
// The decorative part never appears as a COLLISION row (AP-152:
|
|
// the collision dispatch stays BSP-exclusive over collisionShapes)
|
|
// — only as a retail render part entry.
|
|
Assert.DoesNotContain(collisionRows, e => e.GfxObjId == decorativeGfxObj);
|
|
|
|
var partEntries = reg.GetRetailPartEntriesInCell(cellId)
|
|
.Where(e => e.EntityId == entityId)
|
|
.Select(e => e.GfxObjId)
|
|
.ToList();
|
|
Assert.Contains(collidingGfxObj, partEntries);
|
|
Assert.Contains(decorativeGfxObj, partEntries);
|
|
}
|
|
}
|
|
|
|
[Fact]
|
|
public void RegisterMultiPart_WithoutDecorativeParts_RetailArrayStillEqualsCollisionCells()
|
|
{
|
|
// BSP-only shapes with partArray == shapes: retail array and
|
|
// collision cells must agree exactly, whether or not a partArray is
|
|
// supplied at all (item F: "registering with partArray and without
|
|
// must produce identical _entityToCells for BSP-only shapes").
|
|
var withPartArray = new ShadowObjectRegistry();
|
|
var withoutPartArray = new ShadowObjectRegistry();
|
|
const uint entityId = 0x21u;
|
|
IReadOnlyList<ShadowShape> shapes = new[] { Bsp(0x0100_0055u, radius: 2f) };
|
|
|
|
withPartArray.RegisterMultiPart(entityId, Pos, Quaternion.Identity, shapes,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
seedCellId: CellA, isStatic: true, partArray: shapes);
|
|
withoutPartArray.RegisterMultiPart(entityId, Pos, Quaternion.Identity, shapes,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
seedCellId: CellA, isStatic: true);
|
|
|
|
Assert.Equal(
|
|
withoutPartArray.GetOwnerCells(entityId),
|
|
withPartArray.GetOwnerCells(entityId));
|
|
Assert.True(withPartArray.TryGetRetailCellArray(entityId, out var retailCells));
|
|
Assert.Equal(withPartArray.GetOwnerCells(entityId), retailCells);
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Campaign OVERHAUL S2 chunk 3 item B: the staged
|
|
// TryPrepareSetPosition/TryApplySetPosition pipeline must carry the
|
|
// retail render product exactly like the direct CommitSetPosition path
|
|
// — the chunk-1 gap where InstallOwnerState never seeded the staging
|
|
// registry's retail dictionaries, so its own internal Contract-A
|
|
// recompute silently no-opped and the applied commit dropped the retail
|
|
// product on the floor.
|
|
// -------------------------------------------------------------------
|
|
|
|
[Fact]
|
|
public void StagedSetPosition_WithRetainedPartArray_MovesBothProductsTogether()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint entityId = 0x30u;
|
|
IReadOnlyList<ShadowShape> parts = new[] { Cyl(0x8001u) };
|
|
|
|
reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: parts);
|
|
Assert.True(reg.TryGetRetailCellArray(entityId, out var before));
|
|
Assert.Equal(new[] { CellA }, before);
|
|
Assert.Equal(new[] { CellA }, reg.GetOwnerCells(entityId));
|
|
|
|
var moved = new Vector3(42f, 12f, 50f); // 30 m away in X -> CellB
|
|
Assert.True(reg.TryPrepareSetPosition(
|
|
entityId,
|
|
moved,
|
|
Quaternion.Identity,
|
|
seedCellId: CellB,
|
|
worldOffsetX: OffX,
|
|
worldOffsetY: OffY,
|
|
PhysicsShadowCommitAction.Replace,
|
|
crossCellIds: [CellB],
|
|
provenShapeless: false,
|
|
suspendOwner: false,
|
|
out var prepared));
|
|
|
|
// Not yet applied — both products still describe the OLD position.
|
|
Assert.Equal(new[] { CellA }, reg.GetOwnerCells(entityId));
|
|
Assert.True(reg.TryGetRetailCellArray(entityId, out var stillBefore));
|
|
Assert.Equal(new[] { CellA }, stillBefore);
|
|
|
|
Assert.True(reg.TryApplySetPosition(prepared!, out var receipt));
|
|
Assert.True(receipt.Mutated);
|
|
|
|
Assert.Equal(new[] { CellB }, reg.GetOwnerCells(entityId));
|
|
Assert.True(reg.TryGetRetailCellArray(entityId, out var after));
|
|
Assert.Equal(new[] { CellB }, after);
|
|
Assert.Equal(RetailCellArrayRoute.Cylsphere, reg.GetRetailCellArrayRoute(entityId));
|
|
|
|
var partEntries = reg.GetRetailPartEntriesInCell(CellB)
|
|
.Where(e => e.EntityId == entityId).ToList();
|
|
Assert.Single(partEntries);
|
|
Assert.Equal(0x8001u, partEntries[0].GfxObjId);
|
|
Assert.DoesNotContain(
|
|
reg.GetRetailPartEntriesInCell(CellA), e => e.EntityId == entityId);
|
|
|
|
var collisionRows = reg.GetObjectsInCell(CellB)
|
|
.Where(e => e.EntityId == entityId).ToList();
|
|
Assert.Single(collisionRows);
|
|
Assert.Equal(0x8001u, collisionRows[0].GfxObjId);
|
|
Assert.DoesNotContain(
|
|
reg.GetObjectsInCell(CellA), e => e.EntityId == entityId);
|
|
}
|
|
|
|
[Fact]
|
|
public void StagedSetPosition_KeepWhenEmpty_PreservesBothProductsTogether()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint entityId = 0x31u;
|
|
IReadOnlyList<ShadowShape> parts = new[] { Cyl(0x8101u) };
|
|
|
|
reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, parts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId, partArray: parts);
|
|
Assert.True(reg.TryGetRetailCellArray(entityId, out var before));
|
|
Assert.Equal(new[] { CellA }, before);
|
|
Assert.Equal(new[] { CellA }, reg.GetOwnerCells(entityId));
|
|
|
|
// seedCellId: 0 with the Recalculate action resolves NO seed at all
|
|
// (landblockId derives from seedCellId, so it is also 0 —
|
|
// DeriveOutdoorSeed's own guard) — retail keeps the previous
|
|
// shadows (SetPositionInternal num_cells gate, pc:283540). The
|
|
// staged pipeline must honor this for BOTH products, not just
|
|
// collision.
|
|
Assert.True(reg.TryPrepareSetPosition(
|
|
entityId,
|
|
new Vector3(999f, 999f, 50f),
|
|
Quaternion.Identity,
|
|
seedCellId: 0u,
|
|
worldOffsetX: OffX,
|
|
worldOffsetY: OffY,
|
|
PhysicsShadowCommitAction.Recalculate,
|
|
crossCellIds: ImmutableArray<uint>.Empty,
|
|
provenShapeless: false,
|
|
suspendOwner: false,
|
|
out var prepared));
|
|
Assert.True(reg.TryApplySetPosition(prepared!, out _));
|
|
|
|
Assert.Equal(new[] { CellA }, reg.GetOwnerCells(entityId));
|
|
Assert.True(reg.TryGetRetailCellArray(entityId, out var after));
|
|
Assert.Equal(new[] { CellA }, after);
|
|
Assert.Equal(RetailCellArrayRoute.Cylsphere, reg.GetRetailCellArrayRoute(entityId));
|
|
|
|
var partEntries = reg.GetRetailPartEntriesInCell(CellA)
|
|
.Where(e => e.EntityId == entityId).ToList();
|
|
Assert.Single(partEntries);
|
|
Assert.Equal(0x8101u, partEntries[0].GfxObjId);
|
|
}
|
|
|
|
// -------------------------------------------------------------------
|
|
// Campaign OVERHAUL S2 chunk 4: AttachChild/DetachChild — retail's
|
|
// add_shadows_to_cells child-inheritance recursion (Contract B). An
|
|
// attached projection (equipped weapon/shield/ammunition) owns no
|
|
// independent collision shapes; it inherits the root's CELLARRAY and
|
|
// gets PART ENTRIES only, never a collision row.
|
|
// -------------------------------------------------------------------
|
|
|
|
private static IReadOnlyList<ShadowShape> ChildParts(params uint[] gfxObjIds)
|
|
{
|
|
var shapes = new ShadowShape[gfxObjIds.Length];
|
|
for (int i = 0; i < gfxObjIds.Length; i++)
|
|
shapes[i] = Bsp(gfxObjIds[i]);
|
|
return shapes;
|
|
}
|
|
|
|
[Fact]
|
|
public void AttachChild_GivesChildTheRootsArrayAndEntries()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint rootId = 0x40u;
|
|
const uint childId = 0x41u;
|
|
IReadOnlyList<ShadowShape> rootParts = new[] { Cyl(0x9001u) };
|
|
|
|
reg.RegisterMultiPart(rootId, Pos, Quaternion.Identity, rootParts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
partArray: rootParts);
|
|
Assert.True(reg.TryGetRetailCellArray(rootId, out var rootCells));
|
|
Assert.Equal(new[] { CellA }, rootCells);
|
|
|
|
IReadOnlyList<ShadowShape> childParts = ChildParts(0xC001u, 0xC002u);
|
|
Assert.True(reg.AttachChild(childId, rootId, childParts));
|
|
|
|
Assert.True(reg.TryGetRetailCellArray(childId, out var childCells));
|
|
Assert.Equal(rootCells, childCells);
|
|
|
|
var entries = reg.GetRetailPartEntriesInCell(CellA)
|
|
.Where(e => e.EntityId == childId)
|
|
.OrderBy(e => e.PartIndex)
|
|
.ToList();
|
|
Assert.Equal(2, entries.Count);
|
|
Assert.Equal(0xC001u, entries[0].GfxObjId);
|
|
Assert.Equal(0xC002u, entries[1].GfxObjId);
|
|
|
|
// Never a collision row — acdream's attached projections own none.
|
|
Assert.Empty(reg.GetOwnerCells(childId));
|
|
Assert.DoesNotContain(
|
|
reg.GetObjectsInCell(CellA),
|
|
e => e.EntityId == childId);
|
|
}
|
|
|
|
[Fact]
|
|
public void AttachChild_RootMove_RepublishesTheChild()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint rootId = 0x42u;
|
|
const uint childId = 0x43u;
|
|
IReadOnlyList<ShadowShape> rootParts = new[] { Cyl(0x9101u) };
|
|
|
|
reg.RegisterMultiPart(rootId, Pos, Quaternion.Identity, rootParts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
isStatic: false, partArray: rootParts);
|
|
Assert.True(reg.AttachChild(childId, rootId, ChildParts(0xC101u)));
|
|
Assert.True(reg.TryGetRetailCellArray(childId, out var before));
|
|
Assert.Equal(new[] { CellA }, before);
|
|
|
|
var moved = new Vector3(42f, 12f, 50f); // -> CellB
|
|
reg.CommitSetPosition(
|
|
rootId,
|
|
moved,
|
|
Quaternion.Identity,
|
|
seedCellId: CellB,
|
|
worldOffsetX: OffX,
|
|
worldOffsetY: OffY,
|
|
action: PhysicsShadowCommitAction.Replace,
|
|
crossCellIds: [CellB]);
|
|
|
|
Assert.True(reg.TryGetRetailCellArray(rootId, out var rootAfter));
|
|
Assert.Equal(new[] { CellB }, rootAfter);
|
|
Assert.True(reg.TryGetRetailCellArray(childId, out var childAfter));
|
|
Assert.Equal(rootAfter, childAfter);
|
|
|
|
Assert.DoesNotContain(
|
|
reg.GetRetailPartEntriesInCell(CellA),
|
|
e => e.EntityId == childId);
|
|
var movedEntries = reg.GetRetailPartEntriesInCell(CellB)
|
|
.Where(e => e.EntityId == childId).ToList();
|
|
Assert.Single(movedEntries);
|
|
Assert.Equal(0xC101u, movedEntries[0].GfxObjId);
|
|
}
|
|
|
|
[Fact]
|
|
public void DetachChild_ClearsTheChildsProducts()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint rootId = 0x44u;
|
|
const uint childId = 0x45u;
|
|
IReadOnlyList<ShadowShape> rootParts = new[] { Cyl(0x9201u) };
|
|
|
|
reg.RegisterMultiPart(rootId, Pos, Quaternion.Identity, rootParts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
partArray: rootParts);
|
|
Assert.True(reg.AttachChild(childId, rootId, ChildParts(0xC201u)));
|
|
Assert.True(reg.TryGetRetailCellArray(childId, out _));
|
|
|
|
Assert.True(reg.DetachChild(childId));
|
|
|
|
Assert.False(reg.TryGetRetailCellArray(childId, out var afterCells));
|
|
Assert.Empty(afterCells);
|
|
Assert.DoesNotContain(
|
|
reg.GetRetailPartEntriesInCell(CellA),
|
|
e => e.EntityId == childId);
|
|
// The root itself is untouched.
|
|
Assert.True(reg.TryGetRetailCellArray(rootId, out var rootCells));
|
|
Assert.Equal(new[] { CellA }, rootCells);
|
|
|
|
// A second detach is a no-op, not an error.
|
|
Assert.False(reg.DetachChild(childId));
|
|
}
|
|
|
|
[Fact]
|
|
public void Deregister_RootCascadesDetachOfAttachedChildren()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint rootId = 0x46u;
|
|
const uint childId = 0x47u;
|
|
IReadOnlyList<ShadowShape> rootParts = new[] { Cyl(0x9301u) };
|
|
|
|
reg.RegisterMultiPart(rootId, Pos, Quaternion.Identity, rootParts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
partArray: rootParts);
|
|
Assert.True(reg.AttachChild(childId, rootId, ChildParts(0xC301u)));
|
|
|
|
reg.Deregister(rootId);
|
|
|
|
Assert.False(reg.TryGetRetailCellArray(rootId, out _));
|
|
Assert.False(reg.TryGetRetailCellArray(childId, out var childCells));
|
|
Assert.Empty(childCells);
|
|
Assert.DoesNotContain(
|
|
reg.GetRetailPartEntriesInCell(CellA),
|
|
e => e.EntityId == childId);
|
|
}
|
|
|
|
[Fact]
|
|
public void AttachChild_NestedChildOfAChild_ResolvesToTheRoot()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint rootId = 0x48u;
|
|
const uint directChildId = 0x49u;
|
|
const uint grandchildId = 0x4Au;
|
|
IReadOnlyList<ShadowShape> rootParts = new[] { Cyl(0x9401u) };
|
|
|
|
reg.RegisterMultiPart(rootId, Pos, Quaternion.Identity, rootParts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
partArray: rootParts);
|
|
Assert.True(reg.AttachChild(directChildId, rootId, ChildParts(0xC401u)));
|
|
// Attach the grandchild to the DIRECT CHILD, not the root — nested
|
|
// attachment must still resolve to the ultimate root's array.
|
|
Assert.True(reg.AttachChild(grandchildId, directChildId, ChildParts(0xC402u)));
|
|
|
|
Assert.True(reg.TryGetRetailCellArray(rootId, out var rootCells));
|
|
Assert.True(reg.TryGetRetailCellArray(grandchildId, out var grandchildCells));
|
|
Assert.Equal(rootCells, grandchildCells);
|
|
|
|
var entries = reg.GetRetailPartEntriesInCell(CellA)
|
|
.Where(e => e.EntityId == grandchildId).ToList();
|
|
Assert.Single(entries);
|
|
Assert.Equal(0xC402u, entries[0].GfxObjId);
|
|
|
|
// Moving the root republishes BOTH the direct child and the
|
|
// grandchild, in child-list order.
|
|
var moved = new Vector3(42f, 12f, 50f);
|
|
reg.CommitSetPosition(
|
|
rootId, moved, Quaternion.Identity, seedCellId: CellB,
|
|
worldOffsetX: OffX, worldOffsetY: OffY,
|
|
action: PhysicsShadowCommitAction.Replace, crossCellIds: [CellB]);
|
|
|
|
Assert.True(reg.TryGetRetailCellArray(grandchildId, out var grandchildAfter));
|
|
Assert.Equal(new[] { CellB }, grandchildAfter);
|
|
|
|
// Detaching the direct child cascades to the grandchild too.
|
|
Assert.True(reg.DetachChild(directChildId));
|
|
Assert.False(reg.TryGetRetailCellArray(grandchildId, out _));
|
|
}
|
|
|
|
[Fact]
|
|
public void AttachChild_SelfAttachRejected()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint entityId = 0x4Bu;
|
|
IReadOnlyList<ShadowShape> rootParts = new[] { Cyl(0x9501u) };
|
|
|
|
reg.RegisterMultiPart(entityId, Pos, Quaternion.Identity, rootParts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
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partArray: rootParts);
|
|
|
|
Assert.False(reg.AttachChild(entityId, entityId, ChildParts(0xC501u)));
|
|
}
|
|
|
|
[Fact]
|
|
public void AttachChild_CycleRejected_RootUnaffected()
|
|
{
|
|
var reg = new ShadowObjectRegistry();
|
|
const uint rootId = 0x4Cu;
|
|
const uint childId = 0x4Du;
|
|
IReadOnlyList<ShadowShape> rootParts = new[] { Cyl(0x9601u) };
|
|
|
|
reg.RegisterMultiPart(rootId, Pos, Quaternion.Identity, rootParts,
|
|
state: 0u, flags: EntityCollisionFlags.None, OffX, OffY, LbId,
|
|
partArray: rootParts);
|
|
Assert.True(reg.AttachChild(childId, rootId, ChildParts(0xC601u)));
|
|
Assert.True(reg.TryGetRetailCellArray(rootId, out var rootCellsBefore));
|
|
|
|
// Attaching the root TO its own child would form a cycle.
|
|
Assert.False(reg.AttachChild(rootId, childId, ChildParts(0xC602u)));
|
|
|
|
Assert.True(reg.TryGetRetailCellArray(rootId, out var rootCellsAfter));
|
|
Assert.Equal(rootCellsBefore, rootCellsAfter);
|
|
Assert.Equal(new[] { CellA }, reg.GetOwnerCells(rootId));
|
|
// The child's own attachment is unaffected by the rejected call.
|
|
Assert.True(reg.TryGetRetailCellArray(childId, out var childCells));
|
|
Assert.Equal(rootCellsAfter, childCells);
|
|
}
|
|
}
|