acdream/tests/AcDream.App.Tests/UI/Layout/MapPageControllerTests.cs
Erik 6ee3d88863 fix(ui): night-round review — F1 real PlaceMarkerOnMap formula
The prior PlaceMarker() reading ("center at markerX0+x") was wrong.
Binary Ninja elides gmMapUI::PlaceMarkerOnMap @0x004a18b0's entire FPU
chain to bare, operand-less _ftol2() calls, so the pseudo-C
under-specifies the function. A capstone disassembly of the raw bytes
in the PDB-paired acclient.exe recovers the real formula: retail
projects the AC display coordinate (range ~-102.4..102.4) onto the
marker-area rect via a fixed-point-style transform, not a raw pixel
add:

  X = m_x0 - w/2 - (int)((m_x1-m_x0+1) * (x*10+1024)        * (-1/2048))
  Y = m_y0 - h/2 - (int)((m_y1-m_y0+1) * (2047-(y*10+1024)) * (-1/2048))

Constants read directly from .rdata: 0x79bac8=10.0, 0x7aac78=1024.0,
0x7aac70=-1/2048, 0x7aac68=2047.0. The Y axis's FSUBR is retail's
north-up flip. w/h halve with truncating integer division (matching
retail's cdq;sub;sar idiom), not float division.

Extracted the pure math into MapPageController.ComputeMarkerPosition
so it's directly testable, and retargeted MapPageControllerTests to
GOLDEN PIXEL values computed independently from the formula (never
from the port's own output): the reviewer's canonical (0,0)->(122,128)
case, a far-west and far-north case, and a real town-table entry
(Arwic's landblock, cross-checked against RadarCoordinates). Applies
to the green ring, house pin, and all 53 static town hotspots, which
all resolve through the same PlaceMarker call.

Corrected the recon doc's "accepted as-is" note, which had mistaken
"the FPU argument-passing is BN-mangled" for a narrow issue instead of
the whole-formula elision it actually was.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-17 04:19:29 +02:00

253 lines
12 KiB
C#

using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.Core.Net.Messages;
using AcDream.Core.Physics;
using AcDream.Core.Ui;
using AcDream.Core.World;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Unit coverage for <see cref="MapPageController"/>'s pure math: the
/// calendar formatter (<c>"Date: %s\nTime: %s"</c>,
/// <c>gmMapUI::Update @0x004a1eb0</c>) and the 53-town static table
/// (verbatim port of <c>s_rgLocations</c>). Marker-placement math itself is
/// <see cref="RadarCoordinates"/>/<see cref="LandDefs.GidToLcoord"/> — both
/// already unit-tested elsewhere; this file only proves the wiring
/// reproduces their output through the real fixture (no re-derivation).
/// </summary>
public sealed class MapPageControllerTests
{
// ── Calendar formatter ───────────────────────────────────────────────
[Fact]
public void FormatDateTime_OrdinaryHour_NoAndHalfSuffix()
{
var calendar = new DerethDateTime.Calendar(
119, DerethDateTime.MonthName.Frostfell, 27, DerethDateTime.HourName.Dawnsong);
string text = MapPageController.FormatDateTime(calendar);
Assert.Equal("Date: Frostfell 27, 119 P.Y.\nTime: Dawnsong", text);
}
[Fact]
public void FormatDateTime_AndHalfHour_RewritesSuffixWithHyphens()
{
var calendar = new DerethDateTime.Calendar(
10, DerethDateTime.MonthName.Morningthaw, 1, DerethDateTime.HourName.MorntideAndHalf);
string text = MapPageController.FormatDateTime(calendar);
Assert.Equal("Date: Morningthaw 1, 10 P.Y.\nTime: Morntide-and-Half", text);
}
[Theory]
[InlineData(DerethDateTime.HourName.Darktide, "Darktide")]
[InlineData(DerethDateTime.HourName.DarktideAndHalf, "Darktide-and-Half")]
[InlineData(DerethDateTime.HourName.Gloaming, "Gloaming")]
[InlineData(DerethDateTime.HourName.GloamingAndHalf, "Gloaming-and-Half")]
[InlineData(DerethDateTime.HourName.WarmtideAndHalf, "Warmtide-and-Half")]
public void FormatDateTime_EveryHourName_MatchesExpectedDisplayText(
DerethDateTime.HourName hour, string expectedHourText)
{
var calendar = new DerethDateTime.Calendar(
10, DerethDateTime.MonthName.Morningthaw, 1, hour);
string text = MapPageController.FormatDateTime(calendar);
Assert.EndsWith($"Time: {expectedHourText}", text);
}
// ── Town table ────────────────────────────────────────────────────────
[Fact]
public void MapLocations_Has53Entries()
{
Assert.Equal(53, MapLocations.All.Length);
}
[Fact]
public void MapLocations_AllNamesAreUnique()
{
var names = new HashSet<string>(StringComparer.Ordinal);
foreach (MapLocation loc in MapLocations.All)
Assert.True(names.Add(loc.Name), $"duplicate town name: {loc.Name}");
}
[Fact]
public void MapLocations_Holtburg_MatchesDecompiledByteValues()
{
// s_rgLocations[0x13] (pc:977379): X=0xa4 Y=0x4d W=9 H=8.
MapLocation holtburg = Assert.Single(MapLocations.All, l => l.Name == "Holtburg");
Assert.Equal(0xa4, holtburg.X);
Assert.Equal(0x4d, holtburg.Y);
Assert.Equal(9, holtburg.Width);
Assert.Equal(8, holtburg.Height);
}
[Fact]
public void MapLocations_EveryRectIsWithinTheMapWidgetsAuthoredExtent()
{
// m_pMap's own authored size (MapHousePanelSlotProbeTests: markerArea
// (6,8)-(247,258) — the widest observed extent). Town rects are
// independent of the marker-area rect but should still land inside
// a sane 0..300 canvas — a coarse sanity check that the verbatim
// port didn't transpose a digit.
foreach (MapLocation loc in MapLocations.All)
{
Assert.InRange(loc.X, 0, 260);
Assert.InRange(loc.Y, 0, 260);
Assert.InRange(loc.Width, 1, 20);
Assert.InRange(loc.Height, 1, 20);
}
}
// ── Marker placement math (GOLDEN PIXEL values, byte-decoded formula) ──
//
// gmMapUI::PlaceMarkerOnMap @0x004a18b0. Binary Ninja elides the entire
// FPU chain to bare, operand-less _ftol2() calls; the formula below was
// recovered by disassembling the raw bytes of the PDB-paired
// acclient.exe directly (capstone) — see MapPageController.ComputeMarkerPosition's
// doc comment and docs/research/2026-08-17-map-house-recon.md's
// corrected PlaceMarkerOnMap entry. Every expected value here is a
// LITERAL computed independently from the formula (by hand / an
// external script), never by calling the port itself — that is the
// whole point of a golden-value test.
//
// X = m_x0 - w/2 - (int)((m_x1-m_x0+1) * (x*10+1024) * (-1/2048))
// Y = m_y0 - h/2 - (int)((m_y1-m_y0+1) * (2047-(y*10+1024)) * (-1/2048))
//
// Marker area used throughout: (6,8)-(247,258) — the live-fixture value
// (MapHousePanelSlotProbeTests). Icon: 10x10 (matches the town hotspot
// template's "plain 10x10 hotspot dot" and this test file's own fixture
// resolver).
[Theory]
// Canonical case: dead center of Dereth (0.0N/0.0E) -> the marker
// area's own true center pixel.
[InlineData(0.0, 0.0, 122, 128)]
// Far west (x very negative): pixel X moves toward the marker area's
// left edge (m_x0=6), well below the center-case 122.
[InlineData(-100.0, 0.0, 3, 128)]
// Far north (y very positive): pixel Y moves toward the marker area's
// top edge (m_y0=8) — the FSUBR north-up flip means +Y in-game means
// SMALLER pixel Y, not larger.
[InlineData(0.0, 100.0, 122, 5)]
// A real town-table entry: Arwic's landblock cell 0x11CE0001 fed
// through the ALREADY-VERIFIED RadarCoordinates.TryFromCell (a
// different, independently-tested subsystem) to get x=-88.3/y=62.9,
// then through the formula above to get the expected pixel.
[InlineData(-88.30000000000001, 62.900000000000006, 17, 51)]
public void ComputeMarkerPosition_MatchesByteDecodedFormula_GoldenPixels(
double x, double y, int expectedLeft, int expectedTop)
{
(float left, float top) = MapPageController.ComputeMarkerPosition(
markerX0: 6, markerX1: 247, markerY0: 8, markerY1: 258,
iconWidth: 10, iconHeight: 10, x: x, y: y);
Assert.Equal(expectedLeft, left);
Assert.Equal(expectedTop, top);
}
[Fact]
public void ComputeMarkerPosition_ArwicCell_MatchesRadarCoordinates()
{
// Cross-check that the golden (x,y) literal used above for the
// "town-table entry" case really is what RadarCoordinates.TryFromCell
// produces for Arwic's landblock, so the golden test above can't
// silently drift from the coordinate subsystem it's chained to.
const uint cellId = 0x11CE0001u;
Assert.True(RadarCoordinates.TryFromCell(cellId, out RadarCoordinates coords));
Assert.Equal(-88.30000000000001, coords.X, precision: 12);
Assert.Equal(62.900000000000006, coords.Y, precision: 12);
}
// ── Marker placement wiring (real fixture, no re-derivation) ────────────
[Fact]
public void Bind_PlayerMarker_OutdoorCell_ReproducesRadarCoordinatesPlacement()
{
// Arwic's landblock cell id (0x11CE0001 — an arbitrary real outdoor
// cell, picked only because RadarCoordinates.TryFromCell already
// proves gid-to-lcoord conformance elsewhere; this test proves the
// WIRING, not the formula — the formula itself is golden-tested
// above).
const uint cellId = 0x11CE0001u;
Assert.True(RadarCoordinates.TryFromCell(cellId, out _));
ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
var callbacks = new MapHousePanelController.Callbacks(
Toggle: () => { },
Map: new MapPageController.Bindings(
CurrentCalendar: static () => default,
PlayerCellId: () => cellId,
HousePosition: static () => (CreateObject.ServerPosition?)null,
TemplateResolver: (_, e) => new UiText { Width = 10f, Height = 10f, DatElementId = e }),
House: new HousePageController.Bindings(Lines: static () => Array.Empty<string>()));
MapHousePanelController? controller = MapHousePanelController.Bind(rootInfo, layout, callbacks);
Assert.NotNull(controller);
UiElement? playerIcon = UiElement.FindDescendant(controller!.Root, MapPageController.PlayerIconId);
Assert.NotNull(playerIcon);
Assert.True(playerIcon!.Visible);
// markerArea from the live fixture (MapHousePanelSlotProbeTests):
// (6,8)-(247,258). GOLDEN pixel value computed independently above
// (ComputeMarkerPosition_MatchesByteDecodedFormula_GoldenPixels'
// Arwic case) — (17,51) for this exact (x,y).
Assert.Equal(17f, playerIcon.Left);
Assert.Equal(51f, playerIcon.Top);
}
[Fact]
public void Bind_PlayerMarker_IndoorCell_HidesIconAndClearsCoordinateText()
{
// Envcell low word (>= 0x100) fails RadarCoordinates.TryFromCell —
// the indoor branch (gmMapUI::Update's else: SetVisible(0)).
const uint indoorCellId = 0x0012_0100u;
Assert.False(RadarCoordinates.TryFromCell(indoorCellId, out _));
ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
var callbacks = new MapHousePanelController.Callbacks(
Toggle: () => { },
Map: new MapPageController.Bindings(
CurrentCalendar: static () => default,
PlayerCellId: () => indoorCellId,
HousePosition: static () => (CreateObject.ServerPosition?)null,
TemplateResolver: (_, e) => new UiText { Width = 10f, Height = 10f, DatElementId = e }),
House: new HousePageController.Bindings(Lines: static () => Array.Empty<string>()));
MapHousePanelController? controller = MapHousePanelController.Bind(rootInfo, layout, callbacks);
Assert.NotNull(controller);
UiElement? playerIcon = UiElement.FindDescendant(controller!.Root, MapPageController.PlayerIconId);
Assert.NotNull(playerIcon);
Assert.False(playerIcon!.Visible);
}
[Fact]
public void Bind_HouseMarker_NullPosition_StaysHidden()
{
ElementInfo rootInfo = FixtureLoader.LoadMapHouseHostInfos();
ImportedLayout layout = FixtureLoader.LoadMapHouseHost();
var callbacks = new MapHousePanelController.Callbacks(
Toggle: () => { },
Map: new MapPageController.Bindings(
CurrentCalendar: static () => default,
PlayerCellId: static () => 0u,
HousePosition: static () => (CreateObject.ServerPosition?)null,
TemplateResolver: (_, e) => new UiText { Width = 10f, Height = 10f, DatElementId = e }),
House: new HousePageController.Bindings(Lines: static () => Array.Empty<string>()));
MapHousePanelController? controller = MapHousePanelController.Bind(rootInfo, layout, callbacks);
Assert.NotNull(controller);
UiElement? houseIcon = UiElement.FindDescendant(controller!.Root, MapPageController.HouseIconId);
Assert.NotNull(houseIcon);
Assert.False(houseIcon!.Visible);
}
}