BLOCKER: ChatSettings.DefaultOpacity shipped retail's base ChatInterface value (0.5) as ONE shared global default applied to every RetailWindowManager-registered window, not just the four floating chat windows retail itself fades. That faded the whole out-of-box registered UI (radar, vitals, toolbar, main chat, ...) to 50% opacity, including several windows that can never take keyboard focus and so were stuck at 0.5 permanently. Fixed to gmMainChatUI's 1.0/1.0 override (0x004CD0F0) instead — retail-identical opaque presentation for the 11 non-chat windows and the main chat window; only the four floating chat windows now diverge from retail's 0.5-while-idle default, and the Settings -> Chat transparency slider remains fully user-settable. AP-190 reworded and gains two new decomp-verified clauses: (3) retail eases opacity toward its target by 5% of the delta per tick (ChatInterface::ListenToGlobalMessage @0x004F3840, armed from the focus element-messages at @0x004F5275) where acdream snaps -- deferred, needs a UI frame-tick hook the opacity controller doesn't have; (4) retail's focus predicate is the chat ENTRY FIELD specifically (ChatInterface::IsTextEntryFocused @0x004F30A0) where acdream uses any-focusable-descendant. Both findings + the pre-existing UiMenu.cs PushAlphaAbsolute(1f) popup bypass are folded into the window-shell research doc's opacity section. NITs: fixed the stale "text bypasses the alpha" comment in UiElement.DrawSelfAndChildren (CH6c already routed DrawStringDat/ DrawString through the same ApplyAlpha chokepoint as sprites/rects); added RetailWindowManager.WindowUnregistered + wired RetailWindowOpacityController to detach and forget a window unregistered while it held focus (previously only Dispose detached, leaking any window unregistered mid-focus for the rest of the session); added post-Dispose no-op guards to the three Set* opacity mutators; added a DrawString (BitmapFont path) alpha regression test and a DrawStringDat outline/background-pass alpha test (the existing tests only ever exercised the foreground/fill pass). Also fixes RuntimeSettingsControllerTests.SettingsViewModelSavePreserves SectionAndTargetOrder's now-stale "target-chat-opacity:0.5:1" expectation (caught by the full-suite run this fix requires) to match the new 1.0 default. Campaign ledger CH6c row updated to APPROVE-WITH-FIXES. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
1476 lines
52 KiB
C#
1476 lines
52 KiB
C#
using AcDream.App.Diagnostics;
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using AcDream.App.Net;
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using AcDream.App.Rendering;
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using AcDream.App.Settings;
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using AcDream.Core.Net.Messages;
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using AcDream.UI.Abstractions;
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using AcDream.UI.Abstractions.Input;
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using AcDream.UI.Abstractions.Panels.Settings;
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using AcDream.UI.Abstractions.Settings;
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using Silk.NET.Input;
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namespace AcDream.App.Tests.Settings;
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public sealed class RuntimeSettingsControllerTests
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{
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[Fact]
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public void ConstructionLoadsEachBagOnceAndPublishesOneStartupSnapshot()
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{
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var storage = new FakeStorage
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{
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DisplayValue = DisplaySettings.Default with
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{
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VSync = false,
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Quality = QualityPreset.Ultra,
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},
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GameplayValue = GameplaySettings.Default with
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{
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AutoTarget = true,
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AutoRepeatAttack = true,
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ViewCombatTarget = true,
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},
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};
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var resolved = new QualitySettings(7, 18, 8, 16, true, 9);
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int resolveCount = 0;
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var controller = new RuntimeSettingsController(
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storage,
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preset =>
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{
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resolveCount++;
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Assert.Equal(QualityPreset.Ultra, preset);
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return resolved;
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},
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static _ => { });
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Assert.Equal(1, storage.DisplayLoads);
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Assert.Equal(1, storage.AudioLoads);
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Assert.Equal(1, storage.GameplayLoads);
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Assert.Equal(1, storage.ChatLoads);
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Assert.Equal(1, storage.CharacterLoads);
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Assert.Equal(1, resolveCount);
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Assert.Equal("default", storage.LastLoadedCharacter);
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Assert.Same(storage.DisplayValue, controller.Startup.Display);
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Assert.Same(storage.AudioValue, controller.Startup.Audio);
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Assert.Same(storage.GameplayValue, controller.Startup.Gameplay);
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Assert.Same(storage.ChatValue, controller.Startup.Chat);
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Assert.Same(storage.DefaultCharacterValue, controller.Startup.Character);
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Assert.Equal(resolved, controller.Startup.Quality);
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Assert.Equal(resolved, controller.ResolvedQuality);
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Assert.True(controller.AutoTarget);
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Assert.True(controller.AutoRepeatAttack);
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Assert.True(controller.ViewCombatTarget);
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Assert.Equal("default", controller.ActiveToonKey);
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}
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[Fact]
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public void StartupApplyIsOrderedExactlyOnceAndRuntimeBindingDoesNotReplay()
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{
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var events = new List<string>();
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var controller = CreateController(events: events);
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var startup = new FakeStartupTarget(events);
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controller.ApplyStartup(startup);
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Assert.Equal(["startup-display", "startup-audio"], events);
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Assert.Throws<InvalidOperationException>(() => controller.ApplyStartup(startup));
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events.Clear();
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var runtime = new FakeRuntimeTargets(events);
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controller.BindRuntimeTargets(runtime);
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Assert.Empty(events);
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Assert.Throws<InvalidOperationException>(() =>
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controller.BindRuntimeTargets(new FakeRuntimeTargets(events)));
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}
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[Fact]
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public void ViewModelBindingReleasesOnlyItsExpectedInstance()
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{
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var controller = CreateController();
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using InputDispatcher dispatcher = CreateDispatcher();
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RuntimeSettingsViewModelBinding first = controller.CreateViewModelBinding(
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new KeyBindings(),
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dispatcher,
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static _ => { });
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first.Dispose();
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RuntimeSettingsViewModelBinding second = controller.CreateViewModelBinding(
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new KeyBindings(),
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dispatcher,
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static _ => { });
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first.Dispose();
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Assert.Throws<InvalidOperationException>(() =>
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controller.CreateViewModelBinding(
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new KeyBindings(),
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dispatcher,
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static _ => { }));
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second.Dispose();
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}
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[Fact]
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public void StartupRetryResumesAfterLastSuccessfulStage()
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{
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var displayEvents = new List<string>();
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var displayController = CreateController();
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var displayTarget = new FakeStartupTarget(displayEvents)
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{
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RemainingDisplayFailures = 1,
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};
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Assert.Throws<InvalidOperationException>(() =>
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displayController.ApplyStartup(displayTarget));
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displayController.ApplyStartup(displayTarget);
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Assert.Equal(
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["startup-display", "startup-display", "startup-audio"],
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displayEvents);
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var audioEvents = new List<string>();
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var audioController = CreateController();
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var audioTarget = new FakeStartupTarget(audioEvents)
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{
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RemainingAudioFailures = 1,
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};
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Assert.Throws<InvalidOperationException>(() =>
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audioController.ApplyStartup(audioTarget));
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audioController.ApplyStartup(audioTarget);
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Assert.Equal(
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["startup-display", "startup-audio", "startup-audio"],
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audioEvents);
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}
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[Fact]
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public void ConcreteStartupTargetAppliesPacingThenWindowThenPersistedFov()
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{
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using var profiler = new FrameProfiler();
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using var pacing = new DisplayFramePacingController(
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uncappedRendering: false,
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profiler,
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new FramePacingController(new FakeClock(), new NullWaiter()));
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var surface = new FakePacingSurface
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{
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VSync = true,
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ActiveMonitorRefreshHz = 144,
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};
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pacing.InitializeStartup(requestedVSync: true);
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pacing.BindSurface(surface);
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var cameras = new CameraController(new OrbitCamera(), new FlyCamera());
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float originalFov = cameras.Orbit.FovY;
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var displayWindow = new InspectingDisplayWindowTarget(display =>
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{
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Assert.False(pacing.RequestedVSync);
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Assert.Equal(originalFov, cameras.Orbit.FovY);
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Assert.Equal("1600x900", display.Resolution);
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});
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var target = new RuntimeSettingsStartupTargets(
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displayWindow,
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pacing,
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cameras,
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audio: null);
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target.ApplyDisplay(DisplaySettings.Default with
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{
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Resolution = "1600x900",
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VSync = false,
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FieldOfView = 83f,
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});
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Assert.Equal(1, displayWindow.ApplyCount);
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Assert.Equal(1, surface.RefreshReadCount);
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Assert.Equal(new FramePacingPolicy(false, 144d), pacing.Policy);
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Assert.Equal(83f * (MathF.PI / 180f), cameras.Orbit.FovY, precision: 5);
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Assert.Equal(83f * (MathF.PI / 180f), cameras.Fly.FovY, precision: 5);
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}
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[Fact]
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public void ConcreteRuntimeTargetAppliesEveryQualityDimensionInOrder()
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{
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var events = new List<string>();
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var qualityTarget = new RecordingQualityApplicationTarget(events);
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var displayTarget = new InspectingDisplayWindowTarget(
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_ => events.Add("display"));
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var uiTarget = new RecordingUiLockTarget(events);
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var target = new RuntimeSettingsTargets(
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displayTarget,
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qualityTarget,
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uiTarget,
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NullCommandBus.Instance,
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static _ => { });
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var quality = new QualitySettings(6, 17, 4, 12, true, 7);
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target.ApplyQuality(quality);
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Assert.Equal(
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[
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"a2c:True",
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"aniso:12",
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"range:6:17",
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"stream:6:17",
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"budget:7",
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],
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events);
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Assert.Equal(quality, qualityTarget.Observed);
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}
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[Fact]
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public void ConcreteRuntimeQualityTargetStopsAtTheThrowingStep()
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{
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string[] allSteps =
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[
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"a2c",
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"aniso",
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"range",
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"stream",
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"budget",
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];
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for (int failureIndex = 0; failureIndex < allSteps.Length; failureIndex++)
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{
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var events = new List<string>();
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var target = new RuntimeSettingsTargets(
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new InspectingDisplayWindowTarget(static _ => { }),
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new FailingQualityApplicationTarget(events, failureIndex),
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new RecordingUiLockTarget(events),
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NullCommandBus.Instance,
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static _ => { });
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Assert.Throws<InvalidOperationException>(() =>
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target.ApplyQuality(QualitySettings.From(QualityPreset.High)));
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Assert.Equal(allSteps[..(failureIndex + 1)], events);
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}
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}
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[Fact]
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public void ConcreteRuntimeTargetPublishesSetSingleCharacterOptionOntoTheBus()
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{
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// CH3 review S5(b): SaveChatPublishesSetSingleCharacterOption... above
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// only proves RuntimeSettingsController calls the IRuntimeSettingsTargets
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// INTERFACE (via the FakeRuntimeTargets test double) — nothing exercised
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// the CONCRETE RuntimeSettingsTargets.SetSingleCharacterOption, which is
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// the code that actually reaches the wire via ICommandBus.Publish. A
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// silent unwiring there (wrong record, wrong bus, dropped call) would
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// pass every test that only goes through the fake.
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var bus = new CaptureCommandBus();
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var target = new RuntimeSettingsTargets(
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new InspectingDisplayWindowTarget(static _ => { }),
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new RecordingQualityApplicationTarget([]),
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new RecordingUiLockTarget([]),
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bus,
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static _ => { });
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target.SetSingleCharacterOption(
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(uint)CharacterOptionId.ListenToRoleplayChat, value: false);
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var cmd = Assert.IsType<SetSingleCharacterOptionRuntimeCmd>(
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Assert.Single(bus.Published));
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Assert.Equal((uint)CharacterOptionId.ListenToRoleplayChat, cmd.OptionId);
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Assert.False(cmd.Value);
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}
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[Fact]
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public void SettingsViewModelSavePreservesSectionAndTargetOrder()
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{
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var events = new List<string>();
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var storage = new FakeStorage(events);
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var resolved = new QualitySettings(5, 15, 4, 16, true, 6);
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var controller = new RuntimeSettingsController(
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storage,
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_ => resolved,
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static _ => { });
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storage.ClearEvents();
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var targets = new FakeRuntimeTargets(events);
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controller.BindRuntimeTargets(targets);
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using InputDispatcher dispatcher = CreateDispatcher();
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SettingsVM viewModel = controller.CreateViewModel(
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new KeyBindings(),
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dispatcher,
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_ => events.Add("save-bindings"));
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viewModel.SetDisplay(viewModel.DisplayDraft with
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{
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Resolution = "1920x1080",
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Quality = QualityPreset.Ultra,
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});
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viewModel.SetAudio(viewModel.AudioDraft with { Master = 0.25f });
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viewModel.SetGameplay(viewModel.GameplayDraft with { LockUI = true });
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viewModel.SetChat(viewModel.ChatDraft with { ShowTimestamps = true });
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viewModel.SetCharacter(viewModel.CharacterDraft with { AutoAttack = true });
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viewModel.Save();
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Assert.Equal(
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[
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"save-bindings",
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"save-display",
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"target-display",
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"target-quality",
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"save-audio",
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"save-gameplay",
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"target-ui-lock:True",
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"save-chat",
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"target-chat-opacity:1:1",
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"save-character:default",
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],
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events);
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Assert.Equal("1920x1080", controller.Display.Resolution);
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Assert.Equal(0.25f, controller.Audio.Master);
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Assert.True(controller.Gameplay.LockUI);
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Assert.True(controller.Chat.ShowTimestamps);
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Assert.True(controller.Character.AutoAttack);
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Assert.Equal(resolved, controller.ResolvedQuality);
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}
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[Fact]
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public void SaveChatPublishesSetSingleCharacterOptionOnlyForChangedBits()
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{
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// CH3 (2026-08-09): SaveChat must publish SetSingleCharacterOption
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// (0x0005) for exactly the Hear*Chat bits that actually changed —
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// touching one checkbox must not resend the other four.
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var storage = new FakeStorage();
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var controller = new RuntimeSettingsController(
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storage,
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static preset => QualitySettings.From(preset),
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static _ => { });
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var targets = new FakeRuntimeTargets([]);
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controller.BindRuntimeTargets(targets);
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using InputDispatcher dispatcher = CreateDispatcher();
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SettingsVM viewModel = controller.CreateViewModel(
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new KeyBindings(),
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dispatcher,
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static _ => { });
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// N4 (CH3 Opus review): ChatSettings.Default now matches ACE's real
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// CharacterOptions2.Default — Roleplay/Society start FALSE (only
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// General/Trade/LFG start true). Flip Roleplay ON first so the
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// second edit below can flip it back off.
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Assert.False(viewModel.ChatDraft.HearRoleplayChat);
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viewModel.SetChat(viewModel.ChatDraft with { HearRoleplayChat = true });
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viewModel.Save();
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Assert.Equal(
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[((uint)CharacterOptionId.ListenToRoleplayChat, true)],
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targets.SingleOptionCalls);
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targets.SingleOptionCalls.Clear();
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viewModel.SetChat(viewModel.ChatDraft with
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{
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HearRoleplayChat = false,
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HearSocietyChat = true,
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});
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viewModel.Save();
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Assert.Equal(
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[
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((uint)CharacterOptionId.ListenToRoleplayChat, false),
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((uint)CharacterOptionId.ListenToSocietyChat, true),
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],
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targets.SingleOptionCalls);
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}
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[Fact]
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public void SaveChatWithNoHearOptionChangePublishesNothing()
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{
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var controller = CreateController();
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var targets = new FakeRuntimeTargets([]);
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controller.BindRuntimeTargets(targets);
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using InputDispatcher dispatcher = CreateDispatcher();
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SettingsVM viewModel = controller.CreateViewModel(
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new KeyBindings(),
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dispatcher,
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static _ => { });
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// Touch a Chat field that is NOT a Hear*Chat membership bit.
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viewModel.SetChat(viewModel.ChatDraft with { ShowTimestamps = false });
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viewModel.Save();
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Assert.Empty(targets.SingleOptionCalls);
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}
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[Fact]
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public void SaveChat_PushesOpacityToRuntimeTargets_LiveApply_NoRestart()
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{
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// Campaign CH slice CH6c: unlike the Hear* options (local-only, no
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// wire), opacity is ALWAYS pushed on Save (not diffed) so the linking
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// invariant self-heals; the point of this test is that clicking Save
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// is enough — no restart, no separate "apply" step.
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var controller = CreateController();
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var targets = new FakeRuntimeTargets([]);
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controller.BindRuntimeTargets(targets);
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using InputDispatcher dispatcher = CreateDispatcher();
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SettingsVM viewModel = controller.CreateViewModel(
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new KeyBindings(),
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dispatcher,
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static _ => { });
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viewModel.SetChat(viewModel.ChatDraft with
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{
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DefaultOpacity = 0.3f,
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ActiveOpacity = 0.6f,
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});
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viewModel.Save();
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Assert.Equal([(0.3f, 0.6f)], targets.ChatOpacityCalls);
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Assert.Equal(0.3f, controller.Chat.DefaultOpacity);
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Assert.Equal(0.6f, controller.Chat.ActiveOpacity);
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}
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[Fact]
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public void ConcreteRuntimeTargetForwardsChatOpacityToTheLiveController()
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{
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// Mirrors ConcreteRuntimeTargetPublishesSetSingleCharacterOptionOntoTheBus
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// below: proves the CONCRETE RuntimeSettingsTargets.SetChatOpacity wiring,
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// not just the IRuntimeSettingsTargets interface via the fake.
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var recording = new RecordingChatOpacityTarget();
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var target = new RuntimeSettingsTargets(
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new InspectingDisplayWindowTarget(static _ => { }),
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new RecordingQualityApplicationTarget([]),
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new RecordingUiLockTarget([]),
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NullCommandBus.Instance,
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log: static _ => { },
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chatOpacity: recording);
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target.SetChatOpacity(0.25f, 0.75f);
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Assert.Equal((0.25f, 0.75f), Assert.Single(recording.Calls));
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}
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private sealed class RecordingChatOpacityTarget : IRuntimeChatOpacityTarget
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{
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public List<(float DefaultOpacity, float ActiveOpacity)> Calls { get; } = [];
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public void Apply(float defaultOpacity, float activeOpacity) =>
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Calls.Add((defaultOpacity, activeOpacity));
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}
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[Fact]
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public void SyncChatFromServerOptionsReseedsPersistedAndDraft()
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{
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// Research doc §5.2: ACE's CharacterOptions2.Default omits
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// HearRoleplayChat/HearSocietyChat. N4 (CH3 Opus review) aligned
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// ChatSettings.Default to that same stance, so this test now seeds
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// storage with an explicitly stale PERSISTED value (both on — e.g.
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// a save from before N4, or a user who had enabled them) to prove
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// the server sync corrects local state to the server's truth,
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// rather than merely observing the two already agree.
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var storage = new FakeStorage
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{
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ChatValue = ChatSettings.Default with
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{
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HearRoleplayChat = true,
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HearSocietyChat = true,
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},
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};
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var controller = new RuntimeSettingsController(
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storage,
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static preset => QualitySettings.From(preset),
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static _ => { });
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using InputDispatcher dispatcher = CreateDispatcher();
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SettingsVM viewModel = controller.CreateViewModel(
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new KeyBindings(),
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dispatcher,
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static _ => { });
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Assert.True(controller.Chat.HearRoleplayChat);
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Assert.True(viewModel.ChatDraft.HearRoleplayChat);
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controller.SyncChatFromServerOptions(0x00948700u); // ACE's real default
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Assert.True(controller.Chat.HearGeneralChat);
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Assert.True(controller.Chat.HearTradeChat);
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Assert.True(controller.Chat.HearLFGChat);
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Assert.False(controller.Chat.HearRoleplayChat);
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Assert.False(controller.Chat.HearSocietyChat);
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Assert.False(viewModel.ChatDraft.HearRoleplayChat);
|
|
Assert.False(viewModel.ChatDraft.HearSocietyChat);
|
|
Assert.Same(controller.Chat, storage.ChatValue);
|
|
}
|
|
|
|
[Fact]
|
|
public void SyncChatFromServerOptionsPreservesUnsavedUnrelatedDraftEdits()
|
|
{
|
|
var controller = CreateController();
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
viewModel.SetChat(viewModel.ChatDraft with { FontSize = 18f });
|
|
|
|
controller.SyncChatFromServerOptions(0x00948700u);
|
|
|
|
Assert.Equal(18f, viewModel.ChatDraft.FontSize);
|
|
Assert.False(viewModel.ChatDraft.HearRoleplayChat);
|
|
}
|
|
|
|
[Fact]
|
|
public void SyncChatFromServerOptionsIsANoOpWhenUnchanged()
|
|
{
|
|
var storage = new FakeStorage();
|
|
var controller = new RuntimeSettingsController(
|
|
storage,
|
|
static preset => QualitySettings.From(preset),
|
|
static _ => { });
|
|
storage.ClearEvents();
|
|
|
|
// N4 (CH3 Opus review): ChatSettings.Default now matches ACE's real
|
|
// CharacterOptions2.Default exactly — General/Trade/LFG on,
|
|
// Roleplay/Society off. Syncing with that SAME bit pattern (any
|
|
// other bits are irrelevant, the sync only masks these five) must
|
|
// be a true no-op.
|
|
const uint aceDefaultHearBits =
|
|
(uint)PlayerDescriptionParser.CharacterOptions2.HearGeneralChat
|
|
| (uint)PlayerDescriptionParser.CharacterOptions2.HearTradeChat
|
|
| (uint)PlayerDescriptionParser.CharacterOptions2.HearLFGChat;
|
|
controller.SyncChatFromServerOptions(aceDefaultHearBits);
|
|
|
|
Assert.Equal(0, storage.ChatSaves);
|
|
}
|
|
|
|
[Fact]
|
|
public void DraftPreviewAndExternalCommandsShareCanonicalState()
|
|
{
|
|
var events = new List<string>();
|
|
var storage = new FakeStorage(events);
|
|
var controller = CreateController(storage, events: events);
|
|
storage.ClearEvents();
|
|
var targets = new FakeRuntimeTargets(events);
|
|
controller.BindRuntimeTargets(targets);
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
viewModel.SetDisplay(viewModel.DisplayDraft with
|
|
{
|
|
FieldOfView = 91f,
|
|
ParticleRange = ParticleRange.Retail,
|
|
});
|
|
viewModel.SetAudio(viewModel.AudioDraft with { Sfx = 0.33f });
|
|
viewModel.SetGameplay(viewModel.GameplayDraft with { AutoTarget = true });
|
|
|
|
Assert.True(controller.HasDraftPreview);
|
|
Assert.Equal(91f, controller.DisplayPreview.FieldOfView);
|
|
Assert.Equal(ParticleRange.Retail, controller.DisplayPreview.ParticleRange);
|
|
Assert.Equal(0.33f, controller.AudioPreview.Sfx);
|
|
|
|
controller.ToggleFrameRate();
|
|
controller.SetUiLocked(true);
|
|
controller.SetAcceptLootPermits(true);
|
|
|
|
Assert.True(controller.Display.ShowFps);
|
|
Assert.True(controller.DisplayPreview.ShowFps);
|
|
Assert.Equal(91f, controller.DisplayPreview.FieldOfView);
|
|
Assert.True(controller.Gameplay.LockUI);
|
|
Assert.True(controller.Gameplay.AcceptLootPermits);
|
|
Assert.True(viewModel.GameplayDraft.AutoTarget);
|
|
Assert.True(viewModel.GameplayDraft.LockUI);
|
|
Assert.True(viewModel.GameplayDraft.AcceptLootPermits);
|
|
Assert.Contains("target-ui-lock:True", events);
|
|
Assert.Equal(2, storage.GameplaySaves);
|
|
Assert.Equal(1, storage.DisplaySaves);
|
|
}
|
|
|
|
[Fact]
|
|
public void DraftCancelRestoresPreviewAndCombatTogglePreservesUnrelatedDrafts()
|
|
{
|
|
var storage = new FakeStorage();
|
|
var controller = CreateController(storage);
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
viewModel.SetDisplay(viewModel.DisplayDraft with { FieldOfView = 99f });
|
|
viewModel.SetGameplay(viewModel.GameplayDraft with
|
|
{
|
|
ShowTooltips = false,
|
|
CoordinatesOnRadar = false,
|
|
});
|
|
|
|
controller.SetCombatGameplay(controller.Gameplay with { AutoTarget = false });
|
|
controller.SetUiLocked(true);
|
|
controller.SetAcceptLootPermits(true);
|
|
|
|
Assert.False(controller.Gameplay.AutoTarget);
|
|
Assert.False(viewModel.GameplayDraft.AutoTarget);
|
|
Assert.False(viewModel.GameplayDraft.ShowTooltips);
|
|
Assert.False(viewModel.GameplayDraft.CoordinatesOnRadar);
|
|
Assert.True(viewModel.GameplayDraft.LockUI);
|
|
Assert.True(viewModel.GameplayDraft.AcceptLootPermits);
|
|
Assert.Equal(99f, controller.DisplayPreview.FieldOfView);
|
|
|
|
viewModel.Cancel();
|
|
|
|
Assert.Equal(controller.Display.FieldOfView, controller.DisplayPreview.FieldOfView);
|
|
Assert.Equal(controller.Gameplay.ShowTooltips, viewModel.GameplayDraft.ShowTooltips);
|
|
Assert.Equal(
|
|
controller.Gameplay.CoordinatesOnRadar,
|
|
viewModel.GameplayDraft.CoordinatesOnRadar);
|
|
Assert.False(viewModel.GameplayDraft.AutoTarget);
|
|
Assert.True(viewModel.GameplayDraft.LockUI);
|
|
Assert.True(viewModel.GameplayDraft.AcceptLootPermits);
|
|
|
|
viewModel.SetGameplay(viewModel.GameplayDraft with { ShowHelm = false });
|
|
viewModel.Save();
|
|
|
|
Assert.False(storage.GameplayValue.AutoTarget);
|
|
Assert.True(storage.GameplayValue.LockUI);
|
|
Assert.True(storage.GameplayValue.AcceptLootPermits);
|
|
Assert.False(storage.GameplayValue.ShowHelm);
|
|
}
|
|
|
|
[Fact]
|
|
public void FailedExternalGameplayPersistenceDoesNotPromoteViewModelBaseline()
|
|
{
|
|
var storage = new FakeStorage { ThrowOnGameplaySave = true };
|
|
var logs = new List<string>();
|
|
var controller = new RuntimeSettingsController(
|
|
storage,
|
|
static preset => QualitySettings.From(preset),
|
|
logs.Add);
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
|
|
controller.SetUiLocked(true);
|
|
controller.SetCombatGameplay(controller.Gameplay with { AutoTarget = false });
|
|
Assert.Throws<IOException>(() => controller.SetAcceptLootPermits(true));
|
|
|
|
Assert.True(viewModel.GameplayDraft.LockUI);
|
|
Assert.False(viewModel.GameplayDraft.AutoTarget);
|
|
Assert.True(viewModel.GameplayDraft.AcceptLootPermits);
|
|
|
|
viewModel.Cancel();
|
|
|
|
Assert.Equal(GameplaySettings.Default.LockUI, viewModel.GameplayDraft.LockUI);
|
|
Assert.Equal(
|
|
GameplaySettings.Default.AutoTarget,
|
|
viewModel.GameplayDraft.AutoTarget);
|
|
Assert.Equal(
|
|
GameplaySettings.Default.AcceptLootPermits,
|
|
viewModel.GameplayDraft.AcceptLootPermits);
|
|
Assert.Contains(logs, line =>
|
|
line.Contains("radar lock save failed", StringComparison.Ordinal));
|
|
Assert.Contains(logs, line =>
|
|
line.Contains("combat option save failed", StringComparison.Ordinal));
|
|
}
|
|
|
|
[Fact]
|
|
public void CharacterContextLoadsWithoutViewModelAndSynchronizesWhenBound()
|
|
{
|
|
var storage = new FakeStorage();
|
|
storage.Characters["Alice"] = CharacterSettings.Default with
|
|
{
|
|
DefaultChatChannel = "Trade",
|
|
};
|
|
storage.Characters["Bob"] = CharacterSettings.Default with
|
|
{
|
|
ConfirmSalvage = false,
|
|
};
|
|
var controller = CreateController(storage);
|
|
|
|
controller.SetActiveCharacter("Alice");
|
|
controller.LoadCharacterContext("Alice");
|
|
|
|
Assert.Equal("Alice", controller.ActiveToonKey);
|
|
Assert.Equal("Trade", controller.Character.DefaultChatChannel);
|
|
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
controller.LoadCharacterContext("Bob");
|
|
|
|
Assert.Equal("Bob", controller.ActiveToonKey);
|
|
Assert.False(viewModel.CharacterDraft.ConfirmSalvage);
|
|
|
|
controller.RestoreDefaultCharacterContext();
|
|
controller.ResetActiveCharacterKey();
|
|
|
|
Assert.Equal("default", controller.ActiveToonKey);
|
|
Assert.Same(storage.DefaultCharacterValue, controller.Character);
|
|
Assert.Same(storage.DefaultCharacterValue, viewModel.CharacterDraft);
|
|
}
|
|
|
|
[Fact]
|
|
public void CharacterSaveUsesActiveToonAndDefaultSaveBecomesResetContext()
|
|
{
|
|
var storage = new FakeStorage();
|
|
var controller = CreateController(storage);
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
var newDefault = CharacterSettings.Default with { AutoAttack = true };
|
|
viewModel.SetCharacter(newDefault);
|
|
viewModel.Save();
|
|
|
|
controller.LoadCharacterContext("Alice");
|
|
var alice = CharacterSettings.Default with { DefaultChatChannel = "Trade" };
|
|
viewModel.SetCharacter(alice);
|
|
viewModel.Save();
|
|
|
|
Assert.Same(newDefault, storage.Characters["default"]);
|
|
Assert.Same(alice, storage.Characters["Alice"]);
|
|
controller.RestoreDefaultCharacterContext();
|
|
Assert.Same(newDefault, controller.Character);
|
|
Assert.Same(newDefault, viewModel.CharacterDraft);
|
|
}
|
|
|
|
[Fact]
|
|
public void ViewModelAndRuntimeTargetLoansCanBeWithdrawnAndReboundPrecisely()
|
|
{
|
|
var events = new List<string>();
|
|
var controller = CreateController(events: events);
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
SettingsVM foreign = CreateStandaloneViewModel(dispatcher);
|
|
|
|
controller.UnbindViewModel(foreign);
|
|
Assert.True(controller.HasDraftPreview);
|
|
Assert.Throws<InvalidOperationException>(() =>
|
|
controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { }));
|
|
|
|
controller.UnbindViewModel(viewModel);
|
|
Assert.False(controller.HasDraftPreview);
|
|
controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
|
|
var first = new FakeRuntimeTargets(events);
|
|
controller.BindRuntimeTargets(first);
|
|
controller.UnbindRuntimeTargets();
|
|
var second = new FakeRuntimeTargets(events);
|
|
controller.BindRuntimeTargets(second);
|
|
controller.SetUiLocked(true);
|
|
|
|
Assert.Equal(0, first.UiLockCalls);
|
|
Assert.Equal(1, second.UiLockCalls);
|
|
}
|
|
|
|
[Fact]
|
|
public void OwnedRuntimeTargetsReleaseExactlyAndAllowRebind()
|
|
{
|
|
var events = new List<string>();
|
|
RuntimeSettingsController controller = CreateController(events: events);
|
|
var first = new FakeRuntimeTargets(events);
|
|
var second = new FakeRuntimeTargets(events);
|
|
|
|
IDisposable firstBinding = controller.BindRuntimeTargetsOwned(first);
|
|
Assert.Throws<InvalidOperationException>(() =>
|
|
controller.BindRuntimeTargetsOwned(second));
|
|
|
|
firstBinding.Dispose();
|
|
using IDisposable secondBinding = controller.BindRuntimeTargetsOwned(second);
|
|
firstBinding.Dispose();
|
|
controller.SetUiLocked(true);
|
|
|
|
Assert.Equal(0, first.UiLockCalls);
|
|
Assert.Equal(1, second.UiLockCalls);
|
|
}
|
|
|
|
[Fact]
|
|
public void DisplayPersistenceFailureDoesNotPublishStateOrTargets()
|
|
{
|
|
var events = new List<string>();
|
|
var storage = new FakeStorage(events) { ThrowOnDisplaySave = true };
|
|
var logs = new List<string>();
|
|
var controller = new RuntimeSettingsController(
|
|
storage,
|
|
static preset => QualitySettings.From(preset),
|
|
logs.Add);
|
|
storage.ClearEvents();
|
|
controller.BindRuntimeTargets(new FakeRuntimeTargets(events));
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
DisplaySettings original = controller.Display;
|
|
viewModel.SetDisplay(viewModel.DisplayDraft with
|
|
{
|
|
Resolution = "2560x1440",
|
|
Quality = QualityPreset.Ultra,
|
|
});
|
|
|
|
viewModel.Save();
|
|
|
|
Assert.Same(original, controller.Display);
|
|
Assert.DoesNotContain("target-display", events);
|
|
Assert.DoesNotContain("target-quality", events);
|
|
Assert.Contains(logs, line => line.Contains("display save failed", StringComparison.Ordinal));
|
|
}
|
|
|
|
[Fact]
|
|
public void DisplayTargetFailurePreservesEstablishedStoreThenPublishBoundary()
|
|
{
|
|
var events = new List<string>();
|
|
var storage = new FakeStorage(events);
|
|
var logs = new List<string>();
|
|
var controller = new RuntimeSettingsController(
|
|
storage,
|
|
static preset => QualitySettings.From(preset),
|
|
logs.Add);
|
|
storage.ClearEvents();
|
|
controller.BindRuntimeTargets(new FakeRuntimeTargets(events)
|
|
{
|
|
ThrowOnDisplay = true,
|
|
});
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
DisplaySettings original = controller.Display;
|
|
viewModel.SetDisplay(viewModel.DisplayDraft with
|
|
{
|
|
Resolution = "3840x2160",
|
|
Quality = QualityPreset.Ultra,
|
|
});
|
|
|
|
viewModel.Save();
|
|
|
|
Assert.Equal(1, storage.DisplaySaves);
|
|
Assert.Same(original, controller.Display);
|
|
Assert.DoesNotContain("target-quality", events);
|
|
Assert.Contains(logs, line => line.Contains("display save failed", StringComparison.Ordinal));
|
|
}
|
|
|
|
[Fact]
|
|
public void NonDisplayPersistenceFailuresContinueAndPreserveControllerState()
|
|
{
|
|
var storage = new FakeStorage
|
|
{
|
|
ThrowOnAudioSave = true,
|
|
ThrowOnGameplaySave = true,
|
|
ThrowOnChatSave = true,
|
|
ThrowOnCharacterSave = true,
|
|
};
|
|
var logs = new List<string>();
|
|
var controller = new RuntimeSettingsController(
|
|
storage,
|
|
static preset => QualitySettings.From(preset),
|
|
logs.Add);
|
|
AudioSettings originalAudio = controller.Audio;
|
|
GameplaySettings originalGameplay = controller.Gameplay;
|
|
ChatSettings originalChat = controller.Chat;
|
|
CharacterSettings originalCharacter = controller.Character;
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
viewModel.SetAudio(viewModel.AudioDraft with { Master = 0.1f });
|
|
viewModel.SetGameplay(viewModel.GameplayDraft with { LockUI = true });
|
|
viewModel.SetChat(viewModel.ChatDraft with { ShowTimestamps = true });
|
|
viewModel.SetCharacter(viewModel.CharacterDraft with { AutoAttack = true });
|
|
|
|
viewModel.Save();
|
|
|
|
Assert.Same(originalAudio, controller.Audio);
|
|
Assert.Same(originalGameplay, controller.Gameplay);
|
|
Assert.Same(originalChat, controller.Chat);
|
|
Assert.Same(originalCharacter, controller.Character);
|
|
Assert.Contains(logs, line => line.Contains("audio save failed", StringComparison.Ordinal));
|
|
Assert.Contains(logs, line => line.Contains("gameplay save failed", StringComparison.Ordinal));
|
|
Assert.Contains(logs, line => line.Contains("chat save failed", StringComparison.Ordinal));
|
|
Assert.Contains(logs, line => line.Contains("character save failed", StringComparison.Ordinal));
|
|
}
|
|
|
|
[Fact]
|
|
public void MsaaChangeIsRestartRequiredWhileOtherQualityStateAdvances()
|
|
{
|
|
var logs = new List<string>();
|
|
var events = new List<string>();
|
|
var controller = new RuntimeSettingsController(
|
|
new FakeStorage(),
|
|
static preset => QualitySettings.From(preset),
|
|
logs.Add);
|
|
controller.BindRuntimeTargets(new FakeRuntimeTargets(events));
|
|
|
|
controller.ReapplyQualityPreset(QualityPreset.Low);
|
|
|
|
Assert.Equal(QualitySettings.From(QualityPreset.Low), controller.ResolvedQuality);
|
|
Assert.Equal(["target-quality"], events);
|
|
Assert.Contains(logs, line =>
|
|
line.Contains("MSAA samples change (4 -> 0) requires a restart", StringComparison.Ordinal));
|
|
}
|
|
|
|
[Fact]
|
|
public void QualityTargetFailurePublishesResolvedQualityThenPropagates()
|
|
{
|
|
var events = new List<string>();
|
|
var controller = CreateController(events: events);
|
|
controller.BindRuntimeTargets(new FakeRuntimeTargets(events)
|
|
{
|
|
ThrowOnQuality = true,
|
|
});
|
|
QualitySettings requested = QualitySettings.From(QualityPreset.Ultra);
|
|
|
|
Assert.Throws<InvalidOperationException>(() =>
|
|
controller.ReapplyQualityPreset(QualityPreset.Ultra));
|
|
|
|
Assert.Equal(requested, controller.ResolvedQuality);
|
|
Assert.Equal(["target-quality"], events);
|
|
}
|
|
|
|
[Fact]
|
|
public void UiLockTargetFailureCanRetryTheSameRequestedValue()
|
|
{
|
|
var events = new List<string>();
|
|
var storage = new FakeStorage(events);
|
|
var controller = CreateController(storage, events);
|
|
storage.ClearEvents();
|
|
var targets = new FakeRuntimeTargets(events)
|
|
{
|
|
RemainingUiLockFailures = 1,
|
|
};
|
|
controller.BindRuntimeTargets(targets);
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
|
|
Assert.Throws<InvalidOperationException>(() => controller.SetUiLocked(true));
|
|
|
|
Assert.True(controller.Gameplay.LockUI);
|
|
Assert.Equal(GameplaySettings.Default.LockUI, viewModel.GameplayDraft.LockUI);
|
|
Assert.Equal(0, storage.GameplaySaves);
|
|
Assert.Equal(["target-ui-lock:True"], events);
|
|
|
|
events.Clear();
|
|
controller.SetUiLocked(true);
|
|
|
|
Assert.True(controller.Gameplay.LockUI);
|
|
Assert.True(viewModel.GameplayDraft.LockUI);
|
|
viewModel.Cancel();
|
|
Assert.True(viewModel.GameplayDraft.LockUI);
|
|
Assert.Equal(1, storage.GameplaySaves);
|
|
Assert.Equal(["target-ui-lock:True", "save-gameplay"], events);
|
|
}
|
|
|
|
[Fact]
|
|
public void UiLockPersistenceFailureCanRetryTheSameRequestedValue()
|
|
{
|
|
var events = new List<string>();
|
|
var storage = new FakeStorage(events)
|
|
{
|
|
RemainingGameplaySaveFailures = 1,
|
|
};
|
|
var logs = new List<string>();
|
|
var controller = new RuntimeSettingsController(
|
|
storage,
|
|
static preset => QualitySettings.From(preset),
|
|
logs.Add);
|
|
storage.ClearEvents();
|
|
controller.BindRuntimeTargets(new FakeRuntimeTargets(events));
|
|
using InputDispatcher dispatcher = CreateDispatcher();
|
|
SettingsVM viewModel = controller.CreateViewModel(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { });
|
|
|
|
controller.SetUiLocked(true);
|
|
|
|
Assert.True(controller.Gameplay.LockUI);
|
|
Assert.True(viewModel.GameplayDraft.LockUI);
|
|
Assert.Equal(1, storage.GameplaySaves);
|
|
Assert.Contains(logs, line =>
|
|
line.Contains("radar lock save failed", StringComparison.Ordinal));
|
|
|
|
events.Clear();
|
|
controller.SetUiLocked(true);
|
|
|
|
Assert.True(controller.Gameplay.LockUI);
|
|
viewModel.Cancel();
|
|
Assert.True(viewModel.GameplayDraft.LockUI);
|
|
Assert.Equal(2, storage.GameplaySaves);
|
|
Assert.Equal(["target-ui-lock:True", "save-gameplay"], events);
|
|
}
|
|
|
|
[Fact]
|
|
public void UnbindingLoansStopsCallsButStateAndPersistenceContinue()
|
|
{
|
|
var events = new List<string>();
|
|
var storage = new FakeStorage(events);
|
|
var controller = CreateController(storage, events: events);
|
|
storage.ClearEvents();
|
|
controller.BindRuntimeTargets(new FakeRuntimeTargets(events));
|
|
controller.UnbindRuntimeTargets();
|
|
|
|
controller.SetUiLocked(true);
|
|
controller.ReapplyQualityPreset(QualityPreset.Ultra);
|
|
|
|
Assert.True(controller.Gameplay.LockUI);
|
|
Assert.Equal(
|
|
QualitySettings.From(QualityPreset.Ultra),
|
|
controller.ResolvedQuality);
|
|
Assert.DoesNotContain(events, value => value.StartsWith("target-", StringComparison.Ordinal));
|
|
Assert.Equal(1, storage.GameplaySaves);
|
|
}
|
|
|
|
[Theory]
|
|
[InlineData("1920x1080", true, 1920, 1080)]
|
|
[InlineData(" 800x600 ", true, 800, 600)]
|
|
[InlineData("", false, 0, 0)]
|
|
[InlineData("1920", false, 0, 0)]
|
|
[InlineData("0x1080", false, 0, 1080)]
|
|
[InlineData("1920x-1", false, 1920, -1)]
|
|
public void ResolutionParserMatchesWindowTargetPolicy(
|
|
string spec,
|
|
bool expected,
|
|
int expectedWidth,
|
|
int expectedHeight)
|
|
{
|
|
bool parsed = SilkRuntimeDisplayWindowTarget.TryParseResolution(
|
|
spec,
|
|
out int width,
|
|
out int height);
|
|
|
|
Assert.Equal(expected, parsed);
|
|
Assert.Equal(expectedWidth, width);
|
|
Assert.Equal(expectedHeight, height);
|
|
}
|
|
|
|
private static RuntimeSettingsController CreateController(
|
|
FakeStorage? storage = null,
|
|
List<string>? events = null)
|
|
{
|
|
storage ??= new FakeStorage(events);
|
|
return new RuntimeSettingsController(
|
|
storage,
|
|
static preset => QualitySettings.From(preset),
|
|
static _ => { });
|
|
}
|
|
|
|
private static InputDispatcher CreateDispatcher()
|
|
{
|
|
InputDispatcher dispatcher = InputDispatcher.CreateDetached(
|
|
new NullKeyboardSource(),
|
|
new NullMouseSource(),
|
|
new KeyBindings());
|
|
dispatcher.Attach();
|
|
return dispatcher;
|
|
}
|
|
|
|
private static SettingsVM CreateStandaloneViewModel(InputDispatcher dispatcher) =>
|
|
new(
|
|
new KeyBindings(),
|
|
dispatcher,
|
|
static _ => { },
|
|
DisplaySettings.Default,
|
|
static _ => { },
|
|
AudioSettings.Default,
|
|
static _ => { },
|
|
GameplaySettings.Default,
|
|
static _ => { },
|
|
ChatSettings.Default,
|
|
static _ => { },
|
|
CharacterSettings.Default,
|
|
static _ => { });
|
|
|
|
private sealed class FakeStartupTarget(List<string> events)
|
|
: IRuntimeSettingsStartupTarget
|
|
{
|
|
public int RemainingDisplayFailures { get; set; }
|
|
|
|
public int RemainingAudioFailures { get; set; }
|
|
|
|
public void ApplyDisplay(DisplaySettings display)
|
|
{
|
|
events.Add("startup-display");
|
|
|
|
if (RemainingDisplayFailures > 0)
|
|
{
|
|
RemainingDisplayFailures--;
|
|
throw new InvalidOperationException("display startup failed");
|
|
}
|
|
}
|
|
|
|
public void ApplyAudio(AudioSettings audio)
|
|
{
|
|
events.Add("startup-audio");
|
|
if (RemainingAudioFailures > 0)
|
|
{
|
|
RemainingAudioFailures--;
|
|
throw new InvalidOperationException("audio startup failed");
|
|
}
|
|
}
|
|
}
|
|
|
|
private sealed class FakeRuntimeTargets(List<string> events)
|
|
: IRuntimeSettingsTargets
|
|
{
|
|
public bool ThrowOnDisplay { get; init; }
|
|
|
|
public bool ThrowOnQuality { get; init; }
|
|
|
|
public int RemainingUiLockFailures { get; set; }
|
|
|
|
public int UiLockCalls { get; private set; }
|
|
|
|
public void ApplyDisplayWindowState(DisplaySettings display)
|
|
{
|
|
events.Add("target-display");
|
|
if (ThrowOnDisplay)
|
|
throw new InvalidOperationException("display target failed");
|
|
}
|
|
|
|
public void ApplyQuality(QualitySettings quality)
|
|
{
|
|
events.Add("target-quality");
|
|
if (ThrowOnQuality)
|
|
throw new InvalidOperationException("quality target failed");
|
|
}
|
|
|
|
public void ApplyUiLock(bool locked)
|
|
{
|
|
UiLockCalls++;
|
|
events.Add($"target-ui-lock:{locked}");
|
|
if (RemainingUiLockFailures > 0)
|
|
{
|
|
RemainingUiLockFailures--;
|
|
throw new InvalidOperationException("UI-lock target failed");
|
|
}
|
|
}
|
|
|
|
public List<(uint OptionId, bool Value)> SingleOptionCalls { get; } = [];
|
|
|
|
public void SetSingleCharacterOption(uint optionId, bool value)
|
|
{
|
|
SingleOptionCalls.Add((optionId, value));
|
|
events.Add($"target-single-option:0x{optionId:X}:{value}");
|
|
}
|
|
|
|
public List<(float DefaultOpacity, float ActiveOpacity)> ChatOpacityCalls { get; } = [];
|
|
|
|
public void SetChatOpacity(float defaultOpacity, float activeOpacity)
|
|
{
|
|
ChatOpacityCalls.Add((defaultOpacity, activeOpacity));
|
|
events.Add($"target-chat-opacity:{defaultOpacity}:{activeOpacity}");
|
|
}
|
|
}
|
|
|
|
// CH3 review S5(b): records every ICommandBus.Publish call so a test can
|
|
// assert what the CONCRETE RuntimeSettingsTargets actually put on the
|
|
// bus, rather than only what the IRuntimeSettingsTargets fake recorded.
|
|
private sealed class CaptureCommandBus : ICommandBus
|
|
{
|
|
public readonly List<object> Published = new();
|
|
|
|
public void Publish<T>(T command) where T : notnull =>
|
|
Published.Add(command!);
|
|
}
|
|
|
|
private sealed class InspectingDisplayWindowTarget(
|
|
Action<DisplaySettings> apply)
|
|
: IRuntimeDisplayWindowTarget
|
|
{
|
|
public int ApplyCount { get; private set; }
|
|
|
|
public void Apply(DisplaySettings display)
|
|
{
|
|
ApplyCount++;
|
|
apply(display);
|
|
}
|
|
}
|
|
|
|
private sealed class RecordingQualityApplicationTarget(List<string> events)
|
|
: IRuntimeQualityApplicationTarget
|
|
{
|
|
private bool _alphaToCoverage;
|
|
private int _anisotropic;
|
|
private int _near;
|
|
private int _far;
|
|
private int _streamNear;
|
|
private int _streamFar;
|
|
private int _budget;
|
|
|
|
public QualitySettings Observed => new(
|
|
_near,
|
|
_far,
|
|
4,
|
|
_anisotropic,
|
|
_alphaToCoverage,
|
|
_budget);
|
|
|
|
public void SetAlphaToCoverage(bool enabled)
|
|
{
|
|
_alphaToCoverage = enabled;
|
|
events.Add($"a2c:{enabled}");
|
|
}
|
|
|
|
public void SetAnisotropic(int level)
|
|
{
|
|
_anisotropic = level;
|
|
events.Add($"aniso:{level}");
|
|
}
|
|
|
|
public void PublishRenderRange(int nearRadius, int farRadius)
|
|
{
|
|
_near = nearRadius;
|
|
_far = farRadius;
|
|
events.Add($"range:{nearRadius}:{farRadius}");
|
|
}
|
|
|
|
public void ReconfigureStreamingRadii(int nearRadius, int farRadius)
|
|
{
|
|
_streamNear = nearRadius;
|
|
_streamFar = farRadius;
|
|
events.Add($"stream:{nearRadius}:{farRadius}");
|
|
}
|
|
|
|
public void SetCompletionBudget(int maxCompletionsPerFrame)
|
|
{
|
|
Assert.Equal(_near, _streamNear);
|
|
Assert.Equal(_far, _streamFar);
|
|
_budget = maxCompletionsPerFrame;
|
|
events.Add($"budget:{maxCompletionsPerFrame}");
|
|
}
|
|
}
|
|
|
|
private sealed class FailingQualityApplicationTarget(
|
|
List<string> events,
|
|
int failureIndex)
|
|
: IRuntimeQualityApplicationTarget
|
|
{
|
|
private int _step;
|
|
|
|
public void SetAlphaToCoverage(bool enabled) => Record("a2c");
|
|
|
|
public void SetAnisotropic(int level) => Record("aniso");
|
|
|
|
public void PublishRenderRange(int nearRadius, int farRadius) => Record("range");
|
|
|
|
public void ReconfigureStreamingRadii(int nearRadius, int farRadius) =>
|
|
Record("stream");
|
|
|
|
public void SetCompletionBudget(int maxCompletionsPerFrame) => Record("budget");
|
|
|
|
private void Record(string step)
|
|
{
|
|
events.Add(step);
|
|
if (_step++ == failureIndex)
|
|
throw new InvalidOperationException($"{step} failed");
|
|
}
|
|
}
|
|
|
|
private sealed class RecordingUiLockTarget(List<string> events)
|
|
: IRuntimeUiLockTarget
|
|
{
|
|
public void Apply(bool locked) => events.Add($"ui:{locked}");
|
|
}
|
|
|
|
private sealed class FakeStorage(List<string>? events = null)
|
|
: IRuntimeSettingsStorage
|
|
{
|
|
private readonly List<string> _events = events ?? [];
|
|
|
|
public DisplaySettings DisplayValue { get; set; } = DisplaySettings.Default;
|
|
|
|
public AudioSettings AudioValue { get; set; } = AudioSettings.Default;
|
|
|
|
public GameplaySettings GameplayValue { get; set; } = GameplaySettings.Default;
|
|
|
|
public ChatSettings ChatValue { get; set; } = ChatSettings.Default;
|
|
|
|
public CharacterSettings DefaultCharacterValue { get; set; } =
|
|
CharacterSettings.Default;
|
|
|
|
public Dictionary<string, CharacterSettings> Characters { get; } =
|
|
new(StringComparer.OrdinalIgnoreCase);
|
|
|
|
public SettingsStore? LayoutStore => null;
|
|
|
|
public string Location => "memory://settings";
|
|
|
|
public int DisplayLoads { get; private set; }
|
|
|
|
public int AudioLoads { get; private set; }
|
|
|
|
public int GameplayLoads { get; private set; }
|
|
|
|
public int ChatLoads { get; private set; }
|
|
|
|
public int CharacterLoads { get; private set; }
|
|
|
|
public int DisplaySaves { get; private set; }
|
|
|
|
public int GameplaySaves { get; private set; }
|
|
|
|
public int ChatSaves { get; private set; }
|
|
|
|
public string? LastLoadedCharacter { get; private set; }
|
|
|
|
public bool ThrowOnDisplaySave { get; init; }
|
|
|
|
public bool ThrowOnAudioSave { get; init; }
|
|
|
|
public bool ThrowOnGameplaySave { get; init; }
|
|
|
|
public int RemainingGameplaySaveFailures { get; set; }
|
|
|
|
public bool ThrowOnChatSave { get; init; }
|
|
|
|
public bool ThrowOnCharacterSave { get; init; }
|
|
|
|
public DisplaySettings LoadDisplay()
|
|
{
|
|
DisplayLoads++;
|
|
return DisplayValue;
|
|
}
|
|
|
|
public AudioSettings LoadAudio()
|
|
{
|
|
AudioLoads++;
|
|
return AudioValue;
|
|
}
|
|
|
|
public GameplaySettings LoadGameplay()
|
|
{
|
|
GameplayLoads++;
|
|
return GameplayValue;
|
|
}
|
|
|
|
public ChatSettings LoadChat()
|
|
{
|
|
ChatLoads++;
|
|
return ChatValue;
|
|
}
|
|
|
|
public CharacterSettings LoadCharacter(string toonKey)
|
|
{
|
|
CharacterLoads++;
|
|
LastLoadedCharacter = toonKey;
|
|
return Characters.TryGetValue(toonKey, out CharacterSettings? value)
|
|
? value
|
|
: DefaultCharacterValue;
|
|
}
|
|
|
|
public void SaveDisplay(DisplaySettings display)
|
|
{
|
|
DisplaySaves++;
|
|
_events.Add("save-display");
|
|
if (ThrowOnDisplaySave)
|
|
throw new IOException("display persistence failed");
|
|
DisplayValue = display;
|
|
}
|
|
|
|
public void SaveAudio(AudioSettings audio)
|
|
{
|
|
_events.Add("save-audio");
|
|
if (ThrowOnAudioSave)
|
|
throw new IOException("audio persistence failed");
|
|
AudioValue = audio;
|
|
}
|
|
|
|
public void SaveGameplay(GameplaySettings gameplay)
|
|
{
|
|
GameplaySaves++;
|
|
_events.Add("save-gameplay");
|
|
if (RemainingGameplaySaveFailures > 0)
|
|
{
|
|
RemainingGameplaySaveFailures--;
|
|
throw new IOException("gameplay persistence failed");
|
|
}
|
|
if (ThrowOnGameplaySave)
|
|
throw new IOException("gameplay persistence failed");
|
|
GameplayValue = gameplay;
|
|
}
|
|
|
|
public void SaveChat(ChatSettings chat)
|
|
{
|
|
ChatSaves++;
|
|
_events.Add("save-chat");
|
|
if (ThrowOnChatSave)
|
|
throw new IOException("chat persistence failed");
|
|
ChatValue = chat;
|
|
}
|
|
|
|
public void SaveCharacter(string toonKey, CharacterSettings character)
|
|
{
|
|
_events.Add($"save-character:{toonKey}");
|
|
if (ThrowOnCharacterSave)
|
|
throw new IOException("character persistence failed");
|
|
Characters[toonKey] = character;
|
|
if (string.Equals(toonKey, "default", StringComparison.OrdinalIgnoreCase))
|
|
DefaultCharacterValue = character;
|
|
}
|
|
|
|
public void ClearEvents() => _events.Clear();
|
|
}
|
|
|
|
private sealed class FakeClock : IFramePacingClock
|
|
{
|
|
public long Frequency => 1_000;
|
|
|
|
public long GetTimestamp() => 0;
|
|
}
|
|
|
|
private sealed class NullWaiter : IFramePacingWaiter
|
|
{
|
|
public void Wait(long durationTicks, long clockFrequency)
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class FakePacingSurface : IDisplayFramePacingSurface
|
|
{
|
|
private int? _refreshRate;
|
|
|
|
public bool VSync { get; set; }
|
|
|
|
public int RefreshReadCount { get; private set; }
|
|
|
|
public int? ActiveMonitorRefreshHz
|
|
{
|
|
get => _refreshRate;
|
|
set => _refreshRate = value;
|
|
}
|
|
|
|
public bool TryGetActiveMonitorRefreshHz(out int refreshHz)
|
|
{
|
|
RefreshReadCount++;
|
|
refreshHz = _refreshRate.GetValueOrDefault();
|
|
return _refreshRate is > 0;
|
|
}
|
|
}
|
|
|
|
private sealed class NullKeyboardSource : IKeyboardSource
|
|
{
|
|
#pragma warning disable CS0067
|
|
public event Action<Key, ModifierMask>? KeyDown;
|
|
public event Action<Key, ModifierMask>? KeyUp;
|
|
#pragma warning restore CS0067
|
|
public bool IsHeld(Key key) => false;
|
|
public ModifierMask CurrentModifiers => ModifierMask.None;
|
|
}
|
|
|
|
private sealed class NullMouseSource : IMouseSource
|
|
{
|
|
#pragma warning disable CS0067
|
|
public event Action<MouseButton, ModifierMask>? MouseDown;
|
|
public event Action<MouseButton, ModifierMask>? MouseUp;
|
|
public event Action<float, float>? MouseMove;
|
|
public event Action<float>? Scroll;
|
|
#pragma warning restore CS0067
|
|
public bool IsHeld(MouseButton button) => false;
|
|
public bool WantCaptureMouse => false;
|
|
public bool WantCaptureKeyboard => false;
|
|
}
|
|
}
|