acdream/tests/AcDream.App.Tests/UI/UiItemListTests.cs
Erik 9c8db0d577 feat(D.5.1): UiItemList widget + factory branch for class 0x10000031
Ports retail UIElement_ItemList (class 0x10000031) as a behavioral-leaf
container that owns its UiItemSlot children procedurally. Single-cell
default covers every toolbar slot; N-cell grid is deferred to the inventory
phase. OnDraw syncs the cell rect to the list's Width/Height each frame so
the cell is sized and hit-testable from the first rendered frame, even
though the factory sets rect AFTER construction.

Factory: adds `0x10000031u => new UiItemList(resolve)` arm before the
fallback, so all 18 toolbar itemlist slots route to UiItemList instead of
UiDatElement.

Tests: 4 new (IsLeafWidget, StartsWithOneCell, Cell_returnsFirstSlot,
Create_buildsUiItemList_forItemListClassId). All 4 pass; full suite green
(415 pass / 2 skip in App.Tests; 0 fail total).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 22:28:37 +02:00

25 lines
554 B
C#

using AcDream.App.UI;
using Xunit;
namespace AcDream.App.Tests.UI;
public class UiItemListTests
{
[Fact]
public void IsLeafWidget() => Assert.True(new UiItemList().ConsumesDatChildren);
[Fact]
public void StartsWithOneCell_forSingleCellSlot()
{
var list = new UiItemList();
Assert.Equal(1, list.GetNumUIItems());
Assert.NotNull(list.GetItem(0));
}
[Fact]
public void Cell_returnsTheFirstSlot()
{
var list = new UiItemList();
Assert.Same(list.GetItem(0), list.Cell);
}
}