acdream/src/AcDream.Core/Plugins
2026-08-22 13:13:29 +02:00
..
LoadedPlugin.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
PluginAssemblyLoadContext.cs refactor(core): harden PluginLoader per code review 2026-04-10 09:57:45 +02:00
PluginDiscovery.cs refactor(core): preserve exception in PluginDiscoveryResult + order deterministically 2026-04-10 09:40:17 +02:00
PluginLoader.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
PluginManifest.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
PluginSession.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
ScopedPluginHost.cs feat(plugins): MossTank — a self-buffing plugin, and the automation surface it needed 2026-08-20 16:22:28 +02:00
ScopedRenderPackRegistry.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
WorldEvents.cs feat(plugins): MossTank — a self-buffing plugin, and the automation surface it needed 2026-08-20 16:22:28 +02:00
WorldGameState.cs feat(quest): QT6 — plugins can read the contract tracker 2026-08-21 15:22:22 +02:00