acdream/src/AcDream.App
Erik b47b21570a feat(slice2): TeleportArrivalRules.Decide — outdoor holds until landblock loaded (#145 §3.4)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 20:12:37 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Input fix(physics #145): Slice 7 — idle the motion interpreter on teleport arrival 2026-06-21 13:54:29 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering fix(physics #145): Slice 3 — carried-anchor membership; closes the far-town cascade 2026-06-21 13:51:04 +02:00
Streaming fix(streaming): #138 — rescue persistent entities from the pending bucket on unload 2026-06-21 08:07:28 +02:00
UI fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta) 2026-06-20 09:37:15 +02:00
World feat(slice2): TeleportArrivalRules.Decide — outdoor holds until landblock loaded (#145 §3.4) 2026-06-21 20:12:37 +02:00
AcDream.App.csproj feat(D.2b): MarkupDocument (XML -> UiElement tree); vitals panel from vitals.xml 2026-06-14 17:38:07 +02:00
Program.cs feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
RuntimeOptions.cs feat(D.2b): flip vitals to the LayoutDesc importer; retire hand-authored vitals.xml 2026-06-15 16:30:24 +02:00