Adds 14 widget signatures to IPanelRenderer + ImGuiPanelRenderer impl: TextColored, CollapsingHeader, TreeNode/TreePop, Checkbox, Button, Combo, SliderFloat, PlotLines, BeginTable/TableNextColumn/EndTable, InputTextSubmit (Enter-key submit), Spacing, Dummy, TextWrapped. InputTextSubmit uses ImGuiInputTextFlags.EnterReturnsTrue and clears the buffer + emits via `out submitted` on the frame Enter is pressed. PlotLines passes `ref values[0]` with empty-array guard. CollapsingHeader defaultOpen=true uses ImGuiTreeNodeFlags.DefaultOpen (= 0x20). FakePanelRenderer test double records (Method, Args) tuples and exposes knobs to drive ref/out values. 17 new tests dispatch through IPanelRenderer (not the concrete fake) so tests fail to compile when the interface itself lacks a method - real RED -> GREEN signal. Tests: 26 -> 43 in UI.Abstractions.Tests. Total solution 881 green. Foundation for Phase I.2 (DebugPanel) and I.4 (ChatPanel input field). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
142 lines
5.5 KiB
C#
142 lines
5.5 KiB
C#
using System.Numerics;
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namespace AcDream.UI.Abstractions.Tests;
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/// <summary>
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/// In-memory test double for <see cref="IPanelRenderer"/>. Records every
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/// widget call so tests can assert against the recorded trace without
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/// running an ImGui context. New widgets added to the interface must
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/// implement here too — that compilation error IS the TDD red signal.
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/// </summary>
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internal sealed class FakePanelRenderer : IPanelRenderer
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{
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/// <summary>Ordered list of (method, args) pairs recorded across this renderer's lifetime.</summary>
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public List<(string Method, object?[] Args)> Calls { get; } = new();
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/// <summary>If <see cref="Begin"/> is called, return this value. Defaults to true so panels render.</summary>
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public bool BeginReturns { get; set; } = true;
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// -- Inputs the panel under test can mutate via ref args -----------
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/// <summary>Pre-set return value for the next <see cref="Checkbox"/> — caller flips bool to simulate user click.</summary>
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public bool CheckboxNextReturn { get; set; }
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public bool? CheckboxNextValue { get; set; }
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/// <summary>Pre-set return value for the next <see cref="Button"/> — caller sets to simulate user click.</summary>
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public bool ButtonNextReturn { get; set; }
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/// <summary>Pre-set return value for the next <see cref="Combo"/>.</summary>
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public bool ComboNextReturn { get; set; }
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public int? ComboNextSelectedIndex { get; set; }
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/// <summary>Pre-set return for <see cref="SliderFloat"/>.</summary>
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public bool SliderFloatNextReturn { get; set; }
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public float? SliderFloatNextValue { get; set; }
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/// <summary>Pre-set return for <see cref="CollapsingHeader"/>.</summary>
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public bool CollapsingHeaderNextReturn { get; set; } = true;
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/// <summary>Pre-set return for <see cref="TreeNode"/>.</summary>
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public bool TreeNodeNextReturn { get; set; } = true;
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/// <summary>Pre-set return for <see cref="BeginTable"/>.</summary>
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public bool BeginTableNextReturn { get; set; } = true;
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/// <summary>Pre-set "submitted" string for the next <see cref="InputTextSubmit"/>; null = no submit this frame.</summary>
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public string? InputTextSubmitNextSubmitted { get; set; }
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public string? InputTextSubmitNextBufferAfter { get; set; }
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public bool Begin(string title)
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{
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Calls.Add(("Begin", new object?[] { title }));
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return BeginReturns;
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}
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public void End() => Calls.Add(("End", Array.Empty<object?>()));
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public void Text(string text) => Calls.Add(("Text", new object?[] { text }));
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public void SameLine() => Calls.Add(("SameLine", Array.Empty<object?>()));
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public void Separator() => Calls.Add(("Separator", Array.Empty<object?>()));
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public void ProgressBar(float fraction, float width, string? overlay = null)
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=> Calls.Add(("ProgressBar", new object?[] { fraction, width, overlay }));
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public void TextColored(Vector4 rgba, string text)
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=> Calls.Add(("TextColored", new object?[] { rgba, text }));
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public bool CollapsingHeader(string label, bool defaultOpen = true)
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{
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Calls.Add(("CollapsingHeader", new object?[] { label, defaultOpen }));
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return CollapsingHeaderNextReturn;
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}
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public bool TreeNode(string label)
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{
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Calls.Add(("TreeNode", new object?[] { label }));
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return TreeNodeNextReturn;
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}
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public void TreePop() => Calls.Add(("TreePop", Array.Empty<object?>()));
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public bool Checkbox(string label, ref bool value)
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{
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Calls.Add(("Checkbox", new object?[] { label, value }));
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if (CheckboxNextValue is bool nv) value = nv;
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return CheckboxNextReturn;
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}
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public bool Button(string label)
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{
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Calls.Add(("Button", new object?[] { label }));
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return ButtonNextReturn;
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}
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public bool Combo(string label, ref int selectedIndex, string[] items)
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{
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Calls.Add(("Combo", new object?[] { label, selectedIndex, items }));
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if (ComboNextSelectedIndex is int idx) selectedIndex = idx;
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return ComboNextReturn;
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}
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public bool SliderFloat(string label, ref float value, float min, float max)
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{
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Calls.Add(("SliderFloat", new object?[] { label, value, min, max }));
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if (SliderFloatNextValue is float v) value = v;
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return SliderFloatNextReturn;
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}
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public void PlotLines(
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string label,
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float[] values,
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int count,
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int offset = 0,
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string? overlay = null,
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float? min = null,
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float? max = null,
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Vector2? size = null)
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=> Calls.Add(("PlotLines", new object?[] { label, values, count, offset, overlay, min, max, size }));
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public void BeginTable(string id, int columns)
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=> Calls.Add(("BeginTable", new object?[] { id, columns }));
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public void TableNextColumn() => Calls.Add(("TableNextColumn", Array.Empty<object?>()));
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public void EndTable() => Calls.Add(("EndTable", Array.Empty<object?>()));
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public bool InputTextSubmit(string label, ref string buffer, int maxLen, out string? submitted)
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{
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Calls.Add(("InputTextSubmit", new object?[] { label, buffer, maxLen }));
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submitted = InputTextSubmitNextSubmitted;
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if (submitted is not null)
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buffer = InputTextSubmitNextBufferAfter ?? string.Empty;
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return submitted is not null;
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}
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public void Spacing() => Calls.Add(("Spacing", Array.Empty<object?>()));
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public void Dummy(Vector2 size) => Calls.Add(("Dummy", new object?[] { size }));
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public void TextWrapped(string text) => Calls.Add(("TextWrapped", new object?[] { text }));
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}
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