acdream/docs
Erik aa7c0b5c31 fix(physics): #150 — skip ethereal targets in the step-down pass (open doors fully passable)
An OPEN door (ETHEREAL_PS 0x4 set on Use) still stopped the player with a
residual threshold block after the collision sweep, despite swinging open
visually.

The resolver runs two collision passes per step: the main sweep and a
step-down (foot-sphere "is there floor?") sub-pass. acdream tested the
ethereal door in BOTH; the main pass cleared it (BSPQuery Path 1 + the
Layer-2 override) but the step-down pass had no escape, leaving a Collided
result at the sill -- the "can-sized cylinder on the ground threshold".

Retail's CPhysicsObj::FindObjCollisions (pc:276795-276806) SKIPS an ethereal
target when sphere_path.step_down != 0 -- it only tests it in the main pass.
So an open door is fully passable everywhere; the swung panel's position is
irrelevant (ethereal = no collision; the swing animation is purely visual).

Port that branch verbatim: an ethereal-for-this-test target (target state &
0x4, OR mover-ethereal vs a non-static target) is `continue`d when
sp.StepDown is set.

Live-verified (user confirmed): the door now blocks 0x while open (0x1000C),
still blocks while closed (0x10008); pre-fix it blocked 217x while open.
Core suite green (1595/0).

(An earlier "animate the door collision" theory was wrong and dropped -- if
collision tracked the swung panel you'd bump the panel in its open position,
which retail does not do. The user caught it.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 12:20:54 +02:00
..
architecture feat(physics): D4+W1 — entry-restrictions register row + named PvP/missile dispatch terms 2026-06-24 19:45:39 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.5.4): roadmap shipped + divergence register (event model + deferred parent pre-queue) 2026-06-18 17:03:28 +02:00
research fix(physics): Task 3 follow-up — obstruction_ethereal consume for Cylinder+Sphere shapes 2026-06-24 19:30:59 +02:00
superpowers docs(physics): implementation plan — unified verbatim-collision (5 slices) 2026-06-24 18:51:01 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md fix(physics): #150 — skip ethereal targets in the step-down pass (open doors fully passable) 2026-06-25 12:20:54 +02:00