Move canonical per-session teardown into one retryable Runtime transaction, reduce App reset to projection acknowledgements, and prove the same GameRuntime graph through deterministic no-window lifecycle, gameplay, portal, fault, reconnect, and isolation gates.\n\nCo-authored-by: Codex <noreply@openai.com> |
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| .. | ||
| CurrentGameRuntimeAdapterTests.cs | ||
| RuntimeActionOwnershipTests.cs | ||
| RuntimeCharacterOwnershipTests.cs | ||
| RuntimeInventoryOwnershipTests.cs | ||
| RuntimeMovementOwnershipTests.cs | ||
| RuntimePhysicsOwnershipTests.cs | ||
| RuntimeWorldTransitOwnershipTests.cs | ||