acdream/docs/architecture
Erik aa90c64666 refactor(world): extract live entity network updates
Move Position, Vector, State, Movement, and equal-generation CreateObject routing out of GameWindow while preserving per-channel authority, ForcePosition acknowledgement, and motion-runtime ownership. Add adversarial authority and exact-wire coverage so reentrant updates and GUID reuse cannot publish stale state.
2026-07-21 19:11:49 +02:00
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acdream-architecture.md docs(architecture): close live-session ownership slice 2026-07-21 12:44:48 +02:00
code-structure.md refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
retail-divergence-register.md refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
worldbuilder-inventory.md fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00