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Audio
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fix(audio): keep unavailable world slots quiescent
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2026-07-24 19:49:25 +02:00 |
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Combat
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refactor(app): complete session startup composition
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2026-07-22 18:49:31 +02:00 |
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Composition
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feat(rendering): compare scene-built PView candidates
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2026-07-25 00:12:53 +02:00 |
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Diagnostics
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feat(rendering): compare scene-built PView candidates
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2026-07-25 00:12:53 +02:00 |
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Input
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perf(streaming): reserve destination reveal capacity
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2026-07-24 19:39:23 +02:00 |
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Interaction
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feat(input): assess world objects on right click
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2026-07-24 05:42:28 +02:00 |
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Net
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feat(rendering): compare the incremental shadow scene
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2026-07-24 22:24:30 +02:00 |
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Physics
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refactor(app): compose live presentation startup
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2026-07-22 17:55:15 +02:00 |
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Plugins
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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Rendering
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fix(rendering): preserve canonical projection ownership
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2026-07-25 00:47:52 +02:00 |
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Settings
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refactor(app): compose session and player startup
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2026-07-22 18:28:32 +02:00 |
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Spells
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fix(ui): restore modern spell formula presentation
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2026-07-24 07:08:47 +02:00 |
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Streaming
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feat(rendering): journal static scene projections
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2026-07-24 21:57:33 +02:00 |
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Studio
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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UI
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perf(streaming): reserve destination reveal capacity
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2026-07-24 19:39:23 +02:00 |
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Update
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fix(rendering): publish scene deltas at update boundary
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2026-07-24 23:00:31 +02:00 |
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World
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feat(rendering): journal live scene projections
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2026-07-24 22:05:42 +02:00 |
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AcDream.App.csproj
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feat(rendering): contain incremental render scene
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2026-07-24 21:42:42 +02:00 |
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Program.cs
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feat(ui): centralize retail selection state
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2026-07-11 00:51:20 +02:00 |
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RuntimeDatCollectionFactory.cs
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perf(diag): per-frame history export + checkpoint LOH/cache counters + soak capped mode (2026-07-24 audit review)
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2026-07-24 12:00:30 +02:00 |
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RuntimeOptions.cs
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feat(streaming): establish cost budget ledger
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2026-07-24 17:26:34 +02:00 |