acdream/src
Erik aa96d7ad77 fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low
The 'run into the last corridor window and pop up through its roof'
report: the live callers passed sphereHeight: 1.2f into
SpherePath.InitPath, whose head-sphere formula (height - radius) put the
head sphere center at 0.72 - the capsule top at 1.2m. The top 0.63m of a
1.83m character had NO collision, so at the corridor-end window alcove
(0x8A020179 -> 0x8A02017E: 0.70m sill face, 1.3m opening, sloped funnel
behind) the step-up's placement never saw the head overlapping the
lintel solids and let the player climb in head-through-roof.

Dat truth (HumanSetup_CollisionSpheres_DatTruth): Setup 0x02000001
spheres = (0,0,0.475) r=0.48 and (0,0,1.350) r=0.48 - capsule top 1.83 =
Setup.Height 1.835. Retail collides with that sphere list verbatim
(CPhysicsObj::transition 0x00512dc0 -> init_sphere(GetNumSphere,
GetSphere, m_scale)).

Fix: PlayerMovementController + the GameWindow remote resolve now pass
sphereHeight: 1.835f (capsule top; head center 1.355 vs dat 1.350).
InitPath unchanged - captured-input replay fixtures (recorded 1.2
inputs) stay byte-identical. Register TS-46: the (radius, capsule-top)
scalar approximation of the Setup sphere list (5mm foot/head offsets;
remotes use human dims) with the retire path (plumb the sphere list).

Pins: WindowOpening_HeadCannotFit_EntryBlocked (22-frame walked approach
wall-slides at the sill, never enters 0x8A02017E) +
WindowAlcove_RaisedPlacement_HeadInLintelSolid_Collides (Path-1
placement rejects the raised head in the lintel solids) + the
WindowShaft_FullPolyDump / HumanSetup dat inspections.

Suites: Core 2562 / App 713 / UI 425 / Net 385, 0 failures.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 19:57:11 +02:00
..
AcDream.App fix #137 (window climb): the player's collision capsule topped out at 1.2m — head sphere 0.63m too low 2026-07-05 19:57:11 +02:00
AcDream.Cli chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe 2026-06-20 09:37:29 +02:00
AcDream.Core fix #137 (seam shake): CheckOtherCells queried remaining cells at a stale pre-climb center 2026-07-05 19:15:05 +02:00
AcDream.Core.Net feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags 2026-07-05 10:18:26 +02:00
AcDream.Plugin.Abstractions feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00