Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger. Co-authored-by: OpenAI Codex <codex@openai.com> |
||
|---|---|---|
| .. | ||
| AcDream.App.Tests | ||
| AcDream.Bake.Tests | ||
| AcDream.Cli.Tests | ||
| AcDream.Content.Tests | ||
| AcDream.Core.Net.Tests | ||
| AcDream.Core.Tests | ||
| AcDream.Core.Tests.Fixtures.HelloPlugin | ||
| AcDream.Runtime.Tests | ||
| AcDream.UI.Abstractions.Tests | ||