Carry one complete cell payload with each streaming completion and publish visibility, physics, and render state on the render thread. Remove the obsolete post-readiness login reload that triggered a duplicate dungeon build. Co-Authored-By: Codex <noreply@openai.com>
104 lines
3.5 KiB
C#
104 lines
3.5 KiB
C#
using System.Collections.Immutable;
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using System.Numerics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Wb;
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namespace AcDream.App.Tests.Rendering.Wb;
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public class EnvCellLandblockBuildTests
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{
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private const uint LandblockId = 0x8C04FFFFu;
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[Fact]
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public void Constructor_SnapshotsInputCollections()
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{
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var cells = new List<LoadedCell> { new() { CellId = 0x8C040100u } };
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var shells = new List<EnvCellShellPlacement> { Shell(0x8C040100u, 1) };
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var build = new EnvCellLandblockBuild(LandblockId, cells, shells);
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cells.Clear();
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shells.Clear();
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Assert.Single(build.VisibilityCells);
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Assert.Single(build.Shells);
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}
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[Fact]
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public void Constructor_RejectsCellFromAnotherLandblock()
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{
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var foreign = new LoadedCell { CellId = 0x00070100u };
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Assert.Throws<ArgumentException>(() =>
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new EnvCellLandblockBuild(LandblockId, new[] { foreign }, Array.Empty<EnvCellShellPlacement>()));
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}
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[Fact]
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public void CreateCommittedSnapshot_ContainsEveryShellInOneCompleteReplacement()
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{
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var shells = Enumerable.Range(0, 1123)
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.Select(index => Shell(0x8C040100u + (uint)index, (ulong)(index % 17 + 1)))
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.ToArray();
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var build = new EnvCellLandblockBuild(
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LandblockId,
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Array.Empty<LoadedCell>(),
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shells);
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var snapshot = EnvCellRenderer.CreateCommittedSnapshot(build);
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Assert.Equal(1123, snapshot.Instances.Count);
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Assert.Equal(1123, snapshot.EnvCellBounds.Count);
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Assert.Equal(1123, snapshot.BuildingPartGroups.Values.Sum(group => group.Count));
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Assert.True(snapshot.InstancesReady);
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Assert.True(snapshot.MeshDataReady);
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Assert.True(snapshot.GpuReady);
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}
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[Fact]
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public void IndependentBuilds_NeverSharePendingStorage()
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{
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var complete = new EnvCellLandblockBuild(
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LandblockId,
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Array.Empty<LoadedCell>(),
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Enumerable.Range(0, 1123)
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.Select(index => Shell(0x8C040100u + (uint)index, 1)));
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var second = new EnvCellLandblockBuild(
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LandblockId,
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Array.Empty<LoadedCell>(),
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Enumerable.Range(0, 11)
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.Select(index => Shell(0x8C040500u + (uint)index, 2)));
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var completeSnapshot = EnvCellRenderer.CreateCommittedSnapshot(complete);
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var secondSnapshot = EnvCellRenderer.CreateCommittedSnapshot(second);
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Assert.Equal(1123, completeSnapshot.Instances.Count);
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Assert.Equal(11, secondSnapshot.Instances.Count);
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Assert.Equal(1123, completeSnapshot.Instances.Count);
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}
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[Fact]
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public void Builder_CanPublishItsTransactionOnlyOnce()
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{
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var builder = new EnvCellLandblockBuildBuilder(LandblockId);
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_ = builder.Build();
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Assert.Throws<InvalidOperationException>(() => builder.Build());
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}
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private static EnvCellShellPlacement Shell(uint cellId, ulong geometryId)
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{
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var min = new Vector3(cellId & 0xFF, 0, 0);
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var bounds = new WbBoundingBox(min, min + Vector3.One);
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return new EnvCellShellPlacement(
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cellId,
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geometryId,
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EnvironmentId: 1,
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CellStructure: 0,
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Surfaces: ImmutableArray.Create<ushort>(1),
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WorldPosition: min,
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Rotation: Quaternion.Identity,
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Transform: Matrix4x4.CreateTranslation(min),
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LocalBounds: new WbBoundingBox(Vector3.Zero, Vector3.One),
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WorldBounds: bounds);
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}
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}
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