acdream/tests
Erik ce41efb9e5 refactor(runtime): cut graphical host over to canonical root
Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-26 19:06:09 +02:00
..
AcDream.App.Tests refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
AcDream.Bake.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Cli.Tests perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
AcDream.Content.Tests feat(content): bake and read flat collision assets 2026-07-25 15:22:08 +02:00
AcDream.Core.Net.Tests perf(net): frame recurring sends in place 2026-07-25 06:02:52 +02:00
AcDream.Core.Tests refactor(runtime): own world environment state 2026-07-26 16:45:04 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.Runtime.Tests refactor(runtime): compose canonical game runtime root 2026-07-26 18:51:17 +02:00
AcDream.UI.Abstractions.Tests refactor(runtime): own communication and social state 2026-07-26 07:50:16 +02:00