acdream/tests/AcDream.App.Tests/World/TeleportArrivalControllerTests.cs
Erik aca4b4645a refactor(G.3a): Place flips Idle before delegate; test mid-hold reset (#133)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 17:11:40 +02:00

147 lines
4.4 KiB
C#

using System.Collections.Generic;
using System.Numerics;
using AcDream.App.World;
using Xunit;
namespace AcDream.App.Tests.World;
public class TeleportArrivalControllerTests
{
// Records each Place(destPos, destCell, forced) call.
private sealed record PlaceCall(Vector3 Pos, uint Cell, bool Forced);
private static TeleportArrivalController Make(
ArrivalReadiness verdict,
List<PlaceCall> placed,
int maxHoldFrames = TeleportArrivalController.DefaultMaxHoldFrames)
=> new(
readiness: (_, _) => verdict,
place: (pos, cell, forced) => placed.Add(new PlaceCall(pos, cell, forced)),
maxHoldFrames: maxHoldFrames);
[Fact]
public void BeginArrival_EntersHolding()
{
var placed = new List<PlaceCall>();
var c = Make(ArrivalReadiness.NotReady, placed);
c.BeginArrival(new Vector3(1, 2, 3), 0x01250126u);
Assert.Equal(TeleportArrivalPhase.Holding, c.Phase);
Assert.Empty(placed);
}
[Fact]
public void Tick_WhenIdle_IsNoOp()
{
var placed = new List<PlaceCall>();
var c = Make(ArrivalReadiness.Ready, placed);
c.Tick(); // never began
Assert.Equal(TeleportArrivalPhase.Idle, c.Phase);
Assert.Empty(placed);
}
[Fact]
public void Tick_NotReady_KeepsHolding_DoesNotPlace()
{
var placed = new List<PlaceCall>();
var c = Make(ArrivalReadiness.NotReady, placed);
c.BeginArrival(new Vector3(1, 2, 3), 0x01250126u);
c.Tick();
c.Tick();
Assert.Equal(TeleportArrivalPhase.Holding, c.Phase);
Assert.Empty(placed);
}
[Fact]
public void Tick_Ready_PlacesUnforced_AndIdles()
{
var placed = new List<PlaceCall>();
var c = Make(ArrivalReadiness.Ready, placed);
c.BeginArrival(new Vector3(30, -60, 6.005f), 0x01250126u);
c.Tick();
Assert.Equal(TeleportArrivalPhase.Idle, c.Phase);
var call = Assert.Single(placed);
Assert.False(call.Forced);
Assert.Equal(0x01250126u, call.Cell);
Assert.Equal(new Vector3(30, -60, 6.005f), call.Pos);
}
[Fact]
public void Tick_Impossible_PlacesForced_AndIdles()
{
var placed = new List<PlaceCall>();
var c = Make(ArrivalReadiness.Impossible, placed);
c.BeginArrival(new Vector3(1, 2, 3), 0x0125FF00u);
c.Tick();
Assert.Equal(TeleportArrivalPhase.Idle, c.Phase);
var call = Assert.Single(placed);
Assert.True(call.Forced);
}
[Fact]
public void Tick_Timeout_PlacesForced_AfterMaxHoldFrames()
{
var placed = new List<PlaceCall>();
var c = Make(ArrivalReadiness.NotReady, placed, maxHoldFrames: 3);
c.BeginArrival(new Vector3(1, 2, 3), 0x01250126u);
c.Tick(); // 1
c.Tick(); // 2
Assert.Empty(placed);
Assert.Equal(TeleportArrivalPhase.Holding, c.Phase);
c.Tick(); // 3 -> timeout
var call = Assert.Single(placed);
Assert.True(call.Forced);
Assert.Equal(TeleportArrivalPhase.Idle, c.Phase);
}
[Fact]
public void BeginArrival_AfterPlace_ReArms()
{
var placed = new List<PlaceCall>();
var c = Make(ArrivalReadiness.Ready, placed);
c.BeginArrival(new Vector3(1, 0, 0), 0x01250126u);
c.Tick(); // places #1, idle
c.BeginArrival(new Vector3(2, 0, 0), 0x01250127u);
c.Tick(); // places #2, idle
Assert.Equal(2, placed.Count);
Assert.Equal(0x01250127u, placed[1].Cell);
}
[Fact]
public void BeginArrival_DuringHold_ResetsTimeoutCounter()
{
var placed = new List<PlaceCall>();
var c = Make(ArrivalReadiness.NotReady, placed, maxHoldFrames: 3);
c.BeginArrival(new Vector3(1, 0, 0), 0x01250126u);
c.Tick(); // held=1
c.Tick(); // held=2 (one short of the timeout)
// Re-arm mid-hold with a fresh destination: the counter must restart.
c.BeginArrival(new Vector3(2, 0, 0), 0x01250199u);
c.Tick(); // held=1 again (NOT 3 -> no placement yet)
c.Tick(); // held=2
Assert.Empty(placed);
Assert.Equal(TeleportArrivalPhase.Holding, c.Phase);
c.Tick(); // held=3 -> timeout, forced place of the SECOND destination
var call = Assert.Single(placed);
Assert.True(call.Forced);
Assert.Equal(0x01250199u, call.Cell);
Assert.Equal(new Vector3(2, 0, 0), call.Pos);
}
}