Fixes the three MUST-FIX findings from the 2026-08-11 combined dual-lens
review of commit b4edee97 (docs/research/2026-08-11-op8-review.md).
M1 — SetForAction destroyed ActivationType/InputScope on every write,
collapsing walk-mode's Hold, the three combat-scoped bindings, and
CameraInstantMouseLook's mouse chord the instant a row (including
Defaults, which touches all ~140 mapped rows at once) wrote back.
Widened the Bindings seam to carry the full Binding (chord + activation
+ scope), not a bare chord: KeyboardConfigController captures each
row's live Activation/Scope ONCE at build time (every multi-chord
action in KeyBindings.RetailDefaults() shares one pair across all its
bindings) and reapplies it on every write — rebind, Cancel/Revert, and
Defaults (which restores DAT-sourced KEYS only, never touches the
pair). New tests pin this across both Defaults and Cancel for a
Hold+MeleeCombat-scoped action.
M2 — InputMap 0x5 (CameraControls) and 0x6 (CameraAlternateControls)
aliased one InputAction each: both rows read/wrote the same live target,
so they showed identical stale chords, a rebind of one silently wiped
the other, and a row could conflict with its own twin. Building real
per-scheme dual-binding storage (or new InputAction members plus the
camera-dispatch code to consume them) is a feature, not a one-line fix.
Chose the third option: only ctx 0x5 — the scheme RetailDefaults()
actually has live support for — maps to InputAction; ctx 0x6 falls
through to the existing unmapped/store-only path (AP-203), fully
rendered, bindable, and persisted, honestly carrying no live effect.
This also retired 10 stale allowlist entries in the DAT-vs-
RetailDefaults() round-trip test: with the alias gone, ctx 0x5 alone
matches RetailDefaults() exactly for all twelve Camera actions.
M3 — the auto-reassign-on-conflict path was wired silent in production
(NotifyReassigned: _ => "") though the contract asked for a prompt and
retail confirms before overwriting (OpenOverwriteBindingDialog). Wired
a real confirm dialog through RetailDialogFactory.MakeConfirmation —
the same seam GameplayConfirmationController already uses — read
lazily since DialogFactory mounts after MountKeyboardConfig in
Initialize()'s order. Only reassigns on accept; decline leaves every
row untouched. AP-204 (which recorded the narrowing) is RETIRED; the
still-true OK/Cancel left-click-vs-right-click-release note moves to a
code comment (zero observable difference, doesn't warrant a register
row). Reverted the gate script's step 9 from documenting the silent
shape back to the real confirm-prompt behavior.
SHOULD-FIX addressed as one-liners in files already touched:
- S1: non-user-bindable conflicts are now checked BEFORE any row
conflict (retail's own order), and ALL conflicting rows are collected
(N-way), not just the first match.
- S3: Save wraps the file-write pair in the same try/catch
RuntimeKeyBindingTarget.Apply already uses for keybinds.json.
- S4: assigning "Mapping 3" on a row with no existing bindings now
lands on display index 2, not index 0 — ReplaceSlotValue trims only
TRAILING empty slots instead of stripping every default(KeyChord).
Right-click on an already-empty slot is now a no-op instead of
shifting later bindings.
- S6: UiButton.OnRightClick returns false (unhandled, bubbles to
parent) when no handler is set, disabled or not — matching the
pre-existing behavior the class doc already claimed.
Left for a future pass (not one-liners): S2 (ActionMap.ConflictingMaps
is still unread — the conflict scan treats all 306 rows as one flat
universe instead of respecting the DAT's own legitimately-shared-key
table) and S5 (the ~330 DAT layout imports still run eagerly at mount
instead of lazily on first open).
19 KeyboardConfigControllerTests (was 12): +2 activation/scope
preservation (Defaults, Cancel), +1 camera de-alias, +2 confirm-dialog
accept/decline, +1 non-bindable-takes-priority-over-row-conflict, +1
sparse-row third-slot placement. Full solution suite 13,154 passed / 4
skipped / 0 failed (this round's baseline 13,147/4/0, zero regressions).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
587 lines
27 KiB
C#
587 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Input;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Campaign OP slice OP8 conformance + behavior tests for
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/// <see cref="KeyboardConfigController"/> — built against the committed
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/// <c>keyboard_config_21000009.json</c> fixture (real DAT structure, no live dat
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/// access at test time), fed a small synthetic <see cref="RetailActionMapSnapshot"/>
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/// so the behavioral assertions stay focused. Live-DAT row-count/label conformance
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/// lives in <c>AcDream.Core.Tests.Input.RetailActionMapReaderTests</c> and
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/// <c>RetailActionIdentityRoundTripTests</c>.
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///
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/// <para>
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/// Reworked at the 2026-08-11 combined review (M1/M2/M3/S1/S4): the seam now
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/// carries <see cref="Binding"/> (chord + activation + scope), the M2 fix means
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/// only ONE camera InputMap context maps live, and conflicts open a real confirm
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/// dialog instead of auto-reassigning silently.
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/// </para>
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/// </summary>
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public sealed class KeyboardConfigControllerTests
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{
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private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
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private static ElementInfo? Find(ElementInfo n, uint id)
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{
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if (n.Id == id) return n;
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foreach (ElementInfo c in n.Children)
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{
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ElementInfo? f = Find(c, id);
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if (f is not null) return f;
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}
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return null;
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}
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private static Func<uint, uint, UiElement?> MakeTemplateResolver()
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{
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ElementInfo root = FixtureLoader.LoadKeyboardConfigInfos();
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return (layoutId, elementId) =>
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{
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if (layoutId != KeyboardConfigController.LayoutId) return null;
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ElementInfo? templateInfo = Find(root, elementId);
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return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root;
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};
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}
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private static RetailActionMapRow Row(
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uint inputMapId, uint actionId, RetailActionClass cls,
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uint labelHash = 0, uint tooltipHash = 0,
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params RetailKeyChord[] defaults) =>
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new(inputMapId, actionId, cls, labelHash, tooltipHash, defaults);
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private sealed class FakeBindings
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{
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public Dictionary<InputAction, List<Binding>> Mapped { get; } = new();
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public Dictionary<(uint, uint), List<KeyChord>> Unmapped { get; } = new();
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public List<(InputAction Action, IReadOnlyList<Binding> Value)> MappedSets { get; } = new();
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public List<((uint, uint) Row, IReadOnlyList<KeyChord> Value)> UnmappedSets { get; } = new();
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public List<string> Messages { get; } = new();
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public int SaveCalls { get; private set; }
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public int ToggleCalls { get; private set; }
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public Action<KeyChord?>? PendingCapture { get; private set; }
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public (string Message, Action<bool> OnResult)? PendingConfirm { get; private set; }
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public void Capture(KeyChord? chord)
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{
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Action<KeyChord?>? cb = PendingCapture;
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PendingCapture = null;
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cb?.Invoke(chord);
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}
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public void RespondToConfirm(bool accept)
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{
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var pending = PendingConfirm ?? throw new InvalidOperationException("no pending confirm");
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PendingConfirm = null;
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pending.OnResult(accept);
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}
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public KeyboardConfigController.Bindings ToBindings() => new(
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CurrentForAction: a => Mapped.TryGetValue(a, out var v) ? v : Array.Empty<Binding>(),
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SetForAction: (a, v) =>
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{
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Mapped[a] = v.ToList();
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MappedSets.Add((a, v));
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},
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CurrentForUnmapped: k => Unmapped.TryGetValue(k, out var v) ? v : Array.Empty<KeyChord>(),
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SetForUnmapped: (k, v) =>
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{
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Unmapped[k] = v.ToList();
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UnmappedSets.Add((k, v));
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},
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BeginCapture: cb => PendingCapture = cb,
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Save: () => SaveCalls++,
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Toggle: () => ToggleCalls++,
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DisplaySystemMessage: msg => Messages.Add(msg),
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NonBindableRefusalText: "cannot overwrite",
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ConfirmOverwrite: (message, onResult) => PendingConfirm = (message, onResult));
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}
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private static readonly KeyChord ChordW = new(Silk.NET.Input.Key.W, ModifierMask.None);
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private static readonly KeyChord ChordUp = new(Silk.NET.Input.Key.Up, ModifierMask.None);
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private static readonly KeyChord ChordA = new(Silk.NET.Input.Key.A, ModifierMask.None);
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[Fact]
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public void Bind_Succeeds_AndBuildsOneRowPerSnapshotRow()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup
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Row(0x5, 0x33, RetailActionClass.Camera), // CameraMoveToward
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController? controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings());
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Assert.NotNull(controller);
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Assert.Equal(3, controller!.Rows.Count);
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Assert.Equal(3, controller.Page.Rows.Count);
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}
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[Fact]
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public void Bind_MapsKnownActionsAndLeavesUnknownOnesUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> no InputAction
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(InputAction.MovementForward, forward.MappedAction);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Null(bowDeep.MappedAction);
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}
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[Fact]
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public void Bind_SeedsRowFromLiveBindings_MappedAndUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote),
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding>
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{
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new(ChordW, InputAction.MovementForward),
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new(ChordUp, InputAction.MovementForward),
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};
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fake.Unmapped[(0x10000006u, 0x100000A0u)] = new List<KeyChord> { ChordA };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(new[] { ChordW, ChordUp }, forward.Model.Current);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Equal(new[] { ChordA }, bowDeep.Model.Current);
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}
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[Fact]
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public void KeyButtonClick_CapturesAndAppliesNewBinding()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.NotEmpty(row.KeyButtons);
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row.KeyButtons[0].OnClick!.Invoke();
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Assert.NotNull(fake.PendingCapture);
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fake.Capture(ChordW);
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Assert.Contains(ChordW, row.Model.Current);
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(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
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Assert.Equal(InputAction.MovementForward, written.Action);
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Binding onlyBinding = Assert.Single(written.Value);
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Assert.Equal(ChordW, onlyBinding.Chord);
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// No live binding existed at build time — falls back to the Binding
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// record's own defaults (Press/Game), same as before M1.
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Assert.Equal(ActivationType.Press, onlyBinding.Activation);
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Assert.Equal(InputScope.Game, onlyBinding.Scope);
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Assert.Equal("W", row.KeyButtons[0].Label);
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}
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[Fact]
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public void KeyButtonCapture_EscapeCancel_LeavesBindingUnchanged()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(null); // Escape sentinel
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Assert.Equal(new[] { ChordW }, row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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[Fact]
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public void KeyButtonRightClick_ErasesThatSlot()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding>
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{
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new(ChordW, InputAction.MovementForward),
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new(ChordUp, InputAction.MovementForward),
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};
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(2, row.Model.Current.Count);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Single(row.Model.Current);
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Assert.DoesNotContain(ChordW, row.Model.Current);
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}
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[Fact]
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public void KeyButtonRightClick_OnAlreadyEmptySlot_IsANoOp()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Empty(row.Model.Current);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Empty(row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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/// <summary>S4 (2026-08-11 review): clicking "Mapping 3" (slot index 2) on a
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/// row with NO existing bindings must land the captured chord on display
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/// index 2, not collapse it onto index 0.</summary>
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[Fact]
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public void KeyButtonClick_OnSparseRow_ThirdSlotLandsOnThirdButton()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(3, row.KeyButtons.Count);
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Assert.Empty(row.Model.Current);
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row.KeyButtons[2].OnClick!.Invoke(); // "Mapping 3"
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fake.Capture(ChordW);
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Assert.Null(row.KeyButtons[0].Label);
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Assert.Null(row.KeyButtons[1].Label);
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Assert.Equal("W", row.KeyButtons[2].Label);
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// The write to the live seam only ever carries the REAL chord — no
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// default(KeyChord) padding leaks into the persisted Binding list.
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(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
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Binding onlyBinding = Assert.Single(written.Value);
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Assert.Equal(ChordW, onlyBinding.Chord);
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}
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[Fact]
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public void Capture_ConflictWithAnotherRow_OpensConfirmDialog_AcceptReassigns()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup — will hold ChordA
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordA); // steal MovementBackup's chord
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// M3: nothing is applied yet — a confirm dialog is pending.
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Assert.NotNull(fake.PendingConfirm);
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Assert.DoesNotContain(ChordA, forward.Model.Current);
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Assert.Contains(ChordA, backup.Model.Current);
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Assert.Empty(fake.Messages);
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fake.RespondToConfirm(true);
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Assert.Contains(ChordA, forward.Model.Current);
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Assert.DoesNotContain(ChordA, backup.Model.Current);
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}
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[Fact]
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public void Capture_ConflictWithAnotherRow_DeclineLeavesBothRowsUnchanged()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x4, 0x2A, RetailActionClass.Movement),
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
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fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(ChordA);
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fake.RespondToConfirm(false);
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Assert.Equal(new[] { ChordW }, forward.Model.Current); // untouched
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Assert.Equal(new[] { ChordA }, backup.Model.Current); // untouched
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}
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[Fact]
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public void Capture_ConflictWithNonBindableAcdreamAction_RefusesWithoutADialog()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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// AcdreamToggleAudioMute has no RetailActionIdentityTable row at all.
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var muteChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
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fake.Mapped[InputAction.AcdreamToggleAudioMute] =
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new List<Binding> { new(muteChord, InputAction.AcdreamToggleAudioMute) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single();
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forward.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(muteChord);
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// S1: refused outright, no confirm dialog offered.
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Assert.Null(fake.PendingConfirm);
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Assert.DoesNotContain(muteChord, forward.Model.Current);
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Assert.Contains("cannot overwrite", fake.Messages);
|
|
Assert.Equal(muteChord, Assert.Single(fake.Mapped[InputAction.AcdreamToggleAudioMute]).Chord);
|
|
}
|
|
|
|
/// <summary>S1: retail checks the non-user-bindable target BEFORE any
|
|
/// user-bindable row conflict, even when both exist for the same chord.</summary>
|
|
[Fact]
|
|
public void Capture_ConflictWithBothARowAndANonBindableAction_NonBindableWins()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x4, 0x29, RetailActionClass.Movement),
|
|
Row(0x4, 0x2A, RetailActionClass.Movement),
|
|
});
|
|
var fake = new FakeBindings();
|
|
var sharedChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
|
|
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(sharedChord, InputAction.MovementBackup) };
|
|
fake.Mapped[InputAction.AcdreamToggleAudioMute] =
|
|
new List<Binding> { new(sharedChord, InputAction.AcdreamToggleAudioMute) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
|
|
forward.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(sharedChord);
|
|
|
|
Assert.Null(fake.PendingConfirm);
|
|
Assert.Contains("cannot overwrite", fake.Messages);
|
|
Assert.DoesNotContain(sharedChord, forward.Model.Current);
|
|
}
|
|
|
|
[Fact]
|
|
public void OkButton_AppliesCommitsSavesAndToggles()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
|
var fake = new FakeBindings();
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
row.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordW);
|
|
Assert.True(row.Model.Changed);
|
|
|
|
UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!;
|
|
ok.OnClick!.Invoke();
|
|
|
|
Assert.False(row.Model.Changed); // Apply committed saved=current
|
|
Assert.Equal(1, fake.SaveCalls);
|
|
Assert.Equal(1, fake.ToggleCalls);
|
|
}
|
|
|
|
[Fact]
|
|
public void CancelButton_RevertsUncommittedEditAndToggles()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
row.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordUp); // now [Up] uncommitted (slot 0 replaced)
|
|
|
|
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
|
|
cancel.OnClick!.Invoke();
|
|
|
|
Assert.Equal(new[] { ChordW }, row.Model.Current); // reverted to Saved
|
|
Assert.Equal(1, fake.ToggleCalls);
|
|
Assert.Equal(0, fake.SaveCalls);
|
|
}
|
|
|
|
[Fact]
|
|
public void DefaultsButton_RestoresDatDefaultLive_WithoutCommitting()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x4, 0x29, RetailActionClass.Movement, defaults:
|
|
new[] { new RetailKeyChord(0x11, 0, 0, 3) }), // DIK_W
|
|
});
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordUp, InputAction.MovementForward) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
Assert.Equal(new[] { ChordUp }, row.Model.Current);
|
|
|
|
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
|
|
defaultsButton.OnClick!.Invoke();
|
|
|
|
Assert.Equal(new[] { ChordW }, row.Model.Current);
|
|
Assert.True(row.Model.Changed); // live but uncommitted, matching retail
|
|
}
|
|
|
|
/// <summary>M1 (2026-08-11 review): Defaults must restore the DAT-sourced
|
|
/// KEY only — the row's live Activation/Scope (Hold + MeleeCombat here,
|
|
/// captured from the action's live binding at build time) must survive the
|
|
/// click unchanged, across the FULL 306-row shape this test represents with
|
|
/// one Hold+scoped action.</summary>
|
|
[Fact]
|
|
public void DefaultsButton_PreservesActivationAndScope_ForAHoldScopedAction()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x10000003, 0x1000005D, RetailActionClass.Combat, defaults:
|
|
new[] { new RetailKeyChord(0xD3, 0, 0, 3) }), // CombatLowAttack, DIK_DELETE
|
|
});
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.CombatLowAttack] = new List<Binding>
|
|
{
|
|
new(ChordUp, InputAction.CombatLowAttack, ActivationType.Hold, InputScope.MeleeCombat),
|
|
};
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
|
|
defaultsButton.OnClick!.Invoke();
|
|
|
|
(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
|
|
Assert.Equal(InputAction.CombatLowAttack, written.Action);
|
|
Binding result = Assert.Single(written.Value);
|
|
Assert.Equal(Silk.NET.Input.Key.Delete, result.Chord.Key); // the DAT default key
|
|
Assert.Equal(ActivationType.Hold, result.Activation); // preserved, not reset to Press
|
|
Assert.Equal(InputScope.MeleeCombat, result.Scope); // preserved, not reset to Game
|
|
}
|
|
|
|
/// <summary>M1: Cancel/Revert (RestoreSavedValue) must ALSO preserve
|
|
/// Activation/Scope, not just Defaults.</summary>
|
|
[Fact]
|
|
public void CancelButton_PreservesActivationAndScope()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x32, RetailActionClass.Movement) });
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.MovementWalkMode] = new List<Binding>
|
|
{
|
|
new(ChordW, InputAction.MovementWalkMode, ActivationType.Hold, InputScope.Game),
|
|
};
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
row.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordUp); // uncommitted edit
|
|
|
|
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
|
|
cancel.OnClick!.Invoke();
|
|
|
|
// MappedSets also carries the capture's own write (ChordUp) before the
|
|
// revert — take the LAST write, which is Cancel's RestoreSavedValue.
|
|
(InputAction Action, IReadOnlyList<Binding> Value) written = fake.MappedSets[^1];
|
|
Binding result = Assert.Single(written.Value);
|
|
Assert.Equal(ChordW, result.Chord); // reverted to saved
|
|
Assert.Equal(ActivationType.Hold, result.Activation);
|
|
}
|
|
|
|
/// <summary>M2 (2026-08-11 review): InputMap 0x6 (CameraAlternateControls) no
|
|
/// longer aliases InputMap 0x5's (CameraControls) InputAction — each row is
|
|
/// independent, so rebinding one never clobbers the other, and a row cannot
|
|
/// conflict with its own former twin.</summary>
|
|
[Fact]
|
|
public void CameraContext5And6_AreIndependentRows_NotAliased()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x5, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0x4B, 0, 0, 3) }),
|
|
Row(0x6, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0xCB, 0, 0, 3) }),
|
|
});
|
|
var fake = new FakeBindings();
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView ctx5 = controller.Rows.Single(r => r.InputMapId == 0x5u);
|
|
KeyboardConfigController.RowView ctx6 = controller.Rows.Single(r => r.InputMapId == 0x6u);
|
|
|
|
Assert.Equal(InputAction.CameraRotateLeft, ctx5.MappedAction);
|
|
Assert.Null(ctx6.MappedAction); // unmapped — no live dual-binding infrastructure (M2)
|
|
|
|
// Rebinding ctx5's row must not touch ctx6's storage, and vice versa.
|
|
ctx5.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordW);
|
|
Assert.Contains(ChordW, ctx5.Model.Current);
|
|
Assert.Empty(ctx6.Model.Current); // ctx6 never seeded/written by ctx5's edit
|
|
Assert.Empty(fake.Unmapped); // ctx6 untouched — only ctx5's mapped write happened
|
|
|
|
ctx6.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordA);
|
|
Assert.Contains(ChordA, ctx6.Model.Current);
|
|
Assert.Contains(ChordW, ctx5.Model.Current); // ctx5 unaffected by ctx6's edit
|
|
Assert.True(fake.Unmapped.ContainsKey((0x6u, 0x35u)));
|
|
}
|
|
|
|
[Fact]
|
|
public void Bind_MissingWindowRoot_ReturnsNull()
|
|
{
|
|
ElementInfo empty = new() { Id = 0x99999999u, Type = 3 };
|
|
ImportedLayout emptyLayout = LayoutImporter.Build(empty, NoTex, null);
|
|
var snapshot = new RetailActionMapSnapshot(Array.Empty<RetailActionMapRow>());
|
|
var fake = new FakeBindings();
|
|
|
|
KeyboardConfigController? controller = KeyboardConfigController.Bind(
|
|
emptyLayout, snapshot, (_, _) => null, (_, _) => null, fake.ToBindings());
|
|
|
|
Assert.Null(controller);
|
|
}
|
|
}
|