Make every App composition phase borrow one GameRuntime, retire the duplicate view/event adapters, and dispose the root only after its graphical borrowers release. This preserves synchronous UI commands while giving shutdown one exact ownership ledger. Co-authored-by: OpenAI Codex <codex@openai.com> |
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| .. | ||
| LiveObjectFrameController.cs | ||
| RenderSceneUpdateCommitPhase.cs | ||
| UpdateFrameOrchestrator.cs | ||
| UpdateFrameRuntimeAdapters.cs | ||