acdream never implemented @pklite. It is a CLIENT command in retail, not a
server one — ACE has no pklite text-command handler — so typing it forwarded as
inert chat text that the server ignored.
Retail: ClientCommunicationSystem::DoPKLite @0x0057A490 rejects with
WeenieError 0x507 when ACCWeenieObject::IsPlayerKiller @0x0058C910 is true
(that returns true when EITHER the PK bit 0x20 OR the PKLite bit 0x2000000 is
set), prints "Please see @help pklite for more..." and sends nothing if given
any argument text, and otherwise calls CM_Character::Event_EnterPKLite
@0x006A13F0 — a bare 12-byte parameterless game action, opcode 0x28F, the same
shape as Event_LoginCompleteNotification beside it. Verb string at 0x007E16B0,
help text at 0x007DF0C8, failure string at 0x007D31E8; one verb, no alias.
HasPlayerFlag is a tri-state (null = the local PublicWeenieDesc has not
arrived). The existing arena gates compare `== false` because they reject on a
known-FALSE flag; retail's DoPKLite gates the other way, rejecting on
known-TRUE. So this case compares `== true` on either bit: an indeterminate
description sends rather than blocks, which matches retail trusting the server
instead of inventing a client-side suppression rule.
Landed as its own commit because it is retail-faithful on its own merits, but
the motivation is C4 route 2: ACE advances SequenceType.ObjectForcePosition in
exactly two places, and the only reachable one is Player.HandleActionEnterPkLite's
entry-collision bump (allow_pkl_bump, default on). Every admin teleport advances
ObjectTeleport instead, so @teleto-style displacement exercises route 3, not
route 2. Without this command route 2 has no connected acceptance gate at all.
Gates: complete Release solution 10,867 passed / 4 skipped / 0 failed
(9966b531 baseline 10,858/4/0; +9 = the 9 tests added). Coverage includes both
known-true rejections, the known-false success case, the tri-state unknown
case, the 12-byte wire envelope, and @pklite resolving as ClientHandled rather
than falling through to the server-text path.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
105 lines
3.4 KiB
C#
105 lines
3.4 KiB
C#
using System.Net;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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namespace AcDream.Core.Net.Tests;
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/// <summary>
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/// Phase I.3 — verifies that <see cref="WorldSession.SendTalk"/>,
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/// <see cref="WorldSession.SendTell"/>, and <see cref="WorldSession.SendChannel"/>
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/// produce the same wire bytes that <see cref="ChatRequests"/> builders do,
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/// using a sequence number drawn from <see cref="WorldSession.NextGameActionSequence"/>.
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///
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/// <para>
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/// Uses the internal <c>GameActionCapture</c> test seam to intercept the
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/// game-action body before it hits the (unseeded) ISAAC-encrypted wire path.
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/// </para>
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/// </summary>
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public sealed class WorldSessionChatTests
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{
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private static WorldSession NewSession()
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{
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// Bind to a throwaway loopback endpoint; we never actually
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// exchange packets — the capture hook intercepts the body.
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var ep = new IPEndPoint(IPAddress.Loopback, 65000);
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return new WorldSession(ep);
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}
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[Fact]
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public void SendTalk_EmitsBytesIdenticalToChatRequestsBuildTalk()
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{
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using var session = NewSession();
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byte[]? captured = null;
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session.GameActionCapture = body => captured = body;
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session.SendTalk("hello");
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// After SendTalk, the sequence counter has been incremented to 1.
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// ChatRequests.BuildTalk(seq=1, "hello") should match exactly.
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byte[] expected = ChatRequests.BuildTalk(1, "hello");
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Assert.NotNull(captured);
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Assert.Equal(expected, captured);
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}
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[Fact]
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public void SendTell_EmitsBytesIdenticalToChatRequestsBuildTell()
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{
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using var session = NewSession();
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byte[]? captured = null;
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session.GameActionCapture = body => captured = body;
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session.SendTell("Alice", "hey");
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byte[] expected = ChatRequests.BuildTell(1, "Alice", "hey");
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Assert.NotNull(captured);
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Assert.Equal(expected, captured);
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}
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[Fact]
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public void SendChannel_IncrementsSequence_AndMatchesBuildChatChannel()
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{
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using var session = NewSession();
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var captured = new System.Collections.Generic.List<byte[]>();
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session.GameActionCapture = body => captured.Add(body);
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session.SendChannel(channelId: 0x00000800u, "raid plan");
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session.SendChannel(channelId: 0x02000000u, "allegiance ping");
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Assert.Equal(2, captured.Count);
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Assert.Equal(ChatRequests.BuildChatChannel(1, 0x00000800u, "raid plan"), captured[0]);
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Assert.Equal(ChatRequests.BuildChatChannel(2, 0x02000000u, "allegiance ping"), captured[1]);
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}
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[Fact]
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public void SendTalk_NullText_Throws()
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{
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using var session = NewSession();
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Assert.Throws<ArgumentNullException>(() => session.SendTalk(null!));
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}
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[Fact]
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public void SendTeleportToLifestone_EmitsRetailGameAction()
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{
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using var session = NewSession();
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byte[]? captured = null;
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session.GameActionCapture = body => captured = body;
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session.SendTeleportToLifestone();
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Assert.NotNull(captured);
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Assert.Equal(InteractRequests.BuildTeleToLifestone(1), captured);
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}
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[Fact]
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public void SendEnterPkLite_EmitsRetailGameAction()
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{
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using var session = NewSession();
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byte[]? captured = null;
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session.GameActionCapture = body => captured = body;
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session.SendEnterPkLite();
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Assert.NotNull(captured);
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Assert.Equal(ClientCommandRequests.BuildEnterPkLite(1), captured);
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}
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}
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