acdream/tests/AcDream.Core.Tests/Physics
Erik b0c29454d0 test(physics): conformance fixtures for BSP step-up + roof-landing (Phase L.2.0)
Adds two files under tests/:
  BSPStepUpFixtures.cs — synthetic PhysicsBSPNode trees for four canonical
    collision shapes: low step (25 cm), too-tall wall (5 m), flat roof (3 m),
    and steep slope (60deg).  Pre-builds ResolvedPolygon dicts with correct
    polygon_hits_sphere_precise winding (CCW relative to outward normal).
  BSPStepUpTests.cs — 11 conformance tests:
    A1-A6: baselines that pass before and after implementation (no-hit, geometry
           fixture sanity checks).
    B1-B3: Phase L.2.1 targets, currently RED (Path 5 wall-slides).
    C1-C3: Phase L.2.2 targets, currently RED (Path 6 wall-slides).

Retail refs in test docstrings:
  BSPTREE::find_collisions Path 5 acclient_2013_pseudo_c.txt:323849 /
    ACE BSPTree.cs:192-196.
  CTransition::step_up acclient_2013_pseudo_c.txt:273099-273133 /
    ACE Transition.cs:746-777.
  SPHEREPATH::set_collide acclient_2013_pseudo_c.txt:321594-321607 /
    ACE SpherePath.cs:279-286.
  CTransition::transitional_insert Collide branch
    acclient_2013_pseudo_c.txt:273193-273239 / ACE Transition.cs:891-930.

Also adds PhysicsDataCache.RegisterGfxObjForTest() for test-only GfxObjPhysics
injection without real DAT content.

Test delta: 811 -> 823 (+12). 6 passing (A1-A6 + B2), 5 intentionally failing.

Pre-flight: object-translation plane D is in object-local space. Bug is dormant
for outdoor movement where terrain sets the world-space ContactPlane. Tagged TODO.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-29 15:44:16 +02:00
..
AnimationCommandRouterTests.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
AnimationHookRouterTests.cs feat(anim): Phase E.1 hook router + GameWindow wiring 2026-04-18 16:30:23 +02:00
AnimationSequencerTests.cs fix(anim): Phase L.1c sequencer cycle fallback for missing MoveTo motion 2026-04-29 10:33:48 +02:00
BSPQueryTests.cs feat(physics): PhysicsDataCache + BSP sphere query 2026-04-13 23:28:39 +02:00
BSPStepUpFixtures.cs test(physics): conformance fixtures for BSP step-up + roof-landing (Phase L.2.0) 2026-04-29 15:44:16 +02:00
BSPStepUpTests.cs test(physics): conformance fixtures for BSP step-up + roof-landing (Phase L.2.0) 2026-04-29 15:44:16 +02:00
CellSurfaceTests.cs feat(core): Phase B.3 — CellSurface (indoor floor polygon projection) 2026-04-12 09:51:22 +02:00
CollisionExemptionTests.cs feat(physics): retail PvP exemption + viewer/creature/missile gates (Commit C) 2026-04-29 13:21:36 +02:00
CollisionPrimitivesTests.cs feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c) 2026-04-12 23:53:47 +02:00
EntityCollisionFlagsTests.cs feat(physics): live-entity collision plumbing (Commit A) 2026-04-29 13:12:56 +02:00
MotionCommandResolverTests.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
MotionInterpreterTests.cs fix(anim): Phase L.1b route motion commands 2026-04-28 10:46:22 +02:00
PhysicsBodyTests.cs feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody 2026-04-12 23:54:51 +02:00
PhysicsEngineTests.cs feat(core): Phase B.3 — CellPortal-based indoor/outdoor transitions in PhysicsEngine 2026-04-12 18:22:55 +02:00
PlayerWeenieTests.cs feat(physics): PlayerWeenie with retail Run/Jump formulas 2026-04-13 23:15:25 +02:00
PortalPlaneTests.cs feat(core): Phase B.3 — PortalPlane (plane math + crossing detection) 2026-04-12 18:17:48 +02:00
RemoteMoveToDriverTests.cs fix(anim): Phase L.1c clamp approach velocity to prevent overshoot 2026-04-29 10:14:35 +02:00
ServerControlledLocomotionTests.cs fix(anim): Phase L.1c match MoveTo run speed 2026-04-28 20:58:22 +02:00
ShadowObjectRegistryTests.cs feat(physics): live-entity collision plumbing (Commit A) 2026-04-29 13:12:56 +02:00
TerrainSurfaceTests.cs feat(core): Phase B.3 — TerrainSurface (outdoor heightmap Z + cell ID) 2026-04-12 09:51:54 +02:00
TransitionTests.cs feat(physics): Transition.FindTransitionalPosition core algorithm 2026-04-13 23:52:45 +02:00