acdream/tests/AcDream.Core.Net.Tests
Erik b506f53633 refactor(D.5.4): rename ItemRepository->ClientObjectTable, ItemInstance->ClientObject
Broaden naming to the data side of every server object (retail weenie_object_table
shape). Pure rename; no behavior change.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 15:36:16 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages feat(D.5.2): PublicUpdatePropertyInt (0x02CE) parser 2026-06-17 18:29:23 +02:00
Packets feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
AcDream.Core.Net.Tests.csproj feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
GameEventWiringTests.cs refactor(D.5.4): rename ItemRepository->ClientObjectTable, ItemInstance->ClientObject 2026-06-18 15:36:16 +02:00
LiveHandshakeTests.cs feat(net): CreateObject body parser — GUID + Position + SetupId extracted (Phase 4.7d) 2026-04-11 15:18:54 +02:00
NetClientTests.cs feat(net): live ACE handshake verified — ConnectRequest received and parsed (Phase 4.6a/b/c/d) 2026-04-11 14:46:19 +02:00
PlayerDescriptionParserTests.cs test(net): #13 end-to-end PD trailer fixture covering every section 2026-05-10 09:39:36 +02:00
PrivateUpdateVitalTests.cs feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
WorldSessionChatTests.cs feat(ui+net): #16 LiveCommandBus + WorldSession.Send{Talk,Tell,Channel} + SendChatCmd wiring 2026-04-25 19:27:22 +02:00
WorldSessionCombatTests.cs feat(combat): Phase L.1c add outbound combat actions 2026-04-28 10:57:12 +02:00