acdream/tests/AcDream.Core.Tests/Lighting/GlobalLightPackerTests.cs
Erik 180b4af2a9 refactor(lighting): extract GlobalLightPacker (shared binding=4 layout) — A7 Fix D prep
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 17:25:11 +02:00

45 lines
1.6 KiB
C#

using System.Numerics;
using AcDream.Core.Lighting;
using Xunit;
namespace AcDream.Core.Tests.Lighting;
public class GlobalLightPackerTests
{
[Fact]
public void Pack_WritesSixteenFloatsPerLight_InTheExpectedLayout()
{
var light = new LightSource
{
Kind = LightKind.Point,
WorldPosition = new Vector3(10f, 20f, 30f),
WorldForward = new Vector3(0f, 0f, 1f),
ColorLinear = new Vector3(1.0f, 0.588f, 0.314f),
Intensity = 100f,
Range = 5.2f,
ConeAngle = 0f,
};
float[] buffer = System.Array.Empty<float>();
int count = GlobalLightPacker.Pack(new[] { light }, ref buffer);
Assert.Equal(1, count);
Assert.True(buffer.Length >= 16);
Assert.Equal(10f, buffer[0]); Assert.Equal(20f, buffer[1]); Assert.Equal(30f, buffer[2]);
Assert.Equal((float)(int)LightKind.Point, buffer[3]);
Assert.Equal(0f, buffer[4]); Assert.Equal(0f, buffer[5]); Assert.Equal(1f, buffer[6]);
Assert.Equal(5.2f, buffer[7]);
Assert.Equal(1.0f, buffer[8]); Assert.Equal(0.588f, buffer[9]); Assert.Equal(0.314f, buffer[10]);
Assert.Equal(100f, buffer[11]);
Assert.Equal(0f, buffer[12]);
}
[Fact]
public void Pack_NullOrEmpty_ReturnsZero_AndBufferHasAtLeastOneSlot()
{
float[] buffer = System.Array.Empty<float>();
int count = GlobalLightPacker.Pack(null, ref buffer);
Assert.Equal(0, count);
Assert.True(buffer.Length >= GlobalLightPacker.FloatsPerLight);
}
}