acdream/tests/AcDream.App.Tests/UI/Layout/SelectedObjectControllerTests.cs
Erik 9aaf97e785 Revert "Campaign V slice V4a" - it lost world multisampling
This reverts ceec3bc4. Two independent reasons, either sufficient.

The rendering regression. The slice deleted TextRenderGlStateScope, which
saved GL_MULTISAMPLE and GL_SAMPLE_ALPHA_TO_COVERAGE on entry, disabled them
for the text pass, and restored them on exit (TextRenderGlStateScope.cs:111-112
and 153-154 at the parent commit). Its replacement bakes that state into the
text pipeline but nothing restores it, and GlGpuPassEncoder.Dispose does not
either. Every world renderer is still raw GL at this point in the campaign, so
from the first UI frame onward the world drew with multisampling disabled.

The offline pixel gate caught it: 1,791 of 563,200 compared pixels differed,
0.318% against a 0.001 threshold. The commit message attributed this to
wall-clock-driven ambient animation shifting phase, and committed through the
failure. That explanation does not survive its own control: capturing twice at
the reverted-to commit differs by 19 pixels and twice at the slice's own commit
by 8, while base-versus-head differs by 1,791 - a 224x gap that no shared-noise
source explains. An amplified difference image settles it visually: the changed
pixels are the silhouette edges of every tree, building and rock, with terrain
interiors, water and the entire UI untouched. That is the signature of losing
edge antialiasing, not of animated sprites.

This is the exact failure mode two existing memory notes already warn about -
a mid-frame renderer must set every GL state it uses rather than inherit it,
and issue #52's lesson that a rendering migration must audit per-pass GL state
before declaring itself done.

The scope. The brief was three small leaf renderers plus additive frame-
lifecycle wiring, roughly ten files. The commit changed 334 files with 3,665
insertions and 3,845 deletions, including 323 public-to-internal visibility
conversions across the App assembly, 55 test files, two retired conformance
tests, and a self-described temporary escape hatch for bridging raw-GL viewport
textures. Even without the regression, that is not separable into the part
worth keeping and the part worth dropping.

Reverting rather than patching because the good work here - the RHI frame
lifecycle wiring and a genuine render-state-cache staleness fix - is small
enough to redo cleanly against a tightened spec, while untangling it from 300+
files of unrelated churn is not.

Post-revert: Release build clean, App suite back to 3,843 passed / 3 skipped,
offline pixel gate passing at 19 differing pixels.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-27 18:29:28 +02:00

644 lines
24 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.Core.Items;
using AcDream.Core.Selection;
using Xunit;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Unit tests for <see cref="SelectedObjectController"/> — the
/// <c>gmToolbarUI::HandleSelectionChanged</c> + <c>RecvNotice_UpdateObjectHealth</c>
/// analogue (<c>acclient_2013_pseudo_c.txt:198635</c> / <c>:196213</c>).
///
/// <para>
/// Key behavior under test: the Health meter is <b>UpdateHealth-driven</b> — it becomes
/// visible only when real health is known for the selected guid (a <c>HealthChanged</c>
/// fires for it, or it is already cached at select time via <c>hasHealth</c>). Selecting a
/// target does NOT show the meter on its own. This matches retail: a friendly NPC you have
/// not assessed shows name-only; a monster's bar appears after damage / assess.
/// </para>
/// </summary>
public class SelectedObjectControllerTests
{
// ── Shared layout ────────────────────────────────────────────────────────
private static (
ImportedLayout layout,
UiPanel nameEl,
UiDatElement overlayEl,
UiMeter healthMeterEl)
FakeLayout()
{
var dict = new Dictionary<uint, UiElement>();
var root = new UiPanel();
var nameEl = new UiPanel { Width = 100, Height = 20 };
dict[SelectedObjectController.NameId] = nameEl;
root.AddChild(nameEl);
var overlayInfo = new ElementInfo
{
Id = SelectedObjectController.OverlayId,
Type = 3,
StateMedia =
{
[""] = (0x06000001u, 3),
["ObjectSelected"] = (0x06001937u, 3),
["StackedItemSelected"] = (0x06004CF4u, 3),
},
};
var overlayEl = new UiDatElement(overlayInfo, _ => (0u, 0, 0));
dict[SelectedObjectController.OverlayId] = overlayEl;
root.AddChild(overlayEl);
var healthMeterEl = new UiMeter { Width = 100, Height = 10, Visible = true };
dict[SelectedObjectController.HealthMeterId] = healthMeterEl;
root.AddChild(healthMeterEl);
var manaMeterEl = new UiMeter { Width = 100, Height = 10, Visible = true };
dict[SelectedObjectController.ManaMeterId] = manaMeterEl;
root.AddChild(manaMeterEl);
var stackEntry = new UiField { Width = 50, Height = 14, Visible = true };
dict[SelectedObjectController.StackSizeEntryId] = stackEntry;
root.AddChild(stackEntry);
var stackSlider = new UiScrollbar { Width = 90, Height = 14, Visible = true };
dict[SelectedObjectController.StackSizeSliderId] = stackSlider;
root.AddChild(stackSlider);
return (new ImportedLayout(root, dict), nameEl, overlayEl, healthMeterEl);
}
// ── Recording delegates ──────────────────────────────────────────────────
private sealed class Harness
{
public readonly SelectionState Selection = new();
public readonly StackSplitQuantityState SplitQuantity = new();
public Action<uint, float>? HealthHandler;
public Action<uint, float, bool>? ItemManaHandler;
public Action<ClientObject>? ObjectUpdatedHandler;
public readonly List<uint> QueryHealthCalls = new();
public readonly List<uint> QueryItemManaCalls = new();
public readonly Dictionary<uint, bool> HealthTargetMap = new();
public readonly Dictionary<uint, bool> OwnedMap = new();
public readonly Dictionary<uint, string> NameMap = new();
public readonly Dictionary<uint, float> HealthMap = new();
public readonly Dictionary<uint, bool> HasHealthMap = new();
public readonly Dictionary<uint, float> ManaMap = new();
public readonly Dictionary<uint, uint> StackMap = new();
public void FireSelection(uint? g)
{
if (g is { } guid)
Selection.Select(guid, SelectionChangeSource.System);
else
Selection.Clear(SelectionChangeSource.System);
}
public void FireHealth(uint g, float pct) => HealthHandler?.Invoke(g, pct);
public void FireItemMana(uint g, float pct, bool valid)
=> ItemManaHandler?.Invoke(g, pct, valid);
public SelectedObjectController Bind(ImportedLayout layout, UiDatFont? datFont = null)
=> SelectedObjectController.Bind(
layout,
selection: Selection,
subscribeHealthChanged: h => HealthHandler = h,
unsubscribeHealthChanged: h =>
{
if (HealthHandler == h) HealthHandler = null;
},
subscribeItemManaChanged: h => ItemManaHandler = h,
unsubscribeItemManaChanged: h =>
{
if (ItemManaHandler == h) ItemManaHandler = null;
},
isHealthTarget: g => HealthTargetMap.TryGetValue(g, out var v) && v,
isOwnedByPlayer: g => OwnedMap.TryGetValue(g, out var v) && v,
name: g => NameMap.TryGetValue(g, out var v) ? v : null,
healthPercent: g => HealthMap.TryGetValue(g, out var v) ? v : 1f,
hasHealth: g => HasHealthMap.TryGetValue(g, out var v) && v,
stackSize: g => StackMap.TryGetValue(g, out var v) ? v : 0u,
sendQueryHealth: g => QueryHealthCalls.Add(g),
manaPercent: g => ManaMap.TryGetValue(g, out var v) ? v : 0f,
sendQueryItemMana: g => QueryItemManaCalls.Add(g),
datFont: datFont,
splitQuantity: SplitQuantity,
subscribeObjectUpdated: h => ObjectUpdatedHandler = h,
unsubscribeObjectUpdated: h =>
{
if (ObjectUpdatedHandler == h) ObjectUpdatedHandler = null;
});
}
// ── B1: Bind initialisation ──────────────────────────────────────────────
[Fact]
public void Bind_healthMeterHidden_nameTextChildAttached_nameFloatedOnTop()
{
var (layout, nameEl, _, healthMeterEl) = FakeLayout();
new Harness().Bind(layout);
Assert.False(healthMeterEl.Visible, "health meter must be Visible=false immediately after Bind");
var textChild = nameEl.Children.OfType<UiText>().SingleOrDefault();
Assert.NotNull(textChild);
Assert.True(textChild!.Centered, "name UiText must be Centered");
Assert.True(textChild.ClickThrough, "name UiText must be ClickThrough");
Assert.False(textChild.AcceptsFocus, "AcceptsFocus must be false on name label");
Assert.False(textChild.IsEditControl, "IsEditControl must be false on name label");
Assert.False(textChild.CapturesPointerDrag, "CapturesPointerDrag must be false on name label");
// The name element must be floated to the top of the strip's z-order so it draws
// OVER the overlay frame and the health bar (retail draws the name over the bar).
Assert.True(nameEl.ZOrder > 1000, "name element must be floated above the overlay/meter z-order");
}
[Fact]
public void Bind_nameLinesProvider_yieldsEmpty_whenNothingSelected()
{
var (layout, nameEl, _, _) = FakeLayout();
new Harness().Bind(layout);
var textChild = nameEl.Children.OfType<UiText>().Single();
Assert.Empty(textChild.LinesProvider());
}
[Fact]
public void ReentrantAutoTargetNotice_RendersCurrentReplacementNotStaleClear()
{
const uint Dead = 0xAA00u;
const uint Replacement = 0xAA01u;
var (layout, nameEl, _, _) = FakeLayout();
var h = new Harness();
h.NameMap[Dead] = "Dead Drudge";
h.NameMap[Replacement] = "Drudge Prowler";
h.StackMap[Dead] = 1u;
h.StackMap[Replacement] = 1u;
h.Selection.Select(Dead, SelectionChangeSource.World);
// RuntimeCombatTargetState is registered before the retained toolbar in
// production. Its clear handler selects a replacement reentrantly.
h.Selection.Changed += transition =>
{
if (transition.SelectedObjectId is null)
h.Selection.Select(Replacement, SelectionChangeSource.System);
};
h.Bind(layout);
h.Selection.Clear(
SelectionChangeSource.System,
SelectionChangeReason.CombatTargetDied);
Assert.Equal(Replacement, h.Selection.SelectedObjectId);
var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
Assert.Single(lines);
Assert.Equal("Drudge Prowler", lines[0].Text);
}
// ── H1: Select a health target — meter does NOT show on select alone ─────
[Fact]
public void SelectHealthTarget_unknownHealth_meterStaysHidden_queryFired_nameAndOverlaySet()
{
const uint Guid = 0xAA01u;
const string ExpectedName = "Drudge Prowler";
var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = true;
h.NameMap[Guid] = ExpectedName;
h.StackMap[Guid] = 1u; // ObjectSelected
// HasHealthMap[Guid] not set → false (no health known yet)
h.Bind(layout);
h.FireSelection(Guid);
// Health not yet known → meter must stay hidden (retail: shows on UpdateHealth).
Assert.False(healthMeterEl.Visible,
"meter must stay hidden on select when no health is known yet");
// But QueryHealth is sent (retail Event_QueryHealth on select for a health target).
Assert.Single(h.QueryHealthCalls);
Assert.Equal(Guid, h.QueryHealthCalls[0]);
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
Assert.Single(lines);
Assert.Equal(ExpectedName, lines[0].Text);
Assert.Equal(new Vector4(1f, 1f, 1f, 1f), lines[0].Color);
}
// ── H1b: Health arrives for the selected guid → meter appears ───────────
[Fact]
public void HealthChanged_forSelectedGuid_showsMeter()
{
const uint Guid = 0xAA02u;
var (layout, _, _, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = true;
h.NameMap[Guid] = "Drudge Slinker";
h.Bind(layout);
h.FireSelection(Guid);
Assert.False(healthMeterEl.Visible, "hidden until health arrives");
// Simulate UpdateHealth (0x01C0) for the selected guid.
h.FireHealth(Guid, 0.6f);
Assert.True(healthMeterEl.Visible, "meter must appear when health arrives for the selected guid");
}
[Fact]
public void HealthChanged_forOtherGuid_doesNotShowMeter()
{
const uint Sel = 0xAA03u, Other = 0xBB03u;
var (layout, _, _, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Sel] = true;
h.HealthTargetMap[Other] = true;
h.NameMap[Sel] = "Selected";
h.Bind(layout);
h.FireSelection(Sel);
h.FireHealth(Other, 0.5f); // health for a DIFFERENT entity
Assert.False(healthMeterEl.Visible, "health for a non-selected guid must not show the meter");
}
// ── H1c: Already-known health → meter shows immediately on select ───────
[Fact]
public void SelectHealthTarget_alreadyKnownHealth_meterVisibleImmediately()
{
const uint Guid = 0xAA04u;
var (layout, _, _, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = true;
h.HasHealthMap[Guid] = true; // health already cached (e.g. previously assessed)
h.HealthMap[Guid] = 0.9f;
h.NameMap[Guid] = "Olthoi";
h.Bind(layout);
h.FireSelection(Guid);
Assert.True(healthMeterEl.Visible,
"meter must show immediately when health is already known for the target");
}
// ── H2: Stacked item ─────────────────────────────────────────────────────
[Fact]
public void SelectStackedItem_overlayStackedItemSelected_meterHidden()
{
const uint Guid = 0xBB02u;
var (layout, _, overlayEl, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = false;
h.NameMap[Guid] = "Heal Kits";
h.StackMap[Guid] = 5u; // stackSize > 1
h.Bind(layout);
h.FireSelection(Guid);
Assert.Equal("StackedItemSelected", overlayEl.ActiveState);
Assert.False(healthMeterEl.Visible);
}
[Fact]
public void SelectStackedItem_showsRetailCountEntryAndSlider_atFullStack()
{
const uint Guid = 0xBB03u;
var (layout, nameEl, _, _) = FakeLayout();
var h = new Harness();
h.NameMap[Guid] = "Healing Kits";
h.StackMap[Guid] = 17u;
h.Bind(layout);
h.FireSelection(Guid);
var entry = Assert.IsType<UiField>(layout.FindElement(SelectedObjectController.StackSizeEntryId));
var slider = Assert.IsType<UiScrollbar>(layout.FindElement(SelectedObjectController.StackSizeSliderId));
Assert.True(entry.Visible);
Assert.True(slider.Visible);
Assert.Equal("17", entry.Text);
Assert.Equal(17u, h.SplitQuantity.Value);
Assert.Equal(17u, h.SplitQuantity.Maximum);
Assert.Equal(1f, slider.ScalarPosition);
Assert.Equal("17 Healing Kits", nameEl.Children.OfType<UiText>().Single().LinesProvider().Single().Text);
slider.SetScalarPosition(0.5f);
slider.ScalarChanged!(0.5f);
Assert.Equal(9u, h.SplitQuantity.Value);
Assert.Equal("9", entry.Text);
Assert.Equal(0.5f, slider.ScalarPosition);
slider.SetScalarPosition(0f);
slider.ScalarChanged!(0f);
Assert.Equal(1u, h.SplitQuantity.Value);
Assert.Equal("1", entry.Text);
Assert.Equal(0f, slider.ScalarPosition);
slider.SetScalarPosition(1f);
slider.ScalarChanged!(1f);
Assert.Equal(17u, h.SplitQuantity.Value);
Assert.Equal("17", entry.Text);
Assert.Equal(1f, slider.ScalarPosition);
entry.SetText("4");
entry.Submit();
Assert.Equal(4u, h.SplitQuantity.Value);
Assert.Equal("4", entry.Text);
Assert.Equal(4f / 17f, slider.ScalarPosition, 5);
}
[Fact]
public void StackSizeUpdate_refreshesSelectedControls_andHidesThemAtOne()
{
const uint Guid = 0xBB04u;
var (layout, _, _, _) = FakeLayout();
var h = new Harness();
h.NameMap[Guid] = "Healing Kits";
h.StackMap[Guid] = 5u;
h.Bind(layout);
h.FireSelection(Guid);
h.StackMap[Guid] = 1u;
h.ObjectUpdatedHandler!(new ClientObject { ObjectId = Guid, StackSize = 1 });
Assert.False(layout.FindElement(SelectedObjectController.StackSizeEntryId)!.Visible);
Assert.False(layout.FindElement(SelectedObjectController.StackSizeSliderId)!.Visible);
Assert.Equal(1u, h.SplitQuantity.Value);
Assert.Equal(1u, h.SplitQuantity.Maximum);
}
// ── H3: Non-health target (friendly NPC / scenery / Door) ───────────────
[Fact]
public void SelectNonHealthTarget_meterHidden_noQuery_nameSet()
{
const uint Guid = 0xCC03u;
const string ExpectedName = "Town Crier";
var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = false;
h.NameMap[Guid] = ExpectedName;
h.Bind(layout);
h.FireSelection(Guid);
Assert.False(healthMeterEl.Visible, "meter must stay hidden for a non-health target");
Assert.Empty(h.QueryHealthCalls);
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
Assert.Single(lines);
Assert.Equal(ExpectedName, lines[0].Text);
}
// ── H4: Deselect clears the strip ────────────────────────────────────────
[Fact]
public void SelectNull_clearsStrip()
{
const uint Guid = 0xDD04u;
var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = true;
h.HasHealthMap[Guid] = true; // so the meter is shown on select
h.HealthMap[Guid] = 0.5f;
h.NameMap[Guid] = "Wolf";
h.Bind(layout);
h.FireSelection(Guid);
Assert.True(healthMeterEl.Visible);
h.FireSelection(null);
Assert.False(healthMeterEl.Visible, "meter must be hidden after deselect");
Assert.Equal("", overlayEl.ActiveState);
Assert.Empty(nameEl.Children.OfType<UiText>().Single().LinesProvider());
Assert.Equal(new[] { Guid, 0u }, h.QueryHealthCalls);
}
// ── H5: Re-select a different guid ───────────────────────────────────────
[Fact]
public void ReSelect_differentGuid_clearsFirstThenAppliesSecond()
{
const uint GuidA = 0xEE05u, GuidB = 0xFF06u;
var (layout, nameEl, overlayEl, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[GuidA] = true; h.HealthTargetMap[GuidB] = false;
h.HasHealthMap[GuidA] = true; // A shows its bar on select
h.NameMap[GuidA] = "Bandit"; h.NameMap[GuidB] = "Chest";
h.HealthMap[GuidA] = 1.0f;
h.Bind(layout);
h.FireSelection(GuidA);
Assert.True(healthMeterEl.Visible);
Assert.Single(h.QueryHealthCalls);
h.FireSelection(GuidB);
Assert.False(healthMeterEl.Visible, "meter must clear when switching to a non-health target");
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
Assert.Equal(new[] { GuidA, 0u }, h.QueryHealthCalls);
var lines = nameEl.Children.OfType<UiText>().Single().LinesProvider();
Assert.Single(lines);
Assert.Equal("Chest", lines[0].Text);
}
// ── H6: Overlay flash reverts after the flash window (Tick) ─────────────
[Fact]
public void Tick_revertsOverlayFlash_afterDuration()
{
const uint Guid = 0xAB06u;
var (layout, _, overlayEl, _) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = false;
h.NameMap[Guid] = "Lever";
var c = h.Bind(layout);
h.FireSelection(Guid);
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
// A small tick before the window elapses → still flashing.
c.Tick(0.1);
Assert.Equal("ObjectSelected", overlayEl.ActiveState);
// Tick past the 0.25s window → overlay reverts to blank.
c.Tick(0.2);
Assert.Equal("", overlayEl.ActiveState);
}
// ── H7: Partial layout (missing elements) ────────────────────────────────
[Fact]
public void PartialLayout_noElements_doesNotThrow()
{
var root = new UiPanel();
var layout = new ImportedLayout(root, new Dictionary<uint, UiElement>());
var h = new Harness();
h.HealthTargetMap[0x12345678u] = true;
h.NameMap[0x12345678u] = "Something";
var c = h.Bind(layout);
Assert.Null(Record.Exception(() => h.FireSelection(0x12345678u)));
Assert.Null(Record.Exception(() => h.FireHealth(0x12345678u, 0.5f)));
Assert.Null(Record.Exception(() => c.Tick(0.5)));
Assert.Null(Record.Exception(() => h.FireSelection(null)));
Assert.Single(h.QueryHealthCalls);
Assert.Equal(0x12345678u, h.QueryHealthCalls[0]);
}
// ── H8: Fill reflects live health; returns 0 when nothing selected ──────
[Fact]
public void HealthMeterFill_reflectsLiveHealthPercent()
{
const uint Guid = 0xAA07u;
var (layout, _, _, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = true;
h.NameMap[Guid] = "Arwic Banderling";
h.HealthMap[Guid] = 0.5f;
h.Bind(layout);
h.FireSelection(Guid);
Assert.Equal(0.5f, healthMeterEl.Fill());
h.HealthMap[Guid] = 0.25f; // server updates health
Assert.Equal(0.25f, healthMeterEl.Fill());
}
[Fact]
public void HealthMeterFill_returnsZero_whenNothingSelected()
{
const uint Guid = 0xAA08u;
var (layout, _, _, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[Guid] = true;
h.NameMap[Guid] = "Spider";
h.HealthMap[Guid] = 0.8f;
h.Bind(layout);
h.FireSelection(Guid);
Assert.Equal(0.8f, healthMeterEl.Fill());
h.FireSelection(null);
Assert.Equal(0f, healthMeterEl.Fill() ?? 0f);
}
[Fact]
public void OwnedNonStackItem_QueriesMana_AndValidResponseShowsMeter()
{
const uint Guid = 0x50000A01u;
var (layout, _, _, _) = FakeLayout();
var manaMeter = Assert.IsType<UiMeter>(layout.FindElement(SelectedObjectController.ManaMeterId));
var h = new Harness();
h.OwnedMap[Guid] = true;
h.NameMap[Guid] = "Wand";
h.StackMap[Guid] = 1u;
h.ManaMap[Guid] = 0.625f;
h.Bind(layout);
h.FireSelection(Guid);
Assert.Equal(new[] { Guid }, h.QueryItemManaCalls);
Assert.False(manaMeter.Visible);
h.FireItemMana(Guid, 0.625f, valid: true);
Assert.True(manaMeter.Visible);
Assert.Equal(0.625f, manaMeter.Fill());
}
[Fact]
public void InvalidManaResponse_CancelsQueryWithoutShowingMeter()
{
const uint Guid = 0x50000A02u;
var (layout, _, _, _) = FakeLayout();
var manaMeter = Assert.IsType<UiMeter>(layout.FindElement(SelectedObjectController.ManaMeterId));
var h = new Harness();
h.OwnedMap[Guid] = true;
h.StackMap[Guid] = 1u;
h.Bind(layout);
h.FireSelection(Guid);
h.FireItemMana(Guid, 0f, valid: false);
Assert.Equal(new[] { Guid, 0u }, h.QueryItemManaCalls);
Assert.False(manaMeter.Visible);
}
[Fact]
public void ChangingAwayFromVisibleMana_CancelsWithZero()
{
const uint Guid = 0x50000A03u;
var (layout, _, _, _) = FakeLayout();
var h = new Harness();
h.OwnedMap[Guid] = true;
h.StackMap[Guid] = 1u;
h.Bind(layout);
h.FireSelection(Guid);
h.FireItemMana(Guid, 0.5f, valid: true);
h.FireSelection(0x60000001u);
Assert.Equal(new[] { Guid, 0u }, h.QueryItemManaCalls);
}
[Fact]
public void StackedOwnedItem_DoesNotQueryMana()
{
const uint Guid = 0x50000A04u;
var (layout, _, _, _) = FakeLayout();
var h = new Harness();
h.OwnedMap[Guid] = true;
h.StackMap[Guid] = 2u;
h.Bind(layout);
h.FireSelection(Guid);
Assert.Empty(h.QueryItemManaCalls);
}
[Fact]
public void Dispose_UnsubscribesBothHandlers_AndIsIdempotent()
{
var (layout, _, _, healthMeterEl) = FakeLayout();
var h = new Harness();
h.HealthTargetMap[0xAA09u] = true;
var controller = h.Bind(layout);
controller.Dispose();
controller.Dispose();
h.FireSelection(0xAA09u);
h.FireHealth(0xAA09u, 0.5f);
Assert.Null(h.HealthHandler);
Assert.Null(h.ItemManaHandler);
Assert.False(healthMeterEl.Visible);
Assert.Empty(h.QueryHealthCalls);
}
}