acdream/tests/AcDream.UI.Abstractions.Tests/Panels/Settings
Erik afa4200107 feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2)
Add QualityPreset enum + QualitySettings readonly record struct with
From(preset) table and WithEnvOverrides() env-var override layer.
Four presets (Low/Medium/High/Ultra) drive NearRadius, FarRadius,
MsaaSamples, AnisotropicLevel, AlphaToCoverage, MaxCompletionsPerFrame.
Env vars (ACDREAM_NEAR_RADIUS, ACDREAM_FAR_RADIUS, ACDREAM_MSAA_SAMPLES,
ACDREAM_ANISOTROPIC, ACDREAM_A2C, ACDREAM_MAX_COMPLETIONS_PER_FRAME)
override individual preset fields for dev spot-testing.

DisplaySettings gains a Quality: QualityPreset field (default High);
SettingsStore persists/loads it under display."quality" as an enum
name string with Enum.TryParse fallback. 12 new QualityPresetTests
cover the preset table (radii, msaa, aniso, a2c, completions) and all
six env-var override paths. 415 UI.Abstractions tests passing.

Wiring into GameWindow / WbDrawDispatcher / TerrainAtlas follows in
commit 2 of this task.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 08:37:17 +02:00
..
AudioSettingsTests.cs feat(ui): Audio tab — live volume sliders driving OpenAL engine 2026-04-26 17:57:00 +02:00
CharacterSettingsTests.cs feat(ui): Character tab — per-toon settings; Phase L.0 complete 2026-04-26 18:27:07 +02:00
ChatSettingsTests.cs feat(ui): Chat tab — channel filters + display prefs + font slider 2026-04-26 18:21:14 +02:00
DisplaySettingsTests.cs feat(ui): chat Copy mode — select + Ctrl+C any text in the chat tail 2026-04-26 21:45:39 +02:00
GameplaySettingsTests.cs feat(ui): Gameplay tab — 14 retail CharacterOption-derived toggles 2026-04-26 18:05:07 +02:00
QualityPresetTests.cs feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2) 2026-05-10 08:37:17 +02:00
SettingsPanelTests.cs fix(ui): pre-merge code review — apply persisted settings without devtools, hide inert sliders 2026-04-27 06:22:35 +02:00
SettingsStoreTests.cs feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2) 2026-05-10 08:37:17 +02:00
SettingsVMTests.cs feat(ui): wire Display GL knobs + per-toon Character key — Settings goes live 2026-04-26 21:18:07 +02:00