Four-layer design for retail-faithful movement: speed from RunRate, charged jump, BSP collision from decompiled CTransition, cell-based object collision. Decompile-first methodology per CLAUDE.md. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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| 2026-04-11-foundation-phase-design.md | ||
| 2026-04-12-b3-complete-movement-design.md | ||
| 2026-04-12-physics-collision-engine-design.md | ||
| 2026-04-12-player-movement-design.md | ||
| 2026-04-13-movement-completion-design.md | ||