acdream/tests/AcDream.Core.Tests/Streaming
Erik fb10c3fa8c feat(A.5 T14): GpuWorldState RemoveEntitiesFromLandblock + AddEntitiesToExisting
Two new methods on GpuWorldState, used by two-tier streaming (T13):

- RemoveEntitiesFromLandblock(id): drop all entities from an LB while
  keeping the terrain. Used for Near->Far demote (player walks past the
  inner ring; LB stays loaded but entities leave).
- AddEntitiesToExistingLandblock(id, entities): merge new entities into
  an already-loaded LB record. Used for Far->Near promote (terrain is
  already on the GPU; just streaming the entity layer in).

Falls back to the pending bucket if the LB hasn't loaded yet.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 07:53:34 +02:00
..
GpuWorldStateTests.cs fix(app): Phase A.1 — pending-spawn list in GpuWorldState (proper fix) 2026-04-11 23:19:40 +02:00
GpuWorldStateTwoTierTests.cs feat(A.5 T14): GpuWorldState RemoveEntitiesFromLandblock + AddEntitiesToExisting 2026-05-10 07:53:34 +02:00
LandblockStreamerTests.cs fix(A.5 T10-T12): Start() race + null mesh test + real mesh stub 2026-05-10 07:49:14 +02:00
StreamingControllerTests.cs fix(A.5 T10-T12): Start() race + null mesh test + real mesh stub 2026-05-10 07:49:14 +02:00
StreamingRegionTests.cs feat(A.5 T4): StreamingRegion ComputeFirstTickDiff 2026-05-09 22:34:55 +02:00
StreamingRegionTwoTierTests.cs fix(A.5 T4-T6): bootstrap guard + dead enum + test cleanups 2026-05-09 22:49:35 +02:00