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Entities
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fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1)
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2026-08-05 22:08:46 +02:00 |
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Gameplay
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feat: secure trade with other players - wire, RuntimeTradeState, the
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2026-08-14 11:49:13 +02:00 |
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Physics
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fix(vendor): evidence-based pass — max-first stack ceiling; the local player resolves never-animated MoveTo targets
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2026-08-08 17:17:04 +02:00 |
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Session
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merge: Campaign LA LA2 - probe and idle review-closed
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2026-08-14 17:30:07 +02:00 |
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Support
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docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1
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2026-08-14 16:04:32 +02:00 |
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World
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fix(streaming): derive the portal reveal window from the live streaming radii (#280)
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2026-08-05 23:54:59 +02:00 |
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AcDream.Runtime.Tests.csproj
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arch(runtime): establish presentation-independent boundary
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2026-07-25 17:33:11 +02:00 |
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GameRuntimeContractTests.cs
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fix(net,runtime): FA2 fix-round SHOULD-FIX -- fellowship mechanism parity, lookup reuse, router test, checkpoint defaults
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2026-08-12 02:17:56 +02:00 |
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GameRuntimeTests.cs
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feat: secure trade with other players - wire, RuntimeTradeState, the
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2026-08-14 11:49:13 +02:00 |
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NoWindowGameRuntimeHostTests.cs
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fix(chat): CH1 review fixes — sbb-idiom channel catch-all, command-output typing
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2026-08-09 16:03:13 +02:00 |
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RuntimeDependencyBoundaryTests.cs
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feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform
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2026-08-14 15:19:02 +02:00 |
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RuntimeGenerationResetTests.cs
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fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding
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2026-08-12 02:17:04 +02:00 |
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RuntimeSimulationFixtureHostTests.cs
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |