- #137: dungeon collision wrong at doors / wall openings (EnvCell collision; needs repro). - #138: teleport OUT of a dungeon loads the outdoor world incompletely (missing trees/ scenery, broken collision) + a position desync (avatar moves but player position doesn't) — hypothesised as the dungeon-streaming collapse→EXPAND gap (same machinery as #135). - #135 marked DONE (user-verified FPS-steady dungeon login); #136 closed (editor-marker hide). - CLAUDE.md current-state refreshed: #135/#136 shipped, A7 lighting + #137/#138 remaining. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||