..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
2026-04-25 21:22:07 +02:00
Combat
feat(combat): Phase L.1c wire live attack input
2026-04-28 11:58:57 +02:00
Fixtures
test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable)
2026-06-02 15:22:57 +02:00
Input
test(physics): Phase W triage — fix stale Path6/tick-gate/ComputeOffset tests (behavior changed by L.3.2/L.4/L.5)
2026-06-02 16:43:02 +02:00
Items
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
Lighting
feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring
2026-04-19 10:46:49 +02:00
Meshing
feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms
2026-05-11 23:54:33 +02:00
Physics
feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
2026-06-03 08:54:45 +02:00
Player
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
2026-04-25 16:42:24 +02:00
Plugins
feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe
2026-04-10 20:29:29 +02:00
Rendering
test(render): Stage 3 T3.4 — CellGraphRootTests (6 tests)
2026-06-02 15:37:19 +02:00
Selection
test(picker): Cluster A #86 — screen-rect cell-occlusion tests
2026-05-19 14:56:51 +02:00
Spells
fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
2026-04-25 18:15:20 +02:00
Streaming
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
Terrain
refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
2026-05-25 21:37:53 +02:00
Textures
feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
2026-05-21 15:13:26 +02:00
Ui
fix(retail): rotation rate, useability gate, retail toast strings
2026-05-16 12:17:54 +02:00
Vfx
fix(vfx #56 ): ParticleHookSink applies CreateParticleHook.PartIndex transform
2026-05-11 23:57:20 +02:00
World
test(core): UCG Stage 1 — real cottage-cell fixture grounding
2026-06-02 09:24:37 +02:00
AcDream.Core.Tests.csproj
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00
xunit.runner.json
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00