acdream/tests
Erik 24974cfbb9 refactor(anim): sequence-wide velocity/omega matching retail Sequence
Before: CurrentVelocity was a pass-through of the current AnimNode's
Velocity. So during a stance transition, while the link animation
played (with no velocity of its own), CurrentVelocity returned (0,0,0)
and remote dead-reckoning briefly stopped advancing the entity. Visible
as a hitch at every idle → walk or walk → run transition.

Retail's model (ACE Sequence.cs L16-L17, L127-L130): Velocity and Omega
are Sequence-wide fields updated by MotionTable.add_motion's
Sequence.SetVelocity call (MotionTable.cs L358-L370). Every time a new
MotionData is appended, the sequence velocity is REPLACED by that data's
velocity × speedMod. In SetCycle's rebuild path the order is:
  1. clear_physics      → zero
  2. add_motion(link)   → velocity = link's (typically 0)
  3. add_motion(cycle)  → velocity = cycle's (the real walk/run velocity)

After step 3, Sequence.Velocity is the CYCLE's velocity even though
CurrAnim is the link node. So dead-reckoning reads the cycle's velocity
from frame zero of the transition — no stutter.

This commit:

- Converts AnimationSequencer.CurrentVelocity / CurrentOmega from
  per-node computed properties to sequence-wide private-set properties.
- Adds ClearPhysics() helper (mirrors Sequence.clear_physics).
- EnqueueMotionData now updates the sequence velocity/omega (matching
  add_motion's SetVelocity semantics). Only replaces when the
  MotionData's HasVelocity/HasOmega flags are set — zero-HasVelocity
  modifiers don't zero the running cycle, matching retail.
- SetCycle's rebuild path calls ClearPhysics before the new add_motion
  chain (matches MotionTable.cs L100-L101, L152-L153).
- MultiplyCyclicFramerate scales the sequence-wide velocity/omega
  instead of per-node fields — algebraically equivalent to retail's
  subtract_motion(old) + combine_motion(new) pair in change_cycle_speed.

New test: CurrentVelocity_PersistsThroughLinkTransition — verifies that
after SetCycle enqueues [link][cycle], CurrentVelocity is the cycle's
velocity even during the link frames. Catches the old bug directly.

All 659 tests pass (was 658).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 10:41:21 +02:00
..
AcDream.Core.Net.Tests feat(anim): route Commands[] list — full NPC/monster motion support 2026-04-19 10:34:18 +02:00
AcDream.Core.Tests refactor(anim): sequence-wide velocity/omega matching retail Sequence 2026-04-19 10:41:21 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00