Two fixes for the "position never changes when walking" bug: 1. StepUpHeight was 1.0 units — too tight. The player started at Z=92.2 (ACE relocation from previous session) but terrain Z was ~94, so every movement attempt had a Z delta of 1.8 which exceeded the limit. Increased to 5.0 (forgiving for MVP; AC default for humans is ~2 from Setup.StepUpHeight). 2. Initial position now resolves through PhysicsEngine with a huge step height (100) to snap to the correct terrain Z regardless of where the server-sent Z currently is. With indoor transitions disabled, this always produces the outdoor terrain height. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| AcDream.App.csproj | ||
| Program.cs | ||