..
AnimSequenceNode.cs
feat(R1-P0/P1): CSequence research base + verbatim AnimSequenceNode
2026-07-02 19:45:56 +02:00
CMotionTable.cs
feat(R2-Q2): verbatim CMotionTable — the GetObjectSequence dispatcher
2026-07-02 20:48:26 +02:00
ConstraintManager.cs
feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired)
2026-07-03 19:34:49 +02:00
CSequence.cs
fix(animation): restore retail transition sign gates
2026-07-19 21:44:12 +02:00
FrameOps.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
IPhysicsObjHost.cs
feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired)
2026-07-03 19:34:49 +02:00
MotionDeltaFrame.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
MotionNode.cs
feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes)
2026-07-02 22:12:33 +02:00
MotionState.cs
feat(R2-Q1): verbatim MotionState (gap H2)
2026-07-02 20:31:16 +02:00
MotionTableDispatchSink.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
MotionTableManager.cs
feat(R2-Q3): verbatim MotionTableManager — the pending-animation queue (closes H3, H15-core)
2026-07-02 21:01:50 +02:00
MotionTablePose.cs
fix #175 (take 2): the cycle lookup used the bare style key — silent no-op
2026-07-05 17:10:19 +02:00
MovementManager.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
MovementParameters.cs
feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15)
2026-07-03 11:13:15 +02:00
MoveToManager.cs
fix(interaction): close selection lifecycle review gaps
2026-07-21 09:01:02 +02:00
MoveToMath.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
MoveToNode.cs
feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core)
2026-07-03 11:43:50 +02:00
PositionManager.cs
feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired)
2026-07-03 19:34:49 +02:00
StickyManager.cs
fix( #171 ): sticky deep-overlap back-off sign pin — the runaway-to-center (gate-2 residual)
2026-07-05 09:51:24 +02:00
TargetManager.cs
feat(vfx): port retail hidden and teleport presentation
2026-07-14 14:59:48 +02:00
TargettedVoyeurInfo.cs
feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired)
2026-07-03 19:34:49 +02:00