| .. |
|
C3cF1ProductionWiringTests.cs
|
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
|
2026-08-02 18:10:33 +02:00 |
|
DeferredLiveEntityMotionRuntimeBindingsTests.cs
|
fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
|
2026-07-30 09:05:44 +02:00 |
|
InboundInterpretedMotionFactoryTests.cs
|
fix(combat): apply server attack motions locally
|
2026-07-11 13:34:55 +02:00 |
|
Issue270ProductionWiringTests.cs
|
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
|
2026-08-02 18:10:33 +02:00 |
|
LiveCollisionAssetPublisherTests.cs
|
feat(streaming): shadow-publish flat collision assets
|
2026-07-25 16:38:54 +02:00 |
|
LiveEntityCollisionBuilderTests.cs
|
refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork)
|
2026-08-07 01:49:13 +02:00 |
|
LiveEntityInboundAuthorityGateTests.cs
|
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
|
2026-08-02 18:10:33 +02:00 |
|
LiveEntityMotionRuntimeControllerTests.cs
|
fix(interaction): restore distant use after runtime cutover
|
2026-08-03 09:36:53 +02:00 |
|
LiveEntityNetworkBranchRoutingTests.cs
|
refactor(physics): collapse OnPosition's dual player/NPC remote tail into one
|
2026-08-04 18:07:54 +02:00 |
|
LiveEntityNetworkOnPositionCollapseMatrixTests.cs
|
test: replace campaign labels with behavior names
|
2026-08-18 12:25:00 +02:00 |
|
LiveEntityNetworkRemoteFarSnapIntegrationTests.cs
|
feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
|
2026-08-04 16:00:10 +02:00 |
|
LiveEntityNetworkRemoteSteadyStateIntegrationTests.cs
|
feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement
|
2026-08-04 16:00:10 +02:00 |
|
LiveEntityNetworkRemoteTeleportPresentationTests.cs
|
feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select
|
2026-08-17 14:02:40 +02:00 |
|
LiveEntityOrdinaryPhysicsUpdaterTests.cs
|
fix(physics): TS-46 - seed the sweep from the Setup's own sphere list
|
2026-07-30 09:05:44 +02:00 |
|
LiveEntityPvpBitfieldSyncTests.cs
|
fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client
|
2026-08-03 20:59:01 +02:00 |
|
PlayerMovementHiddenTests.cs
|
refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1)
|
2026-08-05 14:11:31 +02:00 |
|
ProjectileControllerTests.cs
|
fix(physics): C4 route 5 — projectile authoritative placement (#276 partial)
|
2026-08-04 21:03:41 +02:00 |
|
PvpBitfieldSurvivesAppearanceRebuildTests.cs
|
refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork)
|
2026-08-07 01:49:13 +02:00 |
|
RemoteInboundMotionDispatcherTests.cs
|
feat(physics): port retail complete object frame pipeline
|
2026-07-20 09:10:31 +02:00 |
|
RemotePhysicsUpdaterTests.cs
|
fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158
|
2026-08-06 16:44:48 +02:00 |
|
RemotePlacementDriveFixture.cs
|
fix(physics): route remote Positions on contact, not walkability (AP-140)
|
2026-08-04 11:53:48 +02:00 |
|
RemoteTeleportHookTests.cs
|
feat(vfx): port retail hidden and teleport presentation
|
2026-07-14 14:59:48 +02:00 |