SetPosition zeros the body velocity but the motion interpreter kept the PRE-teleport ForwardCommand (RunForward), so the next Update() rebuilt that run vector via get_state_velocity and the player sprinted off in the old direction on arrival. DoMotion(Ready) makes the player arrive at rest. Not a cascade fix anymore (Slice 3 closed that) — the last user-visible bit of #145. All suites green: Core 1529 / App 480 / UI 425 / Net 313. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| PlayerModeAutoEntry.cs | ||
| PlayerMovementController.cs | ||
| SilkKeyboardSource.cs | ||
| SilkMouseSource.cs | ||