acdream/docs
Erik ed626f4250 docs: file #150 — thread Fix C per-element dat-font resolver into GameWindow's 4 import sites
Follow-up to Fix C (a0d3395): the per-element FontDid resolver is studio-only; GameWindow
passes null. Captured the turnkey fix (ConcurrentDictionary + GetOrAdd closure over UiDatFont.Load,
mirroring RenderStack.ResolveDatFont) + the 4 import sites + the CharacterStatController auto-benefit note.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 10:54:16 +02:00
..
architecture fix(D.2b): Slice 2 — retail-exact doll pose, camera + heading (visual gate) 2026-06-25 13:16:27 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.2b): roadmap — Sub-phase C (paperdoll doll + toggle) shipped 2026-06-25 13:17:27 +02:00
research docs: add 2026-06-26 character window retail reference screenshot notes 2026-06-26 10:32:47 +02:00
superpowers docs(studio): implementation plan — acdream UI Studio (8 staged tasks) 2026-06-25 14:13:27 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: file #150 — thread Fix C per-element dat-font resolver into GameWindow's 4 import sites 2026-06-26 10:54:16 +02:00