acdream/tests/AcDream.Core.Net.Tests
Erik 196f883c10 fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
Three fixes to the Vitals HUD path:

1. EnchantmentMask Vitae/Cooldown bit values (parser regression).
   ACE's enum at references/ACE/Source/ACE.Entity/Enum/EnchantmentCategory.cs
   has Vitae=0x4 and Cooldown=0x8. I had them swapped — when ACE wrote
   the Vitae singleton with mask bit 0x4 set, my parser read it as
   "Cooldown" and tried to consume a count-prefixed list (no count
   present), blowing up with FormatException, returning null from
   TryParse. PlayerDescription consequently failed to parse on every
   live login. Fix: swap the bit values + bucket constants to match ACE.

2. Vitae applies regardless of StatModKey. Live trace showed:
     vitals: PD-ench spell=666 layer=0 bucket=Vitae key=0 val=0.95
   ACE's Vitae enchantment serializes with key=0 (meaning "any vital")
   per retail. EnchantmentMath was filtering Vitae by key like other
   buffs, so the 5% death penalty never applied to Health/Stam/Mana
   max — the Vitals percent read 95% because current=276 / max=290
   (server already reduced current; our max didn't match). Fix:
   Vitae bucket short-circuits the per-key check and applies its
   multiplier to all vitals.

3. Absolute current/max in HUD overlay. VitalsVM exposes
   HealthCurrent/Max, StaminaCurrent/Max, ManaCurrent/Max from
   LocalPlayerState. VitalsPanel overlay format is now
   "current / max (percent%)" when absolutes are available; falls
   back to percent-only pre-PlayerDescription. Matches the retail
   look the user requested ("HP 400/400" style).

Test deltas (841 -> 842):
  - Existing Vitae test still passes (key matches statKey case).
  - New Vitae key=0 test pins the "any vital" semantics.
  - Existing PlayerDescription Vitae singleton test updated to
    write mask=0x4 (was 0x8 with the swapped enum).

Live verification: with +Acdream's Vitae-666 active and Endurance.current=290:
  HP   : current=138, max=145×0.95≈138 → bar 100% (was 95%)
  Stam : current=276, max=290×0.95≈276 → bar 100%
  Mana : current=190, max=200×0.95≈190 → bar 100%
Overlay reads e.g. "276 / 276 (100%)".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 18:15:20 +02:00
..
Cryptography feat(net): PacketHeader + PacketHeaderFlags + Hash32 checksum (Phase 4.2) 2026-04-11 14:17:37 +02:00
Messages feat(anim): full retail remote-entity motion port — walk/run/strafe/turn/stop 2026-04-19 21:26:23 +02:00
Packets feat(net): acdream enters the world — CharacterList parsed + CharacterEnterWorld sent + 68 CreateObject received (Phase 4.7) 2026-04-11 15:14:31 +02:00
AcDream.Core.Net.Tests.csproj feat(net): AcDream.Core.Net scaffold + ISAAC keystream (Phase 4.1) 2026-04-11 14:14:28 +02:00
GameEventWiringTests.cs docs(issues): #8/#9/#11 filed; #10 wired (KillerNotification) 2026-04-25 17:39:47 +02:00
LiveHandshakeTests.cs feat(net): CreateObject body parser — GUID + Position + SetupId extracted (Phase 4.7d) 2026-04-11 15:18:54 +02:00
NetClientTests.cs feat(net): live ACE handshake verified — ConnectRequest received and parsed (Phase 4.6a/b/c/d) 2026-04-11 14:46:19 +02:00
PlayerDescriptionParserTests.cs fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
PrivateUpdateVitalTests.cs feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00