acdream/src/AcDream.App
Erik 2ac7ea776f fix(physics): #149 — collide BSP-less landblock statics via Setup cylsphere
Town props placed as landblock stabs whose ONLY collision is a Setup
CylSphere/Sphere (no physics BSP) registered ZERO collision shapes and were
walk-through -- torches, braziers, lamp-posts, candle-stands, posts.

Root: the ISSUES #83 / A1.6 gate `!_isLandblockStab` skipped Setup
cyl/sphere registration for ALL landblock stabs, on the false assumption
"landblock stabs collide via BSP only (retail CBuildingObj)." That
over-broadened -- it also killed collision for BSP-less stabs.

Retail's CPhysicsObj::FindObjCollisions (@0x0050f050) uses binary dispatch:
the object's physics BSP if it HAS one (HAS_PHYSICS_BSP_PS 0x10000), ELSE its
CSetup CylSpheres/Spheres -- never both. Confirmed via live retail cdb on the
Holtburg torch (Setup 0x020005D8 at world (105.99,17.17)): FindObjCollisions
target num_cylsphere=1, cyl h=2.2 -- a cylsphere, exact-matching the dat
(cylSphere r=0.2 h=2.2); the StabList confirms stab[95]=0x020005D8 there.

Fix: gate the Setup cyl/sphere registration on `entityBsp == 0` instead of
stab-ness. Preserves #83's anti-doubling (stab WITH a BSP -> BSP-only) while
restoring collision for BSP-less stabs. Other landblock entities on this path
(scenery -- tree-trunk cylspheres) are unaffected.

Live-verified: torch + candle/brazier family block now; ~115 cyl/sphere
Setups register across streamed landblocks. Core suite green (1595/0).

The earlier selection-sphere hypothesis was WRONG and is reverted -- the cdb's
r=0.48 sphere was the player/NPC body (every body sphere is ~0.48), not the
torch. The correct cdb method: capture the TARGET at FindObjCollisions (not
`this` in CSphere::intersects_sphere) and confirm by position + Setup-id.

(Issue numbered #149 to stay clear of main's #148; this worktree branched
before main's #145-148 were added.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 10:21:34 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Input fix(physics #145): Slice 7 — idle the motion interpreter on teleport arrival 2026-06-21 13:54:29 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering fix(physics): #149 — collide BSP-less landblock statics via Setup cylsphere 2026-06-25 10:21:34 +02:00
Streaming fix(streaming): #138-B avatar vanishes after teleporting out — don't relocate during PortalSpace 2026-06-24 12:30:20 +02:00
UI fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta) 2026-06-20 09:37:15 +02:00
AcDream.App.csproj feat(D.2b): MarkupDocument (XML -> UiElement tree); vitals panel from vitals.xml 2026-06-14 17:38:07 +02:00
Program.cs feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
RuntimeOptions.cs feat(D.2b): flip vitals to the LayoutDesc importer; retire hand-authored vitals.xml 2026-06-15 16:30:24 +02:00