..
CompositeLiveEntityResourceLifecycle.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
DeferredLiveEntityLandblockLoadedSink.cs
refactor(app): compose live presentation startup
2026-07-22 17:55:15 +02:00
DormantLiveEntityStore.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleController.cs
fix(items): finish corpse pickup and combat switching
2026-07-17 18:35:29 +02:00
ILiveEntityRadarSource.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
ILiveEntitySpatialQuery.cs
fix(ui): bind radar to streamed world state
2026-07-21 06:24:05 +02:00
InventoryWorldDropProjectionController.cs
fix(interaction): restore retail loot placement and world-drop projection
2026-07-27 00:03:15 +02:00
LiveEntityDeletionController.cs
refactor(runtime): own canonical entity and object lifetime
2026-07-26 05:54:46 +02:00
LiveEntityHydrationController.cs
fix(interaction): restore retail loot placement and world-drop projection
2026-07-27 00:03:15 +02:00
LiveEntityHydrationPorts.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
LiveEntityLivenessController.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityPartArrayEnterWorldPort.cs
fix(runtime): restore interaction completion ownership
2026-07-23 05:51:51 +02:00
LiveEntityPresentationController.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityProjectionStore.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityProjectionWithdrawalController.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityRuntime.cs
refactor(runtime): unify generation reset for direct hosts
2026-07-27 00:43:26 +02:00
LiveEntityRuntimeSlot.cs
refactor(app): compose live presentation startup
2026-07-22 17:55:15 +02:00
LiveEntityRuntimeTeardownController.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityRuntimeViews.cs
refactor(runtime): close simulation ownership
2026-07-26 15:53:31 +02:00
LiveEntitySameGenerationUpdateRouter.cs
refactor(runtime): move accepted entity wire state
2026-07-25 19:52:29 +02:00
LiveEntityTeardown.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
LiveWorldOriginState.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LocalPhysicsTimestampPublisher.cs
refactor(runtime): move accepted entity wire state
2026-07-25 19:52:29 +02:00
RetailInboundEventDispatcher.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
RetailLiveFrameCoordinator.cs
refactor(runtime): move session lifetime and ordered transport
2026-07-25 19:39:24 +02:00
WorldEnvironmentController.cs
refactor(runtime): own world environment state
2026-07-26 16:45:04 +02:00