acdream/tests/AcDream.App.Tests/UI/Layout
Erik b236a44279 fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism
OP2 (df9c7a35) was double-REJECTed: an unconditional Type-8/Type-5 factory
mapping silently re-classed 15 elements across 7 shipped panels (vendor
backdrop lost its fill, character/spellbook roots stopped passing clicks
through, combat gained a phantom import-time tab takeover, ten ListBoxes
gained a spurious hit-testable viewport) because the stale 27 pre-existing
fixtures never exercised the new fields — and the mechanism itself cited a
nonexistent "UIElement_TabControl" class, inverted UiCheckboxBitfield64's
checked-state predicate, and synthesized fake per-row geometry instead of
using the widget's own authored template.

Shape change: UiTabPanel (renamed from UiTabControl) and UiTemplateListBox
now derive from UiDatElement (unsealed) and stay DORMANT by default — an
imported Type-8/Type-5 element gets authored-media drawing, ClickThrough
generic-decoration default, and IUiDatStateful propagation identical to the
pre-OP2 UiDatElement fallback, with zero import-time side effects. The
factory's Type-8/Type-5 arms are unconditional again (no more guard whose
premise the blast-radius sweep proved false), because dormancy makes an
unactivated instance behaviorally indistinguishable from the old fallback.
UiTabPanel.ActivateTabBehavior() and UiTemplateListBox's lazy viewport
creation are the explicit, controller-driven opt-ins Campaign OP slice OP3+
will call; today nothing does, so the four pre-existing shipped Type-8
hosts (character/spellbook/vendor/combat) and ten pre-existing Type-5
ListBoxes keep their pre-OP2 behavior exactly. Filed AD-73 for this
dormant-vs-retail's-unconditional-activation adaptation.

Mechanism fixes (docs/research/2026-08-11-op2-review-mechanism.md):
- UiTabPanel cites UIElement_Panel (Type 8 is UIElement_Panel; no
  UIElement_TabControl exists in the PDB), resolves buttons/pages via a
  GetChildRecursive-equivalent descendant search (not direct-children-only),
  performs no switch when no entry authors 0x32 (deleted the _tabs[0]
  fallback), and surfaces unresolved tab-table entries via UnresolvedEntries
  + a diagnostic line instead of a silent no-op.
- ElementReader.ReadTabTable skips entries missing 0x30/0x31, matching
  retail's SetupTabPageHash @0x0046C2E0 entry filter.
- UiCheckboxBitfield64 now builds every row from its OWN authored template
  (property 0x64 -> {0x2100002B, 0x10000521}) via AddItemFromTemplateList,
  deleting the synthesized ElementInfo + invented RowHeight=14 — matching
  retail's CreateChildren @0x00485DF0, which is itself a UIElement_ListBox
  call. IsSet is now retail's ANY-bit-set predicate (Refresh @0x004859C0),
  not all-bits-set. TS-72 retired: the click-toggle bit math is now fully
  decomp-confirmed (SetBitsOnOrOff via ListenToElementMessage @0x00485AE0).

Regenerated all 32 UI fixtures against real DAT (ACDREAM_REGENERATE_UI_FIXTURES=1)
and committed them — 27 pre-existing fixtures now carry Outline/OutlineColor/
TabTable/TemplateList/ScrollbarElementId; the 5 Options fixtures were already
current. Updated EffectsUiControllerTests' now-correct UiTemplateListBox
class-identity assertion. Added: 6 built-widget behavior pins for all five
pre-existing Type-8 elements + a representative Type-5 element the dormancy
model protects (OP2ReworkBlastRadiusConformanceTests.cs); 5 reader-level
tests driving ReadTabTable/ReadTemplateList/the 0x72 reader from raw
property bags (ElementReaderTests.cs); a multi-bit-mask UiCheckboxBitfield64
test proving the any-bit predicate (the prior single-bit test couldn't
distinguish it from all-bits); an activation-idempotency test and a
before-activation click-is-inert test for UiTabPanel.

Full Release suite: 12,868 passed / 4 skipped / 0 failed (baseline 12,853/4/0
post-OP1-fixes; +15 net new tests, zero regressions).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-11 01:08:08 +02:00
..
fixtures fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism 2026-08-11 01:08:08 +02:00
AppraisalUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterControllerTests.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
CharacterLayoutImportProbe.cs feat(player): port retail augmentation stat chain 2026-07-31 08:08:23 +02:00
CharacterSheetProviderTests.cs feat(player): port retail augmentation stat chain 2026-07-31 08:08:23 +02:00
CharacterStatControllerTests.cs fix(ui): refresh live skill rows 2026-07-31 08:22:46 +02:00
ChatLayoutConformanceTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
ChatLayoutFixtureGenerator.cs feat(chat): Campaign CH slice CH6a — retail chat-window layout + 8-grip resize 2026-08-10 09:38:27 +02:00
ChatTranscriptRendererTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
ChatWindowControllerTests.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
CombatLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CombatUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CreatureAppraisalRowsTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatWidgetFactoryFontResolveTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatWidgetFactoryTests.cs feat(chat): Campaign CH slice CH6a — retail chat-window layout + 8-grip resize 2026-08-10 09:38:27 +02:00
EffectsUiControllerTests.cs fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism 2026-08-11 01:08:08 +02:00
ElementReaderTests.cs fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism 2026-08-11 01:08:08 +02:00
ExternalContainerControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
FixtureLoader.cs feat(ui): Campaign OP slice OP2 — tab control, template ListBox, UIOption widget mappings 2026-08-11 00:06:43 +02:00
FloatingChatLayoutConformanceTests.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
FloatingChatWindowControllerTests.cs feat(chat): Campaign CH slice CH6b — floating chat windows 1-4 2026-08-10 12:10:20 +02:00
IndicatorBarControllerTests.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
IndicatorDetailPanelControllerTests.cs fix(ui): restore effect detail scrolling 2026-07-17 13:28:18 +02:00
InventoryControllerTests.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
InventoryFrameImportProbe.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemAppraisalTextFormatterTests.cs fix(ui): preserve retail item titles and spacing 2026-07-24 05:21:01 +02:00
ItemCooldownUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplateTests.cs feat(items): port retail shared cooldown overlays 2026-07-23 10:41:16 +02:00
JumpPowerbarControllerTests.cs feat(ui): port retail jump power bar 2026-07-13 10:22:12 +02:00
JumpPowerbarLayoutConformanceTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LayoutConformanceTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
LayoutImporterTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
OP2ReworkBlastRadiusConformanceTests.cs fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism 2026-08-11 01:08:08 +02:00
OptionsPanelLayoutConformanceTests.cs fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism 2026-08-11 01:08:08 +02:00
PaperdollClickMapTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollSlotBackgroundTests.cs fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
PaperdollToggleTests.cs feat(D.2b): Slice 2 — paperdoll armor/non-armor partition + Slots toggle state 2026-06-23 08:57:50 +02:00
RadarControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarLayoutConformanceTests.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarLayoutFixtureGenerator.cs feat(ui): port retail radar and compass 2026-07-10 16:14:37 +02:00
RadarSnapshotProviderTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
RetailDialogFactoryTests.cs fix(chat): CH4 re-review fixes — dialog-queue reentrancy, settings option-bit chokepoint 2026-08-09 22:24:43 +02:00
RetailFixtureConformanceTests.cs feat(ui): port retail appraisal panel 2026-07-23 11:34:08 +02:00
RetailFpsControllerTests.cs fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
RetailLayoutFixtureGenerator.cs feat(ui): Campaign OP slice OP2 — tab control, template ListBox, UIOption widget mappings 2026-08-11 00:06:43 +02:00
RetailPanelUiControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailWindowFrameTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SelectedObjectControllerTests.cs feat(ui): double-click-to-buy (AP-171, user-approved) + #353 toolbar text fixes — authored right-justify and two-line name wrap (Fable) 2026-08-08 17:42:02 +02:00
SpellbookRowStyleTests.cs fix(ui): keep spellbook tab captions above chrome 2026-07-15 17:02:14 +02:00
SpellbookWindowControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellcastingUiControllerTests.cs feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one 2026-08-08 20:18:51 +02:00
SpellExamineComponentTemplateFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarControllerTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarInputControllerTests.cs feat(ui): complete retail quick-slot input 2026-07-11 08:59:49 +02:00
UiDatElementTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiPropertyBagTests.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
UiTextLayoutCacheTests.cs test(app): put every strict-zero site on the probe (#250) 2026-07-29 03:49:13 +02:00
UiViewportFactoryTests.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VendorUiControllerTests.cs fix(vendor): re-gate residuals — MaxStackSize is the stack operand, wire-authored use radius, purse summaries 2026-08-08 15:23:10 +02:00
VitalsBindingTests.cs feat(ui): port retained widget foundations 2026-07-10 17:55:41 +02:00
VividTargetIndicatorLayoutTests.cs feat(selection): port retail offscreen target indicator 2026-07-18 07:41:12 +02:00