acdream/tests/AcDream.Core.Net.Tests/Messages/CharacterEnterWorldTests.cs

152 lines
5.7 KiB
C#

using System.Buffers.Binary;
using AcDream.Core.Net;
using AcDream.Core.Net.Messages;
using AcDream.Core.Net.Packets;
namespace AcDream.Core.Net.Tests.Messages;
public class CharacterEnterWorldTests
{
[Fact]
public void BuildEnterWorldRequestBody_IsJustTheOpcode()
{
var body = CharacterEnterWorld.BuildEnterWorldRequestBody();
Assert.Equal(4, body.Length);
Assert.Equal(CharacterEnterWorld.EnterWorldRequestOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body));
}
[Fact]
public void BuildEnterWorldBody_Layout_OpcodeThenGuidThenAccountName()
{
var body = CharacterEnterWorld.BuildEnterWorldBody(
characterGuid: 0x50000001u,
accountName: "testaccount");
int pos = 0;
Assert.Equal(CharacterEnterWorld.EnterWorldOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(pos))); pos += 4;
Assert.Equal(0x50000001u,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(pos))); pos += 4;
// String16L("testaccount") = u16(11), 11 ASCII bytes, pad to 4-byte
// boundary from start of u16: 2 + 11 = 13, padded to 16 → 3 pad bytes.
ushort len = BinaryPrimitives.ReadUInt16LittleEndian(body.AsSpan(pos));
Assert.Equal(11, len); pos += 2;
string name = System.Text.Encoding.ASCII.GetString(body.AsSpan(pos, 11));
Assert.Equal("testaccount", name); pos += 11;
// Verify padding bytes are zero and record size is aligned to 4.
Assert.Equal(0, body[pos++]);
Assert.Equal(0, body[pos++]);
Assert.Equal(0, body[pos++]);
Assert.Equal(4 + 4 + 16, body.Length); // opcode + guid + padded string
}
[Fact]
public void SessionSelection_UsesCanonicalCharacterListAccountInF657()
{
CharacterList.Parsed characters = MakeCharacters(
[new CharacterList.Character(0x50000001u, "Ready", 0)],
accountName: "CanonicalCase");
WorldSession.EnterWorldSelection selection =
WorldSession.SelectCharacterForEnterWorld(characters, 0);
ReadOnlySpan<byte> body = selection.EnterWorldBody;
Assert.Equal(CharacterEnterWorld.EnterWorldOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body));
Assert.Equal(0x50000001u,
BinaryPrimitives.ReadUInt32LittleEndian(body[4..]));
ushort length = BinaryPrimitives.ReadUInt16LittleEndian(body[8..]);
Assert.Equal("CanonicalCase",
System.Text.Encoding.ASCII.GetString(body.Slice(10, length)));
}
[Theory]
[InlineData(0u, 0u)]
[InlineData(0x50000001u, 1u)]
[InlineData(0x50000001u, 30u)]
public void SessionSelection_RejectsUnavailableActiveIdentity(
uint guid,
uint secondsGreyedOut)
{
CharacterList.Parsed characters = MakeCharacters(
[new CharacterList.Character(guid, "Unavailable", secondsGreyedOut)],
accountName: "Account");
Assert.Throws<InvalidOperationException>(() =>
WorldSession.SelectCharacterForEnterWorld(characters, 0));
}
[Theory]
[InlineData(-1)]
[InlineData(1)]
public void SessionSelection_RejectsIndexOutsideActiveCollection(int index)
{
CharacterList.Parsed characters = MakeCharacters(
[new CharacterList.Character(0x50000001u, "Ready", 0)],
accountName: "Account");
Assert.Throws<ArgumentOutOfRangeException>(() =>
WorldSession.SelectCharacterForEnterWorld(characters, index));
}
private static CharacterList.Parsed MakeCharacters(
IReadOnlyList<CharacterList.Character> active,
string accountName) =>
new(
Status: 0,
Characters: active,
DeletedCharacters: [],
SlotCount: 11,
AccountName: accountName,
UseTurbineChat: true,
HasThroneOfDestiny: true);
}
public class GameMessageFragmentTests
{
[Fact]
public void BuildSingleFragment_FragmentHeaderMatchesProtocol()
{
byte[] msg = { 0x58, 0xF6, 0x00, 0x00, 0x01, 0x00, 0x00, 0x50 }; // fake opcode + 4 body bytes
var frag = GameMessageFragment.BuildSingleFragment(
fragmentSequence: 42,
queue: GameMessageGroup.UIQueue,
gameMessageBytes: msg);
Assert.Equal(42u, frag.Header.Sequence);
Assert.Equal(GameMessageFragment.OutboundFragmentId, frag.Header.Id);
Assert.Equal(1, frag.Header.Count);
Assert.Equal(0, frag.Header.Index);
Assert.Equal(24, frag.Header.TotalSize); // 16 header + 8 payload
Assert.Equal((ushort)GameMessageGroup.UIQueue, frag.Header.Queue);
Assert.Equal(msg, frag.Payload);
}
[Fact]
public void BuildSingleFragment_OversizeBody_Throws()
{
var big = new byte[MessageFragmentHeader.MaxFragmentDataSize + 1];
Assert.Throws<ArgumentException>(
() => GameMessageFragment.BuildSingleFragment(0, GameMessageGroup.UIQueue, big));
}
[Fact]
public void Serialize_Then_MessageFragment_TryParse_RoundTrips()
{
byte[] msg = { 0x01, 0x02, 0x03, 0x04, 0x05 };
var original = GameMessageFragment.BuildSingleFragment(
fragmentSequence: 7, queue: GameMessageGroup.UIQueue, gameMessageBytes: msg);
byte[] serialized = GameMessageFragment.Serialize(original);
var (reparsed, consumed) = MessageFragment.TryParse(serialized);
Assert.NotNull(reparsed);
Assert.Equal(serialized.Length, consumed);
Assert.Equal(original.Header.Sequence, reparsed!.Value.Header.Sequence);
Assert.Equal(original.Header.Count, reparsed.Value.Header.Count);
Assert.Equal(original.Payload, reparsed.Value.Payload);
}
}