acdream/docs/superpowers/specs
Erik 251763b2c4 docs(spec): Phase 2 indoor cell rendering fix design
Three components:
1. WbMeshAdapter wraps the PrepareMeshDataAsync task with a continuation
   that surfaces faulted-task exceptions + null-result cases for EnvCell
   IDs only (gated by ProbeIndoorUploadEnabled). Two new log shapes:
   [indoor-upload] FAILED  cellId=0x... exception=<TypeName>: <Message>
                            stack=[<top 3 frames>]
   [indoor-upload] NULL_RESULT cellId=0x...
2. Capture procedure: re-launch at Holtburg with the probe on, grep for
   FAILED/NULL_RESULT lines, get definitive per-cell cause for the 26
   missing-completion cells from Phase 1's capture.
3. Targeted fix: code change matching whichever exception type / null
   pattern dominates. Fix shape is data-driven — see the contingency
   table in the spec.

WB's catch at ObjectMeshManager.cs:589 already calls _logger.LogError,
but WbMeshAdapter constructs the manager with NullLogger.Instance, so
the log is dropped. Our continuation surfaces the same data scoped to
EnvCells only (avoids the thousands of GfxObj/Setup log lines a real
logger would emit during landblock streaming).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 12:18:04 +02:00
..
2026-04-11-foundation-phase-design.md docs: refresh strategic roadmap + Foundation phase design spec 2026-04-11 21:43:33 +02:00
2026-04-12-b3-complete-movement-design.md docs(specs): Phase B.3 Complete — movement and world navigation design 2026-04-12 15:54:12 +02:00
2026-04-12-physics-collision-engine-design.md docs(specs): Phase B.3 — physics collision engine design 2026-04-12 09:42:31 +02:00
2026-04-12-player-movement-design.md docs(specs): Phase B.2 — player movement mode design 2026-04-12 14:05:07 +02:00
2026-04-13-movement-completion-design.md docs: movement completion design spec (B.2/B.3) 2026-04-13 23:01:18 +02:00
2026-05-02-l3-remote-entity-motion-design.md docs(spec): Phase L.3 scope revision — combine L.3.1+L.3.2 2026-05-03 10:03:09 +02:00
2026-05-08-phase-n-worldbuilder-migration-design.md spec(rendering): Phase N WorldBuilder migration design + N.1 scenery 2026-05-08 08:47:23 +02:00
2026-05-08-phase-n1-scenery-via-wb-helpers-design.md spec(rendering): Phase N WorldBuilder migration design + N.1 scenery 2026-05-08 08:47:23 +02:00
2026-05-08-phase-n4-rendering-foundation-design.md spec(N.4): rendering pipeline foundation design 2026-05-08 12:47:49 +02:00
2026-05-08-phase-n5-modern-rendering-design.md phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted 2026-05-08 22:01:36 +02:00
2026-05-09-phase-a5-two-tier-streaming-design.md docs(A.5 T27): spec + plan amendments for T22.5 + ship 2026-05-10 10:06:26 +02:00
2026-05-09-phase-n5b-terrain-modern-design.md spec(N.5b): design for terrain on the modern rendering path 2026-05-09 08:23:09 +02:00
2026-05-10-issue-53-tier1-cache-design.md docs(post-A.5 #53): Tier 1 retry — mutation audit + cache design spec 2026-05-10 16:50:26 +02:00
2026-05-10-phase-m-network-stack-design.md docs(phase-m): sharpen Phase M into design spec + opcode coverage matrix 2026-05-10 19:22:49 +02:00
2026-05-11-phase-n6-slice1-design.md docs(perf #N6.1): apply final-review fixes — spec, baseline doc, issue #55 2026-05-11 12:51:10 +02:00
2026-05-12-l2g-dynamic-physicsstate-design.md docs(phys L.2g): design spec for dynamic PhysicsState toggling (doors) 2026-05-12 21:00:36 +02:00
2026-05-12-phase-c1.5a-portals-design.md docs(vfx #C.1.5a): ship Phase C.1.5a + file issue #56 for per-part collapse 2026-05-11 16:13:12 +02:00
2026-05-13-l2d-cbuildingobj-collision-design.md docs(phys L.2d): design spec for slice 1 BSP-hit diagnostic + L.2d reframe 2026-05-12 19:01:44 +02:00
2026-05-13-phase-b4b-design.md docs(B.4b): correct file paths — WorldPicker lives in AcDream.Core.Selection 2026-05-13 17:31:49 +02:00
2026-05-13-phase-b4c-design.md docs(B.4c): design spec for door swing animation 2026-05-14 06:26:57 +02:00
2026-05-13-phase-c1.5b-design.md docs(vfx #C.1.5b): design + plan for issue #56 + EnvCell DefaultScript 2026-05-11 23:51:44 +02:00
2026-05-14-phase-b6-design.md docs(B.6): record Slice 1 trace findings — ACE sends mtRun=0.00, no UP echo 2026-05-14 18:45:17 +02:00
2026-05-15-phase-b7-target-indicator-design.md docs(B.7): design spec for Vivid Target Indicator (selection feedback) 2026-05-15 06:46:55 +02:00
2026-05-16-phase-b6-suppress-movetostate-during-inbound-autowalk-design.md feat(retail): Phase B.6 — server-driven auto-walk done right 2026-05-16 16:14:44 +02:00
2026-05-18-retail-chase-camera-design.md docs(camera): design — retail-faithful chase camera with dev-tools toggle 2026-05-18 19:05:35 +02:00
2026-05-19-indoor-cell-rendering-fix-design.md docs(spec): expand probe design with concrete line formats + code sites 2026-05-19 11:07:54 +02:00
2026-05-19-phase2-indoor-cell-rendering-fix-design.md docs(spec): Phase 2 indoor cell rendering fix design 2026-05-19 12:18:04 +02:00