acdream/tests/AcDream.App.Tests/UI/Layout/SpellcastingUiControllerTests.cs
Erik 07be994d97 feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 10:55:22 +02:00

173 lines
6.5 KiB
C#

using AcDream.App.Spells;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.Core.Items;
using AcDream.Core.Selection;
using AcDream.Core.Spells;
namespace AcDream.App.Tests.UI.Layout;
public sealed class SpellcastingUiControllerTests
{
private static (uint, int, int) NoTex(uint _) => (0u, 0, 0);
[Fact]
public void ImportedFixture_BindsAllTabs_AndTracksEquippedEndowment()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
var used = new List<uint>();
using SpellcastingUiController? controller = Bind(
layout, spellbook, objects, used.Add);
Assert.True(controller is not null, DescribeBinding(layout));
objects.AddOrUpdate(new ClientObject
{
ObjectId = 2u,
Name = "Orb",
Type = ItemType.Caster,
WielderId = 1u,
CurrentlyEquippedLocation = EquipMask.Held,
SpellId = 2670u,
IconId = 0x06001234u,
});
controller.Tick();
UiElement host = Assert.IsAssignableFrom<UiElement>(
layout.FindElement(SpellcastingUiController.EndowmentId));
Assert.True(host.Visible);
UiCatalogSlot slot = Assert.IsType<UiCatalogSlot>(host.Children[^1]);
Assert.Equal(2u, slot.EntryId);
Assert.Equal(2670u, slot.CatalogIconTexture);
Assert.Equal(2u, slot.CatalogOverlayTexture);
slot.OnEvent(new UiEvent(0, slot, UiEventType.Click));
var cast = Assert.IsType<UiButton>(
layout.FindElement(SpellcastingUiController.CastButtonId));
cast.OnEvent(new UiEvent(0, cast, UiEventType.Click));
Assert.Equal([2u], used);
}
[Fact]
public void FavoriteDrop_IgnoresForeignInventoryPayload()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
spellbook.OnSpellLearned(42u, 1f);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
using SpellcastingUiController? controller = Bind(
layout, spellbook, objects, _ => { });
Assert.True(controller is not null, DescribeBinding(layout));
controller.Tick();
UiElement group = Assert.IsAssignableFrom<UiElement>(layout.FindElement(0x100000AAu));
UiItemList list = Descendants(group).OfType<UiItemList>().First();
UiCatalogSlot slot = Assert.IsType<UiCatalogSlot>(list.GetItem(0));
var foreign = new ItemDragPayload(9u, ItemDragSource.Inventory, 0, new UiItemSlot(), null);
bool handled = slot.OnEvent(new UiEvent(
0, slot, UiEventType.DropReleased, Payload: foreign));
Assert.True(handled);
Assert.Equal([42u], spellbook.GetFavorites(0));
}
[Fact]
public void UnrelatedObjectUpdate_DoesNotRecreateFavoriteSlots()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
spellbook.OnSpellLearned(42u, 1f);
spellbook.SetFavorite(0, 0, 42u);
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, _ => { })!;
UiElement group = layout.FindElement(0x100000AAu)!;
UiItemList list = Descendants(group).OfType<UiItemList>().First();
UiItemSlot before = list.GetItem(0)!;
objects.AddOrUpdate(new ClientObject { ObjectId = 99u, Name = "Rock" });
controller.Tick();
Assert.Same(before, list.GetItem(0));
}
[Fact]
public void ObjectTableClear_RemovesEquippedEndowmentAndCannotUseStaleGuid()
{
ImportedLayout layout = LayoutImporter.Build(
FixtureLoader.LoadCombatInfos(), NoTex, datFont: null);
var spellbook = new Spellbook();
var objects = new ClientObjectTable();
objects.AddOrUpdate(new ClientObject { ObjectId = 1u, Name = "Player" });
objects.AddOrUpdate(new ClientObject
{
ObjectId = 2u,
Name = "Orb",
Type = ItemType.Caster,
WielderId = 1u,
CurrentlyEquippedLocation = EquipMask.Held,
SpellId = 2670u,
});
var used = new List<uint>();
using SpellcastingUiController controller = Bind(
layout, spellbook, objects, used.Add)!;
UiElement host = layout.FindElement(SpellcastingUiController.EndowmentId)!;
UiCatalogSlot slot = Assert.IsType<UiCatalogSlot>(host.Children[^1]);
slot.OnEvent(new UiEvent(0, slot, UiEventType.Click));
objects.Clear();
controller.Tick();
Assert.False(host.Visible);
Assert.Equal(0u, slot.EntryId);
slot.OnEvent(new UiEvent(0, slot, UiEventType.DoubleClick));
Assert.Empty(used);
}
private static SpellcastingUiController? Bind(
ImportedLayout layout,
Spellbook spellbook,
ClientObjectTable objects,
Action<uint> useItem)
{
var casting = new SpellCastingController(
spellbook, () => null, () => 1u, () => { }, _ => { }, (_, _) => { }, _ => { });
return SpellcastingUiController.Bind(
layout, spellbook, casting, objects, () => 1u,
spellId => spellId,
item => item.ObjectId,
useItem,
new SelectionState(),
(_, _, _) => { },
(_, _) => { });
}
private static IEnumerable<UiElement> Descendants(UiElement root)
{
foreach (UiElement child in root.Children)
{
yield return child;
foreach (UiElement nested in Descendants(child)) yield return nested;
}
}
private static string DescribeBinding(ImportedLayout layout)
{
uint[] ids =
[
SpellcastingUiController.CastButtonId, SpellcastingUiController.EndowmentId,
0x100000A3u, 0x100000AAu, 0x100005C2u, 0x100005C3u,
];
return string.Join(", ", ids.Select(id =>
$"{id:X8}={layout.FindElement(id)?.GetType().Name ?? "missing"}"));
}
}