MovementParameters gains the verbatim selection family: GetCommand 0x0052aa00 (the walk-vs-run cascade INCLUDING the CanCharge 0x10 fast-path ACE dropped - retail's default can_charge=false + the fast-path present, the A13+A15 canceling-pair trap avoided; inclusive threshold edge per the raw), TowardsAndAway, GetDesiredHeading per the live Ghidra decompile (fwd-towards 0 / fwd-away 180 / back-towards 180 / back-away 0), FromWire/FromWireTurnTo (UnPackNet semantics, all 18 A4 masks round-tripped). New MoveToMath: HeadingDiff per the live Ghidra decompile of 0x00528fb0 (the 360-diff NOT-TurnRight mirror + F_EPSILON 0.000199999995f - the BN "arg unused" artifact corrected), HeadingGreater (the visible TurnRight idiom), PositionHeading/Get/SetHeading reusing the codebase's single yaw-heading convention (P5), CylinderDistance (PDB arg order; planar-minus-radii shape documented as the interpretation - the raw's x87 body is garbled; seam noted). MovementType gains Invalid + retail 6/7/8/9; MovementStruct widened (ObjectId/TopLevelId/Pos/Radius/Height/Params, additive); WeenieError += 0x0B/0x36/0x37/0x38/0x3D with retail-meaning doc comments. 148 new conformance tests. Full suite: 3,860 passed. Implemented by a dedicated agent against the V0-pinned spec; scope + suite independently verified. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using AcDream.Core.Physics;
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using AcDream.Core.Physics.Motion;
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using Xunit;
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namespace AcDream.Core.Tests.Physics.Motion;
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/// <summary>
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/// R4-V1 — <c>MovementParameters::towards_and_away</c> (<c>0x0052a9a0</c>,
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/// raw 307917-307942), verbatim per r4-moveto-decomp.md §5d. Three bands:
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/// beyond <c>distance_to_object</c> → WalkForward towards; inside the
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/// <c>min_distance</c> epsilon band → WalkBackwards away (no turn, unlike
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/// the pure-away branch in §5c which uses WalkForward+turn-around); strictly
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/// between → idle (cmd 0).
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/// </summary>
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public sealed class MovementParametersTowardsAndAwayTests
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{
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[Fact]
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public void DistGreaterThanDto_WalkForward_Towards()
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{
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var p = new MovementParameters { DistanceToObject = 0.6f, MinDistance = 0.2f };
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p.TowardsAndAway(dist: 5f, out uint cmd, out bool movingAway);
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Assert.Equal(MotionCommand.WalkForward, cmd);
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Assert.False(movingAway);
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}
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[Fact]
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public void DistExactlyAtDto_NotGreater_FallsToMinBandCheck()
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{
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var p = new MovementParameters { DistanceToObject = 0.6f, MinDistance = 0.2f };
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// dist == dto is NOT > dto, so falls through to the min-band test;
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// 0.6 - 0.2 = 0.4, not < epsilon → idle.
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p.TowardsAndAway(dist: 0.6f, out uint cmd, out _);
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Assert.Equal(0u, cmd);
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}
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[Fact]
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public void InsideMinDistanceEpsilonBand_WalkBackwards_Away()
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{
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var p = new MovementParameters { DistanceToObject = 0.6f, MinDistance = 0.2f };
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// dist - min_distance < 0.000199999995f
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p.TowardsAndAway(dist: 0.2f, out uint cmd, out bool movingAway);
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Assert.Equal(MotionCommand.WalkBackward, cmd);
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Assert.True(movingAway);
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}
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[Fact]
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public void InsideMinDistanceEpsilonBand_JustBelowEpsilon_StillWalkBackwards()
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{
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var p = new MovementParameters { DistanceToObject = 0.6f, MinDistance = 0.2f };
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p.TowardsAndAway(dist: 0.2f + 0.0001f, out uint cmd, out bool movingAway);
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Assert.Equal(MotionCommand.WalkBackward, cmd);
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Assert.True(movingAway);
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}
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[Fact]
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public void StrictlyBetweenMinAndDto_Idle()
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{
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var p = new MovementParameters { DistanceToObject = 0.6f, MinDistance = 0.2f };
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p.TowardsAndAway(dist: 0.4f, out uint cmd, out bool movingAway);
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Assert.Equal(0u, cmd);
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Assert.False(movingAway);
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}
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[Fact]
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public void JustOutsideMinBand_NotYetIdle_Idle()
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{
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var p = new MovementParameters { DistanceToObject = 0.6f, MinDistance = 0.2f };
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// dist - min = 0.0003, just over epsilon (0.0002) → NOT in the min band → idle
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p.TowardsAndAway(dist: 0.2003f, out uint cmd, out _);
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Assert.Equal(0u, cmd);
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}
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}
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