acdream/tests/AcDream.Core.Tests
Erik abf36e2743 T6 (BR-7) C2: BuildShadowCellSet - the registration-side portal flood
Verbatim port of CObjCell::find_cell_list (Ghidra 0x0052b4e0, pc:308742)
as invoked by calc_cross_cells / calc_cross_cells_static (0x00515230 /
0x00515160) - the flood retail runs at SHADOW REGISTRATION time, minus
the containing-cell pick (registration passes a null out-cell):

- Seed: indoor -> exactly that one cell (added even when unloaded, like
  retail's null-pointer add_cell; the walk is then skipped per the
  0052b576 seed-pointer gate); outdoor -> block-crossing
  AddAllOutsideCells.
- Growing-array walk: indoor cells via FindTransitCellsSphere
  (sphere-vs-neighbor-BSP admission; exterior straddle -> outside cells
  once per walk, retail CELLARRAY.added_outside); outdoor cells via the
  CLandCell leg (0x00533800) = add_all_outside_cells (same once-guard)
  + the building bridge CSortCell -> CBuildingObj ->
  check_building_transit (0x00534060/0x006b5230/0x0052c5d0) - how an
  outdoor-positioned door reaches the vestibule's shadow list at
  registration. No XY grid, no visibility lists (the spec's
  VisibleCellIds rule was REFUTED by the WF1 verification).
- Static prune (do_not_load_cells, 0052b66e): indoor-seeded statics keep
  only {seed} + seed.stab_list (VisibleCellIds) - also strips outdoor
  cells, matching retail (interior statics never shadow into landcells;
  outdoor spheres reach them through their own array's building bridge).

11 unit tests: seeds (indoor/outdoor/unloaded), neighbor-BSP admission,
building bridge incl. the C1 negative-portal-id gate, exterior straddle
on/off, static prune drop/keep, zero-sphere no-op.

Consumed by C3 (ShadowObjectRegistry rewrite).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-11 14:02:08 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Conformance BR-1: RESOLVED as already-equivalent - premise falsified by pre-check, equivalence pinned, #113 attribution corrected 2026-06-11 06:25:31 +02:00
Fixtures diag(render): flap re-diagnosed as portal-flood re-clip DRIFT; physics + camera REFUTED 2026-06-08 11:21:46 +02:00
Input fix(phys): #106 gate-2 — bogus-indoor-claim recovery + spawn-ground entry hold 2026-06-09 23:47:11 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms 2026-05-11 23:54:33 +02:00
Physics T6 (BR-7) C2: BuildShadowCellSet - the registration-side portal flood 2026-06-11 14:02:08 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering feat(render-diag): add ACDREAM_PROBE_PORTAL_CHURN flag for the bounded-propagation pin 2026-06-08 12:49:17 +02:00
Selection test(picker): Cluster A #86 — screen-rect cell-occlusion tests 2026-05-19 14:56:51 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
Terrain refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing 2026-05-25 21:37:53 +02:00
Textures feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
Ui fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
Vfx fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform 2026-05-11 23:57:20 +02:00
World test(core): UCG Stage 1 — real cottage-cell fixture grounding 2026-06-02 09:24:37 +02:00
AcDream.Core.Tests.csproj test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00
xunit.runner.json test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation 2026-06-02 15:20:24 +02:00