acdream/src/AcDream.App/Rendering/Walk
Erik b3ac5872e9 feat(render) Campaign FW1: the degrade-level BSP gate kills the wrong punches
The offline degrade probe proved the mechanism: every Holtburg building
carries PORT nodes ONLY in its level-0 GfxObj (out to ~24-48 m); every
degraded level has zero. Retail walks the CURRENT degrade level BSP
(part->gfxobj[deg_level]) - that is what limits look-in punches to the
nearest buildings. WalkBuilding gains the degrade ladder +
SelectDrawingBsp (band pick; UpdateViewerDistance hysteresis is a port
TODO), the walk selects per viewer distance, the adapter builds
per-level BSPs, and the stab-list load rule (CLandBlock::init_buildings
@0052fd80: a full-res block loads exactly its buildings portal stab
cells) replaces load-everything in the landscape builder. The sweep now
shows clean rosters with all far-building punches gone; remaining
deltas: the near buildings 001a/0022 (50 m/28 m center distance vs the
48 m band edge - sphere-adjusted distance/hysteresis to port) and the
one ring-1 frustum boundary pair (aab50002/a9b3003c).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 10:51:05 +02:00
..
LandWalkOrder.cs feat(render) Campaign FW1: port the retail landscape draw-order machinery 2026-08-30 09:35:26 +02:00
RetailFrameWalk.cs feat(render) Campaign FW1: the degrade-level BSP gate kills the wrong punches 2026-08-30 10:51:05 +02:00
WalkBuilding.cs feat(render) Campaign FW1: the degrade-level BSP gate kills the wrong punches 2026-08-30 10:51:05 +02:00
WalkEvents.cs feat(render) Campaign FW1: the walk event vocabulary 2026-08-30 09:36:51 +02:00
WalkLandscape.cs feat(render) Campaign FW1: the frame-walk composition root 2026-08-30 10:06:09 +02:00
WalkPView.cs feat(render) Campaign FW1: port the PView interior flood 2026-08-30 09:58:28 +02:00
WalkScreenClip.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkViews.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkVisibilityMath.cs feat(render) Campaign FW1: flood decomp appendix + the visibility math port 2026-08-30 09:44:49 +02:00
WalkWorld.cs feat(render) Campaign FW1: FIRST TRACE CONFORMANCE GREEN (foundry-deep) 2026-08-30 10:23:39 +02:00