acdream/src/AcDream.App
Erik b341193cfe fix(app+core): Phase B.2 — increase step height + resolve initial Z from terrain
Two fixes for the "position never changes when walking" bug:

1. StepUpHeight was 1.0 units — too tight. The player started at
   Z=92.2 (ACE relocation from previous session) but terrain Z was
   ~94, so every movement attempt had a Z delta of 1.8 which
   exceeded the limit. Increased to 5.0 (forgiving for MVP; AC
   default for humans is ~2 from Setup.StepUpHeight).

2. Initial position now resolves through PhysicsEngine with a huge
   step height (100) to snap to the correct terrain Z regardless
   of where the server-sent Z currently is. With indoor transitions
   disabled, this always produces the outdoor terrain height.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-12 15:11:50 +02:00
..
Input fix(app+core): Phase B.2 — increase step height + resolve initial Z from terrain 2026-04-12 15:11:50 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering fix(app+core): Phase B.2 — increase step height + resolve initial Z from terrain 2026-04-12 15:11:50 +02:00
Streaming feat(app): Phase B.3 — wire PhysicsEngine into streaming pipeline 2026-04-12 09:58:07 +02:00
AcDream.App.csproj feat(net+app): WorldSession class + GameWindow live-mode wiring (Phase 4.7e/f) 2026-04-11 15:25:41 +02:00
Program.cs feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00